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Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

Report RSS Weekly Update #16: Vote for us for IOTY 2011, Massive progress in art!

Hey guys, this update is for two reasons: one, IOTY is here, and two, Ben, one of our 3D artists has made massive progress in one week on the city assets, going from 3 to 12 in one week.

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Hey guys, this update is for two reasons: one, IOTY is here, and two, Ben, one of our 3D artists has made massive progress in one week on the city assets, going from 3 to 12 in one week.

IOTY:
Indie of the Year is here, and, although we do not expect to get into the top 100, let alone win, we sure wouldn't mind giving it a go, so I am here to ask you, plead you to vote for us for IOTY 2011. We are working so hard to bring more content and make the game better and better, and we are making progress, a lot of it.

New Team Members:
As of this week, we have some new members joining our ranks, 2 with one pending. One is an animator/3D generalist and the other is a character artist/decent character concept artist. They will make great additions to our team and we hope to be with them for a long time. What does this mean for the team? Well, it means we are almost full, all we need is another concept artist, so if you are good and want to join a team of dedicated members, please send me an email at: contact@leatharianstudios.com. I check my email everyday and will respond promptly to all applicants.

The Renders:
So, last weekly update, we posted a render of some environmental assets, well we have more to show off the progress that Ben has made on them, 3 in total new renders in engine. These are still WIP to some degree, but they are really nice, and they fit our style and mood for the city perfectly. Those are at the bottom.

What to expect from us soon:
We are working hard on new concepts and renders, so expect more of those in the coming weeks, and, now that we have an animator (finally), we can start really working on the code and getting a playable demo to show off, but we won't show it until we are confident in its awesomeness. In the demo will be cool features like player movement (jumping, sliding, vaulting, sprinting, diving, etc), custom weapons with all features necessary to gameplay (reload, aim, etc), puzzles, and perhaps some enemies and combat. That is our goal and hopefully, we can have something to show off (animations, puzzles, maybe something else) by the end of the year, but don't hold us to it.

Here is the asset progression:

A cool little environment render more to come soon

New Render 2nd Version!

New Render 3rd Version!!

New Renders 4th Version!!

I hope you enjoyed these and please vote for us for indiedb's IOTY 2011:


Also, follow us on Facebook and Twitter as well as Google+:
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Thanks to you all for reading,
Millan Singh--Project Lead at Leatharian Studios

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jade2293
jade2293 - - 1 comments

Great.

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fragfest2012 Author
fragfest2012 - - 888 comments

Thanks, did you vote for us?

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senntenial
senntenial - - 521 comments

really awesome looking

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fragfest2012 Author
fragfest2012 - - 888 comments

thanks man.

Reply Good karma+2 votes
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