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Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.

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Releases, new plans and the story so far

Releases, new plans and the story so far

News 6 comments

2013 Inexperience 2014 Heartbreak 2015 Poverty 2016 Venezuela Chaos 2017 No electricity 2018 Shady Partners 2020 Covid19 2021 Economic Crisis Soon alien...

Where is Winterfall???

Where is Winterfall???

News 8 comments

Well, we're not dead! At least Winterfall isn't, but for its author it's been a close call. In this post, let me give you some perspective on what's been...

Winterfall - The Home Run! Almost there!

Winterfall - The Home Run! Almost there!

News 5 comments

After 5 years spent attempting the climb of the tall game dev mountain that is Winterfall, the summit, with its rewards, are in sight. This post will...

Winterfall Dev News

Winterfall Dev News

News 5 comments

Hello folks, and welcome to this newest update for Winterfall's development where we talk Drives, Personality Traits, Controller Improvements, Weather...

Winterfall News

Winterfall News

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In this post we talk a bit about the currently in-dev mechanics such as Camping, Interactions and the overall design logic behind them. We also show some...

Dev Summary September-October

Dev Summary September-October

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Summary of the dev work done over September and October as well on musings pertaining to design goals and design philosophy. A lot was done over that...

Worldbuilding & design musings

Worldbuilding & design musings

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In this screenshot-heavy post, we discuss in some further detail the design philosophy between the worldbuilding in Winterfall and how it interacts with...

The World of Winterfall Part I, a design overview

The World of Winterfall Part I, a design overview

Feature

In this first post of a worldbuilding series, we take a look at the concept and notions underlying the design of the world of Winterfall, with lots of...

August Dev Blog

August Dev Blog

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August dev blog, featuring Combat, Housing, Horsing and Musings!

Steam Concept

Steam Concept

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Greetings everyone! Winterfall has been pushed to Steam Concept, to present the project to a wider audience and begin gathering support towards a crowdfunding...

New Website!

New Website!

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Winterfall finally has a public website, with news and screenshots and more to come very soon.

Pre-Alpha Videos

Pre-Alpha Videos

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A couple little videos showcasing some of the core mechanics and gameplay of Winterfall.

Going Public

Going Public

News

The time has come for Winterfall to start going public after 2 years of hard work putting together the core systems of the game.