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Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system.

The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone 7 Development Tools.

XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.

The name "XNA" originated out of the project's development name, Xbox New Architecture. Instead of being released under the Xbox name, the Xbox 360 was released (2005), and XNA came to stand for "XNA's Not Acronymed".

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Blog RSS Feed Report abuse Latest News: 4 player gameplay!

About 2DLandz with 1 comment by Zolerion on May 22nd, 2013

Finally, it is here! The Gameplay trailer I am glad too reveal for you guys. You can find it here:

In this trailer you can see the following: 4 players running around shooting and screwing around. I have not lay down a lot of time in this gameplay video, so no fancy effects should not be expected. I will later (hopefully during the summer) release a new trailer who will look more legit!

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Post comment Comments  (0 - 10 of 13)
zerglingno7
zerglingno7 Apr 2 2013, 1:38pm says:

simple for game deverloper

+1 vote     reply to comment
Jdawgg25
Jdawgg25 Feb 3 2013, 3:26pm says:

XNA is a great resource and I am grateful to have it. I am programming and designing a game engine built upon the XNA framework. See more at this link: Indiedb.com

The page will be updated gradually over time with more pictures, videos, and features. I hope you like it so far. Check it out and post comments letting me know what you think. With that said, just to be clear, I am not a professional game programmer with tons of experience. I am teaching myself and updating my engine as I go along. Thanks and I would greatly appreciate your support.

Sincerely,
Jdawgg

+2 votes     reply to comment
atsebak
atsebak Aug 29 2012, 9:28pm says:

xna is great framework for 2d games too bad its not supported for visual studio 2012

+4 votes     reply to comment
Arethrid
Arethrid Jan 26 2013, 7:25pm replied:

Actually it is possible to make XNA work for VS2012 with some adjustments. Search for "Coding Made Easy" on youtube, he made a tutorial on how to do it.

+3 votes     reply to comment
Tilbie
Tilbie May 6 2012, 11:36am says:

There is an error in the description: XNA stands not for "Xbox New Architecture", it stands for "XNA's Not Acronymed".
Also I have to agree that XNA is not an engine.

+8 votes     reply to comment
feillyne
feillyne Jun 24 2012, 11:15pm replied:

But what is a game engine?

"A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers."

The XNA toolset acts like SDK/dev tools. It's practically an engine even if not full-fledged.

-2 votes     reply to comment
Tilbie
Tilbie Jul 14 2012, 6:15am replied:

XNA is a framework. It provides a basic DirectX setup and some Methods which simplify game Development.

But it's not an engine. You can develop XNA games in every C# IDE (yes, I know that the content pipeline does not work perfectly on other IDE's than Visual Studio).
The definition of a game engine like you said, means that even the IDE's would be game engines because they're tools used to make games.

XNA is more the step before the game engine. It just takes care of the initialization of DirectX and comes with some help to display graphics, handle user input and play sound.

+6 votes     reply to comment
ds9490
ds9490 Feb 9 2012, 7:25pm says:

XNA is not an engine it's a development libary it's just Direct X with some code already provided.

+12 votes     reply to comment
pulka103
pulka103 Dec 29 2011, 3:14pm says:

Magicka is create on XNA and .NET 3(.5)

+2 votes     reply to comment
IceIYIaN
IceIYIaN Dec 7 2011, 11:43pm says:

Visual Studio 2010, C# / XNA Game Studio 4.0
developer.WindowsPhone.com

+3 votes     reply to comment
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