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Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.

Post feature Report RSS The World of Winterfall Part I, a design overview

In this first post of a worldbuilding series, we take a look at the concept and notions underlying the design of the world of Winterfall, with lots of nice illustrations!

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