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Will to Survive is a real-time survival RPG set in Brighton. You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive offers a true survival experience unlike any other, it's persistent and perpetual world means even events while you are away from the game are simulated, so make sure you have enough supplies to last or you may well return to find your Will has been destroyed. The game is targeted for most available formats including desktops, mobiles and tablets. What's more Will to Survive will offer you the ability to synchronise your save to any device meaning you can check on your Will any time of the day, even on the move. And, did I mention it's permadeath... if Will dies, you start from the beginning. Everyone has a Will to Survive... how long yours lives is up to you.

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Hi Folks! I said I would keep you abreast of development on the new project which is now named The Last Drop as it directly influences Will to Survive so here I am with an update on what's happening. Since the last update freelance work has kept me nice and busy so progress on the new project hasn't been as much as I would have liked but it's certainly starting to shape up.

Here's the latest development diary for the project and following it is a text break down of what I've been up to.



I've now altered the enemies to be loaded from the map XML and only be visible and active when you are in the same room as them. At the moment there is only one enemy type but in the future enemies will be randomly picked based on how far through you are and what type of room it is. The enemies now detect based on distance all-though I have ramped this distance up really high so combat triggers as soon as you walk into a room with enemies contained.


The main portion of the game I've been tackling since the last update is the combat which has been pretty exciting to finally work on. When you walk into a room containing enemies this instantly triggers, I'm not sure if this will be a permanent fixture just yet but my thinking is that it would make quite a good stealth mode.
When the combat triggers it plays a small intro where it pans the camera to each enemy who reacts with an animation then finally back to the player where it fades the world to darkness and shows the combat grid and combat UI.
So far the only actions implemented are moving and over-watch. You can select the action you want from the UI then select the square you want to move to on the grid and hit go to perform it.
The nice thing about the movement gird is that it path finds each cell when obstacles are present so that it knows how many steps it takes to move around that object and any cells not accessible in the movement range will be disabled. This is similar to the grid you can turn on in the PC version of X-Com. In the video I uploaded this doesn't take into account corners but since recording the diary I've actually fixed that.
It's not a full combat system yet but the plan is to get through it piece by piece and adapt it based on how it feels to play.

What's Next

Next up is allowing the enemies to make a turn and move in a similar fashion. This will then be followed by implementing the shooting mechanics which should be pretty fun to work on.

Don't forget to follow the new project on IndieDB here : Indiedb.com

Until next time!


Time For A New Adventure

Time For A New Adventure

1 year ago News 0 comments

Important news about Will to Survive as well as some information about a new project.

Progress Update, February

Progress Update, February

1 year ago News 0 comments

It seemed like it was about time to post another progress update, so here it is plus a few sneak peak images of new art to boot! Happy Days.

Progress Update

Progress Update

1 year ago News 2 comments

Brief progress update for this week detailing interface, object and item improvements.

Dev Diary Video #2 Finding The Right Path

Dev Diary Video #2 Finding The Right Path

1 year ago News 1 comment

A video showing the new path finding system, tile map rendering fixes and combat grid as well as a general progress update.

Post comment Comments  (0 - 10 of 23)
tutituti87 Nov 18 2013 says:

awesome stuff

+1 vote     reply to comment
SacredWaste Nov 15 2013 says:

The game looks promising. I wish you luck, and I would play it if it was free.

+1 vote     reply to comment
EvilizedProductions Aug 21 2013 says:

This game looks promising! I think you might have something great here. :) Thumbs up!

+3 votes     reply to comment
Liquidoodle Creator
Liquidoodle Aug 23 2013 replied:

Thanks very much, fingers crossed it gets funded :)

+1 vote   reply to comment
doomtm2 Aug 7 2013 says:

looks good. will it be on things other than steam and about how much is the estimated cost.

+2 votes     reply to comment
Liquidoodle Creator
Liquidoodle Aug 8 2013 replied:

Yes all being well, I'll also approach Desura, GOG, Humble Store etc. At the moment you get the game with the £10 ($15) tier on Kickstarter which includes some bonus backer stuff.

+1 vote   reply to comment
OggMan Aug 2 2013 says:

Fun stuff tracking. Keep up the good work!

+2 votes     reply to comment
Liquidoodle Creator
Liquidoodle Aug 6 2013 replied:

Cheers OggMan, will do! :D

+1 vote   reply to comment
montytowers Jul 30 2013 says:

Best Indie Game iv seen in a long time Cant wait to spend many hours playing this.

+2 votes     reply to comment
Liquidoodle Creator
Liquidoodle Jul 30 2013 replied:

Thanks Monty!

+1 vote   reply to comment
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Will To Survive
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Will To Survive
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1 year ago
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