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screensSetting

The game is set in a Space Western universe - a subgenre of science fiction, that transposes themes of American Western books and film to a backdrop of futuristic space frontiers.

In Exoplanet: FC we have brought together distinctive elements of Wild West, futuristic technologies and feudal society of a distant human colony, placed on a wild and dangerous planet named K'Tarsis. The planet is going through dark times of crisis and chaos after a massive wave of gold rush. K'Tarsis is now a "ghost colony" with no law and order except of "the rule of gun and fist". 


screensStyle

Exoplanet:First Contact is a balanced Action/RPG mix focused on exploring and interaction with the game's world. There will be no complicated statistic and numbers.

Action is represented by 3rd person shooter with deep gunplay and tactical variability, based on the so called "Gunslinger Mode" (see the 3d-screnshot in our video!). The "Gunslinger Mode" is an advanced variant of "slow time" game mechanic. It replaces the classic tactical pause but does not reduce the dynamic of the action that much.


screensStory

You start your adventures on K'Tharsis as Jack Sharp, a space nomad, who has lost his starship and was enslaved by some criminals. You must recover your freedom and avenge your foes.

Explore the dangerous planet and its darkest secrets! Find legendary treasures of mysterious race of so called "Dark Wanderers"! You will become a part of epic events and fascinating stories! Be prepared to take hard choices and be ready to face consequences! It's up to you to be a hero or a villain!



Key features:

  • Interactive environment as a gameplay component. For example you can catch a poisonous bug and throw him as a sticky grenade, causing chaos and fun! There are some riding animals, which you can use to kill enemies or cross obstacles and destroy defensives.
  • Non-linear story and various gameplay options. You can choose your tactics. Lead this world to peace and order or cause war, violence and destruction.
  • Dual wield guns and cold steel! Combine your attacks with interactive environment usage. For example you can grab, throw and shoot an explosive canister over a group of enemies to cause an effective area of effect damage.
  • Fascinating story and charismatic characters.
  • Exoplanet FC is a beginning of epic space saga!
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Blog RSS Feed Report abuse Latest News: How not to get lost in inventory

3 comments by false3d on Aug 20th, 2014

We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 — about inventory. But it is already middle of 2014, and it means that lazy arse like me should summarize some things and create something new.

First of all, polls are going to be more often. But before we can move on to the next one, let us talk about distribution of votes and solutions for inventory system. You can see on the screenshot how inventory looks right now. I guess you’re understand why we need to change it. That is why we asked you: «What inventory do you want to see in Exoplanet?»

Russian poll:

English poll:

We are grateful to the voters and welcome any comments. You can always suggest your idea or write down an explanation of your choice. You can do it here, in Steam, or on our website.

Concerning Exoplanet’s inventory I believe that our valorous game designer decided to kill all the birds with accurate shotgun’s shot, taking a little from each option. Thus, first of all, inventory is going to have weight restriction. It means that move speed of the character can be reduced on a certain value. If you’re still going to burden your bags, hero can’t take a single step after all. You could see such mechanics in Neverwinter Nights, The Witcher etc. This decision is justified by the fact that we don’t want to see a hoarding players who drag to the shop empty cartridge clips, severed claws of dangerous animals and smeary pants of enemies to sold them for a penny. That is why you have to prepare to sacrifice some loot.

We are going to make some tabs in inventory for player’s convenience. You can use it to filter all the items by categories such as: weapons, armor, gadgets, crafting etc (The Witcher 2). We don’t want to spend player’s time for searching needed item. We want you to enjoy gameplay, the world and its features, not to play «pixel hunting» with your possessions.

We decided to leave the principle of «Tetris» for guys from Blizzard Entertainment. Unlikely they are read our blog but we want to thanks them anyway for many wonderful hours in their beautiful games. However we borrowed the decision from Diablo series (and some other games) with hero’s silhouette and cells for weapons and armor.


Every item in inventory will occupy one slot, no matter whether it is a small gun or a weapon with unimaginable destructive power. Perhaps someone would say it is wrong because big items should occupy more space. But you have to face the fact that almost every RPG hero carries so many things in inventory that fit to open his own shop. That is why we believe that our decision is okay. Moreover, as we wrote before, big items are going to «punish» you with its weight.


That’s all we wanted to share with you about inventory in Exoplanet: First Contact. Let’s move on. We are going to tell you about the next poll. It is known that many RPGs have mini-games like cards in Final Fantasy, Yahtzee and fisticuffs in The Witcher, lock opening in the Gothic and The Elder Scrolls series, as well as hacking of computer security in Mass Effect. That is why we want to know your opinion about these gameplay decisions. We are grateful for every vote and looking forward to your comments. Tell us what mini-games do you like: gambling, logic, based on speed or reaction and so on. Do you think that mini-games should be optional additional activity (Yahtzee in The Witcher) or an integral part of gameplay (hacking the computer systems in Mass Effect)? Explain your choice. And if you’re less lazy arse than me feel free to share your ideas or favorite examples from favorite games. Our game designer promises you a huge plus to karma. And I will promise that your opinion will not go unnoticed, and if the mini-games appear in Exoplanet, we will do our best to make them interesting and original.

Vote now

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Post comment Comments  (0 - 10 of 46)
*Flame*
*Flame* May 14 2014, 10:50am says:

This looks like a ton of fun ! Tracking now :)

+2 votes     reply to comment
Gn0meSlice
Gn0meSlice May 11 2014, 10:48am says:

This looks very interesting, definitely going to be keeping an eye on this one.

Please consider distributing via Indiegamestand.com as well, they have a great setup for developers. =]

+1 vote     reply to comment
false3d
false3d May 11 2014, 11:16am replied:

Thanks! We consider Indiegamestand.com option as well! =)

+1 vote     reply to comment
CyberReXxX
CyberReXxX Apr 9 2014, 8:42pm says:

It will be for Very low computers? like

128mb of video memory

1.6GHz of CPU

1GB RAM ...

??????

+1 vote     reply to comment
false3d
false3d May 9 2014, 1:40pm replied:

We will try to make system requirements as low as possible to produce good quality of graphics.
And at the moment the game is still in the development and we can't tell what requirements will be at release.

+2 votes     reply to comment
Titsmcgee645
Titsmcgee645 Jan 8 2014, 5:33pm says:

awesome!

+1 vote     reply to comment
RaptorJesusGames
RaptorJesusGames Jan 5 2014, 7:08pm says:

space cowboys, interesting

+1 vote     reply to comment
Guest
Guest Jan 5 2014, 11:54am says:

This comment is currently awaiting admin approval, join now to view.

Jetcutter
Jetcutter Nov 2 2013, 9:01am says:

Sorry double post,, uploaded user pic for wanted poster. We will see how that goes.

+1 vote     reply to comment
Jetcutter
Jetcutter Oct 7 2013, 3:53pm says:

Enjoying thus far! Good work fellas.

+2 votes     reply to comment
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Exoplanet: First Contact
Platforms
Windows, Mac
Developer
Alersteam
Engine
Custom Built
Contact
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Official Page
Alersteam.com
Release Date
TBD
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Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @alersteam

Living #hills of #ktharsis in Exoplanet:FC #indiegame with new #conceptart T.co

Aug 18 2014, 5:53pm

What do you think about #minigames in our #spacewestern #indiegame Exoplanet:FC? T.co

Aug 16 2014, 6:19am

#Giant conditioner on K'Tharsis #screenshotsaturday T.co

Aug 2 2014, 7:25am

Steel giants — Terraform’s heritage new #art of our #indiedev game Exoplanet:FC #scifi #ufo T.co

Aug 2 2014, 7:02am

Experimental #screenshotsaturday of new alien fern for #exoplanetfirstcontact #scifi #indiegame T.co

Jul 19 2014, 5:31pm

Just watched @aaronpaul_8 in #NeedForSpeed movie, and he is just brilliant! Thanks for such cool movie!

Jul 19 2014, 4:32pm

Nomads, one of the factions on K'Tharsis T.co

Jul 12 2014, 6:43pm

Today we reveal #Nomads - new faction in our #rpg Exoplanet:FC #indiegame T.co T.co

Jul 12 2014, 2:28pm

Nomads – another reason to fear for your life T.co

Jul 12 2014, 6:06am

InSomnia - An RPG Set in a Brutal Dieselpunk Universe T.co

Jun 25 2014, 9:39am

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