An indie game project with the goal of reviving our favorite game type, the epic space adventure! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The project is a family affair, Wife on art, son on music, and code-monkeying by me. We are currently in early development for the PC,Mac,Linux platforms... XboxOne or PS4 if we can swing it.
Work is progressing well on the planet landing / dropship mechanic of StarDiver.
Orbit to Surface:
UI isn't in yet, but there will be an altitude indication on the side and you use thrusters to slow decent. Movement is similar as in-space but with drag and vertical thrusters. Depending on planet gravity it will be easy/hard to have a soft landing. For those who are not sure where I'm going with this, the genesis port of starflight had my favorite planet roving. It will be similar... but a mix of it and some other ideas I'm kicking around. I'm after a bit of a hybrid between starflight, star control, and sundog. Instead of a rover like starflight, once landed you can send out crew who will be automated explorers and stay within a radius of the dropship. your gameplay will be trying to keep them alive and dropship undamaged while your they scan for minerals, biologic data, and any special storyline things like artifacts, tech, civilizations etc.
Surface to Orbit:
I think mining in general for space games is a polarizing mechanic. Some gamers love it and can do it for ages while others find it tedious and terrible that it exists in the first place. Resource building will be needed in our game, but we plan on offering a handful of methods to achieve it. scrapping ship remains after battle, surface mining, asteroids, skimming gas giants, a few gambling sort of options tied to story etc. Hopefully we can make mining fun for a lot of gamer types and for those that hate the idea of it give them an alternate method of getting resources that they do find enjoyable.
Latest tweets from @gravityride_
11hours 30mins ago
@joowon agreed.... and need to FINALLY get this new website I've been working on live.
Feb 25 2015, 2:24pm
Feb 19 2015, 3:29pm
:( no #burningman ticket for me... I got in line 3-5min after 12PST and after about hour in line they are sold out....Bummed.
Feb 18 2015, 4:39pm
@sean_stapleton_ what email?
Feb 18 2015, 4:00pm
Feb 18 2015, 3:26pm
Hmmm... #XDK requires VS 2012?... wonder why it doesn't support vs 2013? Odd installing such an old visual studio.
Feb 17 2015, 2:49pm
We were able to secure the domain name. Looks like the StarDiver name will stick! #indiedev
Feb 16 2015, 2:34pm
@joowon Though for gaming press, they will be well aware of what a space opera is and may even be excited to see the term describe a game
Feb 11 2015, 5:27pm