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Under Cover


Make your way through dark corridors and dangerous traps on your quest to find the core of the building. Discover information about your mission as you go on. Find clever ways to solve your problems by running, jumping and swinging your way through levels.
Under Cover is a fast paced stealth platform game featuring a real time 2Dimensional lighting system. Unlike most stealth games, sticking to the shadows wont be enough here.
Your eyes glow, the shadows wont hide that. Squint to avoid being seen but, you cannot move whilst squinting!
Use your grappling hook to gain access to out of reach areas.
Use your glowing eyes to find solutions hidden in the shadows.

Show your support-

There are a few ways to support us and all of them would earn our gratitude and often a free copy of the game.
We may launch an IndieGoGo campaign to fund development of the game.
When the game launches into Alpha, it would be great if you could purchase a copy and send us feedback and suggestions.
Don't own the game? Send us suggestions anyway... they will help.
Follow @N3xust  on Twitter for more info and a great way to find our livestreams when they happen.
Lastly, name the character in Under Cover. We wanted to leave that part to potential players of the game. The best suggestion will be eligible for a free copy of the game! Send you suggestions to us at akkail@panicbuttonstudios.co.uk  

Contact us-

If you want to share your opinions and ideas, ask questions, submit fan art or arrange an interview, contact us at: akkail@panicbuttonstudios.co.uk  

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Blog RSS Feed Report abuse Latest News: No more shadow bug!

0 comments by nexust on Dec 20th, 2012

Whilst developing 'Under Cover', we noticed that the only feature that proved troublesome was a feature that was never intended... player shadows. The game originally featured a character with glowing eyes that provided a small amount of light. The game had a complicated lighting engine planned and for that reason, we didn't get our hopes up about making this game; we expected it to be too much for our small team.
   Of course, the lighting engine worked! It was this success with the engine that prompted a 'show-off' response from the game's developer... The game would lose some it's it core features (blinking to stop your eyes generating light for stealth) to show off the dynamic shadows. This worked... sort of. The shadows would often lag behind the player if they moved too quickly or fell and, since the game is very fast paced, this was not ideal.

The character's old 'glowing' eyes return.
   After returning to the 'glowing eyes' idea, the shadow bug was fixed by changing the method of which the shadow followed the player but we decided to stick to the original concept... showing off didn't prove too helpful before.

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Under Cover
Developer & Publisher
Akkail games
Custom Built
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Single Player

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Battle Pong 0.3 is availible from itch.io. We have sent the update to Humble Bundle, please allow some time for them to receive the update.

Sep 1 2014, 9:50am

RT @GEEK__Play: A big thank you to everyone who come to @GEEK__Play Swale & Medway! We had so much. Photos and videos to come #GEEKIT #GEEK

Sep 1 2014, 7:32am

Working on getting Battle Pong version 0.3 ready for release. We recieved some great feedback at Geek.

Aug 31 2014, 5:43pm

RT @nitex100: Had an amazing day at GEEK with @AkkailGames @n3xust :) done good!!!

Aug 31 2014, 11:27am

RT @Kierisonfire: @n3xust awesome talk and presentation today, i get this feeling i'm gonna be hooked on battle pong

Aug 30 2014, 4:33pm

Battle Pong 0.3 will be released very soon.

Aug 30 2014, 2:22pm

Thanks to the @GEEK__Play team for having us. We had a great time!

Aug 30 2014, 2:22pm

RT @GEEK__Play: Have you got tickets for @GEEK__Play Swale & Medway? Come join us and @IdeasTest this weekend by going to T.co

Aug 27 2014, 12:53pm

Attire for the expo T.co

Aug 8 2014, 12:29pm

Leading up to our @GEEK__Play appearance, we'd like to thank #Streetshirts for supplying fantastic attire to our staff.

Aug 8 2014, 12:12pm

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Under Cover
Under Cover
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