Our vision with Wake Up Call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. We want to take atmosphere to a whole new level. Everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. The story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. Once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again.
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Let me start this off by saying this: Wake Up Call's development has never been as exciting as it is right now, internally. We have people narrowing down designs on various important world-building items, we have programmers making incredible progress on game mechanics, we have modelers making fantastic character art and environment art. To sum it up: Wake Up Call is really starting to take shape, and I am just overflowing with excitement for the future. And rest assured, we will be sharing more WIP with our fans as time goes on!
Now, let's move on to some of the public appearances Wake Up Call has had of late. First off was the reveal of three new concept pieces detailing the atmosphere and overall look of the forest areas in the game. You can check out Only Single Player's coverage here: Onlysp.com, and they are embedded here too.
Moving forward, we also showed off the first in-game screenshots for Wake Up Call, taken from a small test level we use for testing mechanics. They are SUPER EARLY WIP, but we wanted to share them anyways, because we love you guys! Check out Only Single Player's coverage here: Onlysp.com, or check them out below.
That's all for now. I hope you enjoyed, and please leave us some feedback below in the comments. Also, be sure to check us out on Facebook and Twitter:
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