Beastmancer is a monster tamer tactical RPG. Play as an adventurer in a fantasy world, capture monsters and use them to fight turn based tactical battles.

UPDATE: alpha demos for Win64, OSX and Linux systems are available for download: Indiedb.com

UPDATE: the store page is up! check it here => Store.steampowered.com


My name is Jorge Pacheco, I'm a solo indie dev from Chile and this is my second game. My first game "Nomad Fleet" got mostly positive reviews on Steam and allowed me to work full time in game development (at least for the moment :) ) so I decided to start another project where I could apply what I learned. "Beastmancer" takes inspiration from games like "Heroes of Might & Magic" and Pokemon. My vision is to make a short but polished RPG that allows the player to collect monsters and engage in tactical battles.

I'm open to feedback so please consider following the project or leaving me a comment.

Here's the latest trailer and a pre-alpha gameplay video:


Beastmancer Alpha Trailer - Indie DB


Pre-Alpha Gameplay - Indie DB

You can also follow my progress on Twitter: Twitter.com

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hi

After getting some really useful feedback from people here and other developers I decided to make a few major changes to my alpha demo and reupload it. Here I list the changes:

New special moves

Considering its just an alpha demo, the first version only had simple attacks for the starter monsters, I decided to change that and add more flashy attacks like a "Stomp" attack that hits every monster surrounding the current unit (watch out for friendly fire though), a blade attack that causes a bleeding status effect and a "stink bomb" projectile.

Saving and Loading

One issue that's apparently stopping people from testing the demo until its completion is the lack of a saving and loading system. I still need to fix a few problems but at the moment is working while exploring a scenario (I'll make it work during the World Map/overworld later).

More compact scenarios

One major change I made was to reduce the size of a few scenarios. The idea is to reduce the walking time and make the place look less empty (I still need to work more on this like adding NPCs, loot, etc. but the idea is there).

More compact scenarios

Optimization

Adding to the smaller scenarios I also went through most of the textures of the game in order to reduce sizes and compress when possible. This is not only to optimize rendering and loading times but also to reduce the file size of the demo.

Get to battle earlier

I changed a few of the steps of the main quest in order to give the chance for the player to start exploring and catching monsters sooner. The idea is that the players gets to the "meat" of the game instead of be delayed by dialogue and plot points.

Of course, I also fixed most of the known issues of the previous version and at the moment I'm making a Mac build that I hope to upload by the time this article is approved. Please check the downloads section for all the versions available: Indiedb.com

Please if you have time check the demo, I reduced it size and added saving and loading mostly because I need more feedback while theres still time to make major changes. With this version I also want to show you that I do listen to feedback and apply it, its not just an excuse for self promotion.

Anyway, thanks for reading.

Regards,

Jorge

Alpha Demo available for download!

Alpha Demo available for download!

News 8 comments

I uploaded an early alpha demo for Beastmancer. Please try it and share your feedback.

Steam Store page is up!

Steam Store page is up!

News

The store page for Beastmancer has been approved. Also my latest progress.

Beastmancer Greenlit!

Beastmancer Greenlit!

News 2 comments

After 20 days, Beastmancer has been greenlit. Here I share my experience and latest progress.

Beastmancer: Progress Report # 10

Beastmancer: Progress Report # 10

News

Working in new scenarios and stratin g to populate them with content.

Add file RSS Files
Beastmancer Alpha Demo (Linux)

Beastmancer Alpha Demo (Linux)

Demo

A very early alpha demo of Beastmancer. This version is for Linux systems (32 and 64bit executables included).

Beastmancer Alpha Demo (OSX)

Beastmancer Alpha Demo (OSX)

Demo

A very early alpha demo for OSX systems (universal).

Beastmancer Alpha Demo (Win64)

Beastmancer Alpha Demo (Win64)

Demo

This is a very early alpha demo of Beastmancer. This version is for Windows 64bit systems.

Comments  (0 - 10 of 27)
dlamica
dlamica

This looks good, to bad its not for xp.

Reply Good karma Bad karma+1 vote
Autarca Creator
Autarca

I can probably make a 32bit build later.

Reply Good karma+1 vote
~Leafshade~
~Leafshade~

Have been loving following this along for quite a while now, loving the look, as a big fan of FFT, this looks really interesting, hope everything goes well and you get a nice prototype ready soon so we can provide feedback. :)

Reply Good karma Bad karma+2 votes
Autarca Creator
Autarca

Thanks!

Reply Good karma+1 vote
Nana_Joo
Nana_Joo

I'm a little bit curious about the special ability, if you really use it ingame, like "area" of effect (since this is turn based I assume it is like an attack which does 5 grids or more, for example) or turn based damage (e.x poison which poisons your unit for x turns).

Or specific/secret ability which is accessible via quest/item or maybe fondness with the main character.

Reply Good karma Bad karma+1 vote
Autarca Creator
Autarca

Monsters acquire spells and special movements by leveling up. The player can acquire spells by finding them in loot containers (books).

Reply Good karma+1 vote
Guest
Guest

Greetings, this game looks very promising!
I just voted for it to be greenlit, wish you good luck.

One question though: as an avid player of monster catching games I'm obviously aware of Pokemon and glad that you took inspiration from it, but what about the Shin Megami Tensei series?

I think Shin Megami Tensei: Nocturne especially would be a great game to take inspiration from.

Reply Good karma Bad karma+1 vote
Autarca Creator
Autarca

Thanks for your vote! frankly, I know that series only by name, I'm more of a PC gamer so my main source of inspiration for this game is not really a monster catcher game but a turn based strategy series called Heroes of Might & Magic.

Reply Good karma+1 vote
Guest
Guest

i like these elemental wolves!

Reply Good karma Bad karma+1 vote
Neobits
Neobits

This game looks awesome! Do you also took into account gameplay elements from Fire Emblem or Front Mission series?

Reply Good karma Bad karma+2 votes
Autarca Creator
Autarca

Thanks. Not really, the main source of inspiration for the gameplay comes from Heroes of Might & Magic. Now you could say it has one point in common with Fire Emblem: permadeath for your units.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Beastmancer
Platforms
Windows, Mac, Linux
Creator
Autarca
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @autarcadev

Another monster I'm thinking of adding to Beastmancer #gamedev #indiedev #indiegame #gaming #games T.co

Jul 24 2017

Sometimes I wish my neighborhood stores were like RPG stores where you can take all your old shit and sell it right away.

Jul 23 2017

Maybe I should make a small app that randomizes the stats db of the monsters (with "loaded dices") instead of editing them all by hand

Jul 23 2017

Wish I had more time to experiment with Shader Forge but this seems to be good enough for the Frozen effect. T.co

Jul 23 2017

I wonder how many of my followers would I scare away if I started randomly retweeting and favoriting sexy anime girl pics

Jul 23 2017

Embed Buttons
Link to Beastmancer by selecting a button and using the embed code provided more...
Beastmancer
Statistics
Last Update
Watchers
57 members
Files
3
Articles
17
You may also like
Witanlore: Dreamtime
Witanlore: Dreamtime Role Playing
Terraria: Otherworld
Terraria: Otherworld Role Playing
The Fall of Gods
The Fall of Gods Role Playing
Royal Bounty HD
Royal Bounty HD Role Playing
Warsim
Warsim Role Playing
HammerHelm
HammerHelm Role Playing