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Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.

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Add media Report RSS Procedural Swords (early version) (view original)
Procedural Swords (early version)
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CYON4D
CYON4D - - 276 comments

Very cool.

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FabMariani Author
FabMariani - - 77 comments

Thank you! We'll ultimately expand the system with many more weapon parts to better reflect the cultural and historical identities.

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212th_Sergeant_Ben
212th_Sergeant_Ben - - 117 comments

Thanks for adding that feature!
Will the swords be divided into differekt parts that can be edited? (Like in Kingdoms for example, where you have pommel, hilt, crossguard and blade)

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Description

Procedural sword-making & letting you design & story your own gear in the distinct styles of the Old Kingdom. After all, why couldn't you make your own gear the way you like it?

(early version)