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An indie game project with the goal of reviving our favorite game type, the space opera! By mixing favorite aspects of classics like StarFlight, Star Control, SunDog, Universe, and Tradewars, we hope to bring what we loved as kids to the current generation. Quirky aliens, arcade space battles, planetary mining, and adventure around the galaxy -- should keep us busy developing for a while. The proejct is a family affair, Wife on art, son on music, and code-monkeying by me. The project is currently in early development for the PC,Mac,Linux platforms.

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Harkellenia Cylmis Dravlac
Blog RSS Feed Report abuse Latest News: StarDiver Aliens Come to Life

0 comments by friken0 on Apr 8th, 2014

Project StarDiver
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Many indie developers start projects with grandiose dreams of how awesome it will be to make the game they have rolling around in their imagination, and how perfect the result will be. It usually isn't long into the project before the grandiose dreams present some hefty technical challenges. One of those challenges for our project was to populate our universe with a wide range of interesting and lively alien races. Our rather large goal... 20-30 alien races that all are unique and play their part in a grand story arc of epic proportions. Story telling in StarDiver will largely be accomplished through conversations with these aliens. A simple icon sized still image of an alien with an old-school chat-box like classic rpgs just isn't enough to bring them to life. We wanted the feel of the classics like Starflight, starcontrol, and newer epic games like mass effect. The aliens need to move, have character, enhanced their back story, and come to life in the conversations. 

Dravlak Sketch Cylmis Alien Sketch

Here is where the technical hurdle comes in. We are a small few person team without previous experience with such grandiose goals. So we looked at various avenues to achieve our target. 3D modeling was out, as the time and effort to model and animate 20-30 aliens to the level we wanted would be a task for a much larger and more experienced team. I had seen a number of games use 2D skeletal animation and even some new tools like Spriter for helping artists bring their creations to life. The fit seemed doable... with an uphill learning curve to make it happen.

We tried for months with limited success getting from pencil sketches, to digital colorings, to body-part layers ready for animation. Our shortcomings lead to the best decision we have made yet. We brought in an excellent concept artist and illustrator to take our alien designs and render them in a style that meshes with our in-game 2.5d engine. Now we had solid art made in the needed layers to cutup and animate.

Example Cutup

Next we tried a number of tools for the animation, and settled with a nice method inside of Unity itself, our game engine of choice for the project. So far we have made the idle animations for a handful of our alien races and are very pleased with the results. It has proven that we can get the large scale, animated bridge and alien scenes to come to life with a mix of 2d skeletal animation, 3D particle systems, and fullscene shaders. We are excited to share the results with the indie dev and gamer community.

The next simple sounding but not-so-simple hurdle to overcome? Voice acting. The only thing worse than no voice-acting is terrible voice-acting. Hmmm.... it may be time to find some professional help. I suspect the few of us on this tiny team may lack voice talent. Cross your fingers.... here we go...

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Guest Apr 14 2014, 3:06am says:

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=Dre@meR-
=Dre@meR- Apr 9 2014, 7:37pm says:

Space opera?! DUUUDE! I LOVE YOU! (not really, only after I play the game and it must be space opera)

by saying two words (space opera) you have my attention

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StarDiver
Platforms
Windows, Mac, Linux, PS4, XBONE
Developer
GravityRide, LLC.
Engine
Unity
Contact
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Official Page
Gravityride.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @gravityride_

Having fun playing with a procedural fluid algorithm. Neat for gas giants. Credit to Steve Cameron for the code. T.co

Apr 15 2014, 1:10am

StarDiver -- next up for in-game animation, the Cylmis #indiedev #gamedev #unity3d T.co

Apr 14 2014, 8:42pm

StarDiver progress this week --#screenshotSaturday #indiedev #gamedev T.co

Apr 12 2014, 5:26pm

Meet the Moknon...#indiedev #gamedev #indiegame #unity3d T.co

Apr 11 2014, 6:10pm

Intro story is coming along nicely. I can't wait to get the narration in. #indiedev #gamedev #IndieGames #IGM T.co

Apr 8 2014, 10:15am

Intro Sequence is coming along nicely. I can't wait to get the narration and animation in. T.co

Apr 7 2014, 7:46pm

@GravityRide_ video test of ai against ai: T.co and sundagger vs Krex: T.co

Apr 5 2014, 2:17pm

One more for #screenshotsaturday. Sundagger ship playing in a star. #gamedev #indiedev T.co

Apr 5 2014, 2:14pm

StarDiver, work in progress for intro story sequence. #screenshotsaturday #indiedev #gamedev T.co

Apr 5 2014, 1:42pm

@CasimmVancouver @TheIndieSloth Thanks. Our Steam conept page is here: T.co and indieDB page here: T.co

Apr 5 2014, 1:35pm

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StarDiver
StarDiver
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