Beastmancer is a monster tamer tactical RPG. Play as an adventurer in a fantasy world, capture monsters and use them to fight turn based tactical battles.

UPDATE: alpha demos for Win64, OSX and Linux systems are available for download: Indiedb.com

UPDATE: the store page is up! check it here => Store.steampowered.com


My name is Jorge Pacheco, I'm a solo indie dev from Chile and this is my second game. My first game "Nomad Fleet" got mostly positive reviews on Steam and allowed me to work full time in game development (at least for the moment :) ) so I decided to start another project where I could apply what I learned. "Beastmancer" takes inspiration from games like "Heroes of Might & Magic" and Pokemon. My vision is to make a short but polished RPG that allows the player to collect monsters and engage in tactical battles.

I'm open to feedback so please consider following the project or leaving me a comment.

Here's the latest trailer and a pre-alpha gameplay video:


Beastmancer Alpha Trailer - Indie DB


Pre-Alpha Gameplay - Indie DB

You can also follow my progress on Twitter: Twitter.com

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Hi

After getting some really useful feedback from people here and other developers I decided to make a few major changes to my alpha demo and reupload it. Here I list the changes:

New special moves

Considering its just an alpha demo, the first version only had simple attacks for the starter monsters, I decided to change that and add more flashy attacks like a "Stomp" attack that hits every monster surrounding the current unit (watch out for friendly fire though), a blade attack that causes a bleeding status effect and a "stink bomb" projectile.

Saving and Loading

One issue that's apparently stopping people from testing the demo until its completion is the lack of a saving and loading system. I still need to fix a few problems but at the moment is working while exploring a scenario (I'll make it work during the World Map/overworld later).

More compact scenarios

One major change I made was to reduce the size of a few scenarios. The idea is to reduce the walking time and make the place look less empty (I still need to work more on this like adding NPCs, loot, etc. but the idea is there).

More compact scenarios

Optimization

Adding to the smaller scenarios I also went through most of the textures of the game in order to reduce sizes and compress when possible. This is not only to optimize rendering and loading times but also to reduce the file size of the demo.

Get to battle earlier

I changed a few of the steps of the main quest in order to give the chance for the player to start exploring and catching monsters sooner. The idea is that the players gets to the "meat" of the game instead of be delayed by dialogue and plot points.

Of course, I also fixed most of the known issues of the previous version and at the moment I'm making a Mac build that I hope to upload by the time this article is approved. Please check the downloads section for all the versions available: Indiedb.com

Please if you have time check the demo, I reduced it size and added saving and loading mostly because I need more feedback while theres still time to make major changes. With this version I also want to show you that I do listen to feedback and apply it, its not just an excuse for self promotion.

Anyway, thanks for reading.

Regards,

Jorge

Alpha Demo available for download!

Alpha Demo available for download!

News 8 comments

I uploaded an early alpha demo for Beastmancer. Please try it and share your feedback.

Steam Store page is up!

Steam Store page is up!

News

The store page for Beastmancer has been approved. Also my latest progress.

Beastmancer Greenlit!

Beastmancer Greenlit!

News 2 comments

After 20 days, Beastmancer has been greenlit. Here I share my experience and latest progress.

Beastmancer: Progress Report # 10

Beastmancer: Progress Report # 10

News

Working in new scenarios and stratin g to populate them with content.

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Beastmancer Alpha Demo (Win32)

Beastmancer Alpha Demo (Win32)

Demo

A playable alpha demo of Beastmancer for Windows 32 bit systems.

Beastmancer Alpha Demo (Linux)

Beastmancer Alpha Demo (Linux)

Demo

An alpha demo of Beastmancer. This version is for Linux systems (32 and 64bit executables included).

Beastmancer Alpha Demo (OSX)

Beastmancer Alpha Demo (OSX)

Demo

An alpha demo for Beastmancer for OSX systems (universal).

Beastmancer Alpha Demo (Win64)

Beastmancer Alpha Demo (Win64)

Demo

This is an alpha demo of Beastmancer. This version is for Windows 64 bit systems.

Comments  (0 - 10 of 33)
~Leafshade~
~Leafshade~

So, slightly random, have been having fun in the new demo, (have not encountered any bugs so far) but I had two questions, one, is the giant purple turtle monster actually accessible in the demo, and two, is there any way to edit the .sav file to change my name, I realised I spelt it wrong, and it's bugging me, no big deal though, I tried but it wouldn't load after I edited the .save file.

Brilliant progress, excited for the full release. :)

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Autarca Creator
Autarca

Not really, that's unlocked later in the main quest.
Currently there's no way to edit your name. Maybe I could add a NPC that lets you do it but that would be in the final version and I'm a bit overwhelmed right now trying to finish the game this month. Sorry.

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~Leafshade~
~Leafshade~

No worries at all, I am sure you're very busy, good luck with the launch.

This version of the demo is certainly significantly improved, one thing that has not changed much is some of the spelling/grammatical/language errors, I'm sure that's likely not a high priority for you at the moment like content and bugs would be, but I was wondering if you have that covered, or if you will need any help with it? :)

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Autarca Creator
Autarca

Don't worry, I'm going to hire proofreading and editing services for all the dialogues.

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~Leafshade~
~Leafshade~

Glad to hear it, hope that didn't come across as sounding rude, you've done a better job than I likely would have. :)

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Autarca Creator
Autarca

Rude? there's nothing rude about your comments. I already released a game in Steam so I know real rudeness (and I'm proud to say I never lost my temper).
Btw I had to hire help for that because all the dialogues and lore is around 20k words so I can't just put that burden in people here (I'm looking for testers though).

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dlamica
dlamica

This looks good, to bad its not for xp.

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Autarca Creator
Autarca

I can probably make a 32bit build later.

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~Leafshade~
~Leafshade~

Have been loving following this along for quite a while now, loving the look, as a big fan of FFT, this looks really interesting, hope everything goes well and you get a nice prototype ready soon so we can provide feedback. :)

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Autarca Creator
Autarca

Thanks!

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Beastmancer
Platforms
Windows, Mac, Linux
Creator
Autarca
Engine
Unity
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Role Playing
Theme
Fantasy
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Latest tweets from @autarcadev

Finished a playthrough of my game. Need to fix a few errors with the sidequests though. After that I'll send to testers and start polishing.

17hours ago

Quests Journal looking better... goddamn its 5 am already! T.co

Sep 21 2017

I think this is a good number of locations to explore but the players will have the last word T.co

Sep 21 2017

Having some fun collecting monsters while I test the main quest. T.co

Sep 21 2017

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