Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.
XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.
The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".
Here's a quick update to show off the new UI for when you clear a level. It shows all the relevant information in a more structured and clear way compared to the old screen where everything was bunched together in the middle and looked a bit boring.
So the old level clear screen was overdue for a redesign and although the new one still needs some more polish, the new one makes much better use of the screen space and a big medal on the right really hammers home the focus on trying to get good times.
As well as new UI, the award system has been changed so that now you get a 1 star medal if you finish a level in under 10 minutes (maximum time allowed for records but not gameplay) and 2 or 3 stars for clearing within set targets for each level. There are also other medals to obtain also but that's all I'm saying on that.
Finally, replays have always been a feature I wanted in the game and since I've made good progress recently in other areas, I've begun work on implementing it again in a more robust way while hopefully keeping file sizes low. So far it only records play throughs but eventually you'll be able to play replays on their own or have replays as ghosts play alongside you.
I'll probably revisit the level clear screen after I polish up a few levels for a preview build coming out within the month. Next stop on the redesign train is the map screen and fortunately, it doesn't require much changing. It mostly looks and works great but it will need a little clean up so expect a post showing it off soon.
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Highest Rated (2 agree) 9/10
It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.
Jul 14 2012 by atsebak