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Tag "Feature"  (0 - 30 of 3,518)
'The Mine' Overview: Embark on a 17th-Century Swedish Adventure

'The Mine' Overview: Embark on a 17th-Century Swedish Adventure

Feature

In under a week, my Swedish Point And Click adventure 'The Mine' releases on Friday, January 26. Dive into the challenges of an Elsborg miner's life...

Dominant Past: 'The Overseer' of 'The Mine'

Dominant Past: 'The Overseer' of 'The Mine'

Feature

Less than 10 days before 'The Mine' releases on January 26, explore the compelling story of The Overseer. This commanding figure in the game hides a tragic...

The Hopebringer Launches on Steam

The Hopebringer Launches on Steam

News

The Hopebringer has moved out of Early Access and into an official launch on Steam. The Hopebringer is a top down RPG, featuring procedurally generated...

Smithy Skills and Struggles: The Story of Henrik in 'The Mine'

Smithy Skills and Struggles: The Story of Henrik in 'The Mine'

Feature

Launching on January 26, my game "The Mine" takes you to Elsborg, where you meet Henrik, the hardworking blacksmith. He's overwhelmed and needs your help...

Into the Depths: Life and Legends in the Mine

Into the Depths: Life and Legends in the Mine

Feature

Step into the stark and challenging world of 'The Mine.' In my latest piece, I reveal the tough lives of characters like Sigvard, Bror, and Gunnar, facing...

Automation game Revive & Prosper🌱 News

Automation game Revive & Prosper🌱 News

News

In this update, you'll find out new game objects such as the massive excavator, how to tame lightning bolts, and patch notes v 0.10.31.

The Hopebringer: DLSS and Unreal Engine 5.3 Beta

The Hopebringer: DLSS and Unreal Engine 5.3 Beta

Feature

The Hopebringer has released a beta branch for a new version of the game which supports DLSS and is updated to Unreal Engine 5.3. It is currently available...

Doctor Franck: The Heart of 'The Mine'

Doctor Franck: The Heart of 'The Mine'

Feature

This article dives into the fascinating world of Doctor Franck from my upcoming game 'The Mine', releasing January 26th. Franck, a mysterious and captivating...

Shadows of the Past: Inside 'The Mine'

Shadows of the Past: Inside 'The Mine'

Feature

As Christmas draws near, we delve into the dark and haunting story of 'The Mine.' Our main character, The Miner, is burdened by the tragic loss of his...

Kardeşlerin Katli Hakkında

Kardeşlerin Katli Hakkında

Feature

Bu modda, 1513 yılında Anadolu'nun ve Avrupa'nın durumunu yansıtmak amaçlanmıştır. Anadolu'da Osmanlı ve Safeviler çarpışırken kuzeyde ise...

"The Mine" - A Striker's Tale Begins

"The Mine" - A Striker's Tale Begins

Feature

Hi Everyone, As the release of "The Mine" gets closer, scheduled for January 26, 2024, I'm excited to share with you a glimpse into its captivating world...

Adding a New Feature: Hit Combo

Adding a New Feature: Hit Combo

Feature

Challenge Yourself and Get Rewarded! I Just achieved my first 10 Hit Combo! Is it really a 10 Hit Combo? I made a slow-motion video for validation. Check...

“Never the same dungeon twice”. New gameplay video/screenshots

“Never the same dungeon twice”. New gameplay video/screenshots

News

“Never the same dungeon twice” - Explore 6 major procedural dungeons and extra boss rooms! - New explorations intensify challenges in old dungeons.

The Physgun Tool

The Physgun Tool

Feature

As you know, Garry’s Mod has one core weapon tool we are all familiar with – the Physgun. The Physgun is a physics manipulation tool that allows players...

The Hopebringer: September Recap

The Hopebringer: September Recap

News

We take a look back at the month of September, in the fantasy action RPG dungeon crawler: The Hopebringer.

Version v0.2.4 Changelog

Version v0.2.4 Changelog

News

Three Random Archives DEMO OUT NOW ON STEAM - V0.2.4 CHANGELOG (FINAL UPDATE).

Three Random Archives Trailer DATE!

Three Random Archives Trailer DATE!

News

Three Random Archives Steam Wishlist Trailer releases September 8th!

Gentrification: The Work

Gentrification: The Work

Feature

How the player gains or loses monthly income with work mini-games in Gentrification.

Gentrification: The Economy

Gentrification: The Economy

News

This is a not as brief as I meant it to be summary of how the economy is simulated in Gentrification.

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Code, Not Clicking Past UI

Tutorial

A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.

Catapults for base-building automation

Catapults for base-building automation

Feature

Hi! We've come with a unique feature–Catapults for base-building automation! Yes, you can transfer resources on a far distance by shooting them with...

Levels, difficulty, medals and achievements

Levels, difficulty, medals and achievements

Feature

In the coming weeks and months I want to publish several small articles about different aspects of Soulknight Survivor. In this first article I want to...

Rails and Trains in strategy Revive & Prosper

Rails and Trains in strategy Revive & Prosper

Feature

Chug-chug choo choo a great update with trains has arrived!

Created menu and die animations Boar

Created menu and die animations Boar

Feature

Created menu and die animations Boar and mobs, we are implemented also particle effects and many more

Hyperstacks 0.12 Update

Hyperstacks 0.12 Update

News

So many new features in this new update, you can check the video!

Functional ecosystem in strategy game Revive&Prosper;

Functional ecosystem in strategy game Revive&Prosper;

News

The new, natural ecosystem in Revive & Prosper is alive! Why should you care? Because your characters can only survive in an environment where there is...

Survival feature in Revive&Prosper; strategy game - food!

Survival feature in Revive&Prosper; strategy game - food!

News

We developed a brand new feature for our game – food! Because R&P is meant to be also a survival strategy, we thought it’s a good idea to actually...

New toxic poisonous feature

New toxic poisonous feature

News

The new feature affects the water flow and can cause Acid rains, both have devastating effects on the environmental ecosystem and therefore to productivity...

Characters have first stats in Revive & Prosper

Characters have first stats in Revive & Prosper

News

Characters in our survival strategy can feel thirst, hunger and tiredness from now. This feature gives the game truly survival feeling which is awesome!

New water-controlling feature

New water-controlling feature

Feature

New feature with darns and floodgates allow to create a whole dam system and control the water flow.

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