Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.
The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.
XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.
The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".
Fossil Echo is a short & challenging, story-driven 2D platformer set in a fantastical world Influenced by the Oddworld series, Ico & Shadow of the Colossus, as well as Studio Ghibli films. Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea.
We released a brand New Trailer showing a lot of gameplay & story bits. It's 2:00 long and can be seen right here on IndieDB.
The Trailer announced the release date: Fossil Echo will come out on July 1st, on Steam, GOG and the game's Website.
Pre-orders & Editions
We opened the pre-orders on the game's website. Pre-ordering grants you the full Special Edition ($19.99) for the price of the base game ($14.99). The Special Edition contains the OST (26 tracks, over 1H of music), an artbook/making of PDF booklet and some other extras (wallpapers, profile picturesà).
In other news, the game's Steam Page is now up, allowing people to add the game to their WIshlists.
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Highest Rated (2 agree) 9/10
It's not an engine, its a framework basically a template to directX. I really like it because it allows you to develop for 3 Microsoft platforms and can port them easily.
Jul 14 2012 by atsebak