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The game is set in a Space Western universe - a subgenre of science fiction, that transposes themes of American Western books and film to a backdrop of futuristic space frontiers.

In Exoplanet: FC we have brought together distinctive elements of Wild West, futuristic technologies and feudal society of a distant human colony, placed on a wild and dangerous planet named K'Tarsis. The planet is going through dark times of crisis and chaos after a massive wave of gold rush. K'Tarsis is now a "ghost colony" with no law and order except of "the rule of gun and fist".


Exoplanet:First Contact is a balanced Action/RPG mix focused on exploring and interaction with the game's world. There will be no complicated statistic and numbers.

Action is represented by 3rd person shooter with deep gunplay and tactical variability, based on the so called "Gunslinger Mode" (see the 3d-screnshot in our video!). The "Gunslinger Mode" is an advanced variant of "slow time" game mechanic. It replaces the classic tactical pause but does not reduce the dynamic of the action that much.


You start your adventures on K'Tharsis as Jack Sharp, a space nomad, who has lost his starship and was enslaved by some criminals. You must recover your freedom and avenge your foes.

Explore the dangerous planet and its darkest secrets! Find legendary treasures of mysterious race of so called "Dark Wanderers"! You will become a part of epic events and fascinating stories! Be prepared to take hard choices and be ready to face consequences! It's up to you to be a hero or a villain!

Key features:

  • Interactive environment as a gameplay component. For example you can catch a poisonous bug and throw him as a sticky grenade, causing chaos and fun! There are some riding animals, which you can use to kill enemies or cross obstacles and destroy defensives.
  • Non-linear story and various gameplay options. You can choose your tactics. Lead this world to peace and order or cause war, violence and destruction.
  • Dual wield guns and cold steel! Combine your attacks with interactive environment usage. For example you can grab, throw and shoot an explosive canister over a group of enemies to cause an effective area of effect damage.
  • Fascinating story and charismatic characters.
  • Exoplanet FC is a beginning of epic space saga!
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Blog RSS Feed Report abuse Latest News: «Living hills» of K’Tharsis

0 comments by asbijou on Aug 31st, 2014

Among the many attractions on K’Tharsis that shows anyone for reasonable cost there is something that locals call «living hills». In fact, these structures are nothing but nests of Silpha Alatum beetles (wingless carrion). Constructed in a special way, they are able to cool subterranean dwelling, allowing these insects to survive in the extreme conditions of the desert. The central tower of the colonies can reach fifty feet tall, sometimes more, and underground tunnels can extend for many miles around.

Biting beetles (as they are called in polloi) are new inhabitants on K’Tharsis by the standards of the evolution of living species. They appeared on the planet about 700 years ago, imported by colonizers as well as many other representatives of intergalactic fauna. Initially, this species used to live on a small Earth-like planet Tigo, located in the Rider system. Contrary belonging to the kind of carrion, these insects are able to hunt some quite large animals. Moreover they are cultivate shiobe mushrooms that used as a cheap substitute of potent synthetic antibiotics. This feature was the reason why Terraform corporation widely used the biting beetles, sought to extend the short lives of the slaves who worked in the mines. Initially, the “white knights” were planning to create artificial carrion farms, but later abandoned the idea, collecting shiobe in existing nests.

Insects quickly adapted to the new conditions, significantly increased its population in a few years, despite the fact that they have become a favorite food to arphants who can devour beetles in large quantities.

Like every social insects, carrion colonies have their own structure of castes. The foundation of any colony is the queen - the largest individual in the nest that can lay about hundred eggs every day. However, only some of them will give offspring - the rest become food for the queen herself, thus regulating the number of colonies. Due to the increasing abdomen, egg laying queen loses the ability to move, and if necessary she can control a dozens of workers by pheromones.

Insemination of queen engaged a few representatives of a caste of drones. In fact, this is their only important function that is why they have a short life become food for the ravenous female after mating.

Workers are busy with gathering and storing food, growing mushrooms in underground plantations, also they care of offspring, engaged in construction and repair of the colony. As well as soldiers they are able to protect the nest from enemies: their bite causes extreme pain to the victim. Looking for a food carrion workers are often seen in the desert by inhabitants of K'Tharsis.

Soldiers are larger than workers. They have enlarged jaws as well as more durable chitinous shell. Furthermore, they are capable to spitting acid dissolving organic tissue. Their main goal is protection of nests from any danger whether it hornhog, arphant or even human controlling an excavator. Aborigines of K'Tharsis often executed criminals, binding them near the nest: the soldiers regard trespassers as a direct threat to the colony and kill them and then the victim becomes food.

Usually travelers try to avoid large colonies of these insects but some madmen specifically crawl into the nest in search of values ??that beetles dragged along with carrion. In order to deter carrion they use secret combination of herbs and other ingredients or send remote control robots to the tunnels.

Carrion colonies located near settlements become real scourge for people. Those who want to get rid of them invite aboriginal versed in the manufacture of poisons deadly to bugs as well as other methods of baiting. Using this knowledge he tries to kill the queen. Usually it is poisoned lure, sometimes he pumps neuromuscular paralytic gas or toxic waste but even these methods do not always give satisfactory results: in most cases beetles just migrate to another area. In addition, the carrion able to learn and quickly adapt to poisons, that is why aboriginal people have to repeatedly invent new tools.

However, some residents of K'Tharsis are able to benefit from such a neighborhood. Inventive people catch and train beetles for competition where they have to run a race on difficult routes marked with queen's pheromones. Usually it is carrion workers who participate in the race, rarely soldiers with removed glands that produce acid. This form of entertainment has quickly gained wide popularity: gamblers created a tote by which the most experienced and successful trainers can earn quite a fortune.

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Post comment Comments  (0 - 10 of 50)
assassin129 Aug 31 2014, 12:55pm says:

If I were to hit that tracking button any harder it would be broken.

+4 votes     reply to comment
asbijou Aug 31 2014, 3:21pm replied:

When you hit tracking button we get a kick in the arse to work harder. Thank you.

+1 vote     reply to comment
Guest Aug 25 2014, 1:11pm says:

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false3d Creator
false3d Aug 25 2014, 5:53pm replied:

We have plans to support linux, however it will be on later stage.

+1 vote   reply to comment
*Flame* May 14 2014, 10:50am says:

This looks like a ton of fun ! Tracking now :)

+2 votes     reply to comment
Gn0meSlice May 11 2014, 10:48am says:

This looks very interesting, definitely going to be keeping an eye on this one.

Please consider distributing via Indiegamestand.com as well, they have a great setup for developers. =]

+1 vote     reply to comment
false3d Creator
false3d May 11 2014, 11:16am replied:

Thanks! We consider Indiegamestand.com option as well! =)

+1 vote   reply to comment
CyberReXxX Apr 9 2014, 8:42pm says:

It will be for Very low computers? like

128mb of video memory

1.6GHz of CPU

1GB RAM ...


+1 vote     reply to comment
false3d Creator
false3d May 9 2014, 1:40pm replied:

We will try to make system requirements as low as possible to produce good quality of graphics.
And at the moment the game is still in the development and we can't tell what requirements will be at release.

+2 votes   reply to comment
Titsmcgee645 Jan 8 2014, 5:33pm says:


+1 vote     reply to comment
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Exoplanet: First Contact
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A scanner to find useful items. Blue — it is something that can come in handy #screenshotsaturday #indiegamer T.co

Nov 22 2014, 2:38pm


Nov 22 2014, 2:24pm

@jeffgerstmann grass on the near view looking a bit fake =)

Nov 21 2014, 3:43pm

@jeffgerstmann I stared to the picture some time trying to understand is it real or ingame. Didn't solve until checked the comments =)

Nov 21 2014, 3:42pm

If you loot a killed hornhog you can see his #gibs. #EXOPLANET #indiegame T.co

Nov 19 2014, 2:37pm

I guess this #screenshot reminds of good old #Gothic or #Morrowind T.co

Nov 18 2014, 2:11pm

RT @Wolfire: Just saw this interesting Siggraph 2014 video about motion captured breathing: T.co

Nov 15 2014, 3:26pm

@tcodinat Thanks! I am really glad you like our screenie =)

Nov 15 2014, 9:56am

This enemy will make you want to run as fast as you can! #screenshotsaturday #indiedev #gamedev T.co

Nov 15 2014, 8:47am

Old profesor Lemfather's Hyper Engine Core. Working for its updated more epic version! #exoplanet #indiedev #gamedev T.co

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