This is a VERY EARLY prototype combat demo of the sundagger ship. Controls: WASD/ArrowKeys thrust ship. Ship turns to mouse cursor. Left Click fires primary...
An indie game project with the goal of reviving our favorite game type, the space opera! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The proejct is a family affair, Wife on art, son on music, and code-monkeying by me. The project is currently in early development for the PC,Mac,Linux platforms.
Lots of progress has been made this week. Gravity has been added for stars and planets. Use gravity to slingshot your ship. Be careful with the entry angle or find yourself splashing into the sun. Also, the Krex cruiser now has primary and secondary weapons. Check out it besting a SunDagger using it's forward pulse wave and broadside cannons.
Latest tweets from @gravityride_
Jan 28 2014, 4:38pm
Jan 26 2014, 10:39pm
Jan 26 2014, 7:31pm
Gravity added to stars and planets. I'm now fighting with #Unity3D physics engine to get it to feel more fun... slingshoting is a must.
Dec 29 2013, 12:10pm
New ship is playable.. broadside flak cannons. Video: T.co
Dec 28 2013, 3:26pm
T.co I'm sorry, everyone who wrote stay cool in my yearbooks
Dec 6 2013, 2:31pm
In "Beantown" for the night. I expected more burritos. T.co
Dec 5 2013, 1:05pm
T.co What happens in vegans stays in vegans, unless they eat fiber.
Dec 4 2013, 6:44pm
Life as an indie developer... some days progress flows backwards. I guess it at least points out where the project needs some work.
Nov 12 2013, 3:23pm
Very pleased to get some initial project feedback from NeoGaf, TGIF, and IndieDB. First day posted on IndieDB and ranked #50 of 12,700!
Nov 11 2013, 12:17pm