Sign up at www.winterfallgame.com
Follow Winterfall on Twitter at Twitter.com

Winterfall is a sandbox RPG influenced, gameplay-wise, by experiences as diverse as Mount and Blade, Mass Effect, DayZ, The Sims, the Elder Scrolls games and, of course, the latter Ultima games (7, 8 and Online), set in a fictional late antiquity/early dark ages setting. Contrary to most RPGs where the player is in control of a single hero character from beginning to end, the focus of Winterfall is on a House, or Household, which is grown and developed through deeds performed by the player's successive characters.

Every character the player creates will ultimately die, within terms decided by the player: will the character fall in battle or adventure? Will he/she be retired to age and fall away? Will he/she be given up as a war asset in one of the conflicts of the age? Will he/she simply grow weary of the world and run out of drive? In every case, anything that has been unlocked or obtained with the character will remain available as part of the House or Household's legacy.

The kind of life the character had prior to his/her end will impact how much of his/her legacy is conserved: did he/she marry and have children? Did he/she live a life of violence and barbarity? Did he/she leave behind a strong mark on the world or people? Or did he/she attain a high level of personal development? Such things will contribute to a kind of rating that will determine how much of the character's achievements and acquisitions becomes legacy, and so will the way the character's days are chosen to end.

If a character survives his/her journey within its chosen vocation, it may embark on another one in another vocation or in the same, or be retired or seek to attain a "memorable ending", attempting to maximize his legacy through a gameplay ordeal.

The game is predominantly a single-player experience but is meant to allow for various degrees of multiplayer play.

Most of what the player will do in Winterfall involves things such as:

  • exploring deep wilderness, discovering the profound character of each region;
  • interacting with people and animals endowed with unique personalities;
  • bonding with them in more or less dramatic and memorable gameplay moments;
  • making both love or war in deep, consequential and lasting relationships;
  • travelling across a rich, changing and moody landscape;
  • looking for fragments of lost lore to piece together, trade or decypher;
  • recovering precious resources from dark and removed depths and strongholds;
  • making objects for use or trade;
  • building structures, lasting or temporary;
  • openly or covertly fighting predators, marauders and warbands with knife, sword, axe, spear, mace, bow, on foot or horseback;
  • stocking up resources and prestige;
  • managing group and communities, sedentarily united or temporarily brought together;
  • finding a soulmate or companion to ensure the survival of a House or Household;
  • and finally, simply living in a day to day basis.

At singular thresholds of global player achievement, the game will receive updates to bring closer the Winterfall itself. As time goes on and the Winterfall approaches, the game will get harder, the world more desperate, conflicts more numerous and strident.

Sign up at www.winterfallgame.com
Follow Winterfall on Twitter at Twitter.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Winterfall News

News 2 comments

Greetings everyone,

Long time I haven't posted on indiedb. It turns out that the last major article I wanted to bring over to this page gave me lots of errors, as indiedb apparently does every now and then, so I ended up losing patience. But without further ado, here are some news regarding Winterfall.

As usual, developing a game of that complexity and scope in such conditions (tiny team, out of pocket budget) means going through slower patches every now and then.

In January, we implemented the core Personality System, which is a key component of what makes Winterfall Winterfall. It's the core of every aspect of the life sim of Winterfall, from character development to survival, as well as relationship-building, wilderness events and more. You can read more about that system and what it entails and enables here: Winterfallgame.com

In that same article, you can also read aout the Homecoming System, which drives the goal-oriented win-lose aspect of Journeying in Winterfall. It's very important because it's what gives "meaning" to the goal of going from A to B (which is a core aspect of the gameplay loop) as opposed to just dropping you into a world and telling you "go there".

screenshotsaturday17 7

All of that is something to be quite excited by. As we continue taking the slow road in developing the spiny stuff first, difficulties do mount up, sometimes very challengingly so. But nobody ever said that developing something beyond most RPG games out there, something that can be described as "old school" in its design structure (mostly meaning it's several games rolled into one), would be easy or even realistically doable. It's not easy, it's not realistically doable, but someone has to do those unrealistic things every now and then!

screenshotsaturday18 8

Winterfall is really kind of a life sim RPG, or a kind of tabletop RPG made into a game. I've come to personally find out exactly why those games don't get made anymore, or at all: it's a really hardcore thing to try to make. But again, what got me into this is precisely that it's exactly the kind of game I've been wanting to play and that nobody's making. So far, my desire to play that particular game has remained stronger than the ordeals along the way. So on we go!

screenshotsaturday18 3

So as much as we may deal with traditional gameplay elements such as combat and health and managing numbers and values, Winterfall rests on systems based on a lot of checks and rechecks and events and interactions and so on. It's in fact the real core of the game: how does the game react to something you just done or to a shift in some value? Again, that aspect emulates tabletop RPGs where a Game Master is always watching the player's actions and providing reactions, in an ongoing feedback loop.

stretchpond


Whether you're going into combat, navigating the landscape of stopping for a break, checks get made, numbers get impacted and things happen as a result. It's a bit of a novel approach that should ensure some very interesting gameplay moments and some nice emergent storytelling also. It also means to go to a gameplay that can make a lot more out of the smaller moments of adventure: setting up camp, contemplating a landscape, inspecting some old ruins, skinny-dipping in the river... those things suddenly become meaningful cogs in the overall unfolding of the game experience as opposed to being isolated or punctual flavourish interactions.

giphy


Beyond that milestone, Interpersonal Mechanics will allow to make interactions between entities matter. As everything in the game is pretty much meant to be treated as an Interaction, doing something to another character or in the presence of another character will naturally make that character feel a certain way and may prompt them to react, possibly in strong, eventful ways. The beauty of this is that a character is essentially an entity and an entity can be anything we want, on any scale: from a bee hive to a mountain, anything will be able to react as long as it is plugged to a reaction table template.

swordwheel


So it's all still really exciting albeit complex work going on and ahead of us. Unfortunately, in the early stages of development that means a lot of UI and text as opposed to showy, awe-inspiring stuff... but there'll be a time for that too. In the meantime, we still have the gorgeous landscapes and the exciting combat to show off, so there is that!

Thank you for tuning in. Cheers!

Dev Summary September-October

Dev Summary September-October

News 3 comments

Summary of the dev work done over September and October as well on musings pertaining to design goals and design philosophy. A lot was done over that...

Worldbuilding & design musings

Worldbuilding & design musings

News 5 comments

In this screenshot-heavy post, we discuss in some further detail the design philosophy between the worldbuilding in Winterfall and how it interacts with...

August Dev Blog

August Dev Blog

News 6 comments

August dev blog, featuring Combat, Housing, Horsing and Musings!

Steam Concept

Steam Concept

News 2 comments

Greetings everyone! Winterfall has been pushed to Steam Concept, to present the project to a wider audience and begin gathering support towards a crowdfunding...

Comments  (0 - 10 of 64)
santi66
santi66

I want to play this game so bad, keep the good work buddy!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

mikelon12
mikelon12

bro this looks awesome, i feel a zelda vibe to it, are you doing this by yourself? cant wait to play it! keep up the good work, and please dont quit the proyect :)

Reply Good karma Bad karma+1 vote
FabMariani Creator
FabMariani

Thank you Mikelon, very glad you picked up the Zelda vibe since the original Zelda trilogy was for me the thing that started it all. It's a a very small team working on this but slowly, the team seems to be looking at growth, so that's great. And don't worry, the project will not be abandoned. It can get paused a bit from time to time, but I'm personally too passionate about it to quit, no matter the cost.

Reply Good karma+1 vote
NicoNegron
NicoNegron

I'm really eager for this title to be available! Looks really promising.. Do you have a music composer working for you on this title?

Reply Good karma Bad karma+1 vote
FabMariani Creator
FabMariani

Hey there, thank you! We're doing our best but development for that kind of thing takes serious time although we're seeking to be making small test/sample releases soon.

We do have composers attached to the project, but feel free to get in touch, because "who knows?". Still getting lots of offers from composers, and I don't have time to immediately go through each submission but sooner or later I give a listen to everything.

Reply Good karma+1 vote
NoleH
NoleH

This is gonna kick ***.

How much will it cost?

Reply Good karma Bad karma+1 vote
FabMariani Creator
FabMariani

Hey there! Thanks a lot for the enthusiasm. Pricing is likely to be between 15 and 25, depending on when/how it's purchased, so definitely affordable for a game that is meant to deliver endless play!

Reply Good karma+1 vote
Guest
Guest

Better than skyrim

Reply Good karma Bad karma0 votes
FabMariani Creator
FabMariani

Haha, thanks for the enthusiasm! Wouldn't that be nice? Let's try to make it as good as Skyrim in a sense, although Skyrim has shortcomings and limitations that we definitely want to leave behind.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Winterfall
Platforms
Windows
Creator
FabMariani
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Twitter

Latest tweets from @willyouovercome

#winterfallgame This was once Anor, the Old Kingdom... #rpg #pcgaming #gamedev #indiedev #indiegamedevT.co

11hours ago

#winterfallgame Beyond the ruins of lost ancient cities & far over endless plains #pcgaming #gamedev #indiedevT.co

Apr 27 2017

#winterfallgame Settlement-building, key aspect of the game! #rpg #pcgaming #gamedev #indiedev #indiegamedevT.co

Apr 25 2017

#winterfallgame Bigger waterfalls to stare at! #rpg #pcgaming #gamedev #indiedev #unity3d #indiegamedev #openworldT.co

Apr 23 2017

#winterfallgame Our rushing snowmelt waterfall #screenshotsaturday #rpg #pcgaming #gamedev #indiedev #unity3dT.co

Apr 22 2017

#winterfallgame Climbing, definitely on the list of navigation options. #rpg #pcgaming #gamedev #indiedev #unity3dT.co

Apr 17 2017

Embed Buttons
Link to Winterfall by selecting a button and using the embed code provided more...
Winterfall
Statistics
Last Update
Watchers
195 members
Articles
9
You may also like
Flashcard Clash
Flashcard Clash Role Playing
Moonfall
Moonfall Role Playing
Shards of Resurrection
Shards of Resurrection Role Playing
Dungeons & Robots
Dungeons & Robots Role Playing
Himeko Sutori
Himeko Sutori Role Playing
CoinRPG! A Bitcoin RPG
CoinRPG! A Bitcoin RPG Role Playing