The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Make your way through dark corridors and dangerous traps on your quest to find the core of the building. Discover information about your mission as you go on. Find clever ways to solve your problems by running, jumping and swinging your way through levels.
Under Cover is a fast paced stealth platform game featuring a real time 2Dimensional lighting system. Unlike most stealth games, sticking to the shadows wont be enough here.
Your eyes glow, the shadows wont hide that. Squint to avoid being seen but, you cannot move whilst squinting!
Use your grappling hook to gain access to out of reach areas.
Use your glowing eyes to find solutions hidden in the shadows.
There are a few ways to support us and all of them would earn our gratitude and often a free copy of the game.
We may launch an IndieGoGo campaign to fund development of the game.
When the game launches into Alpha, it would be great if you could purchase a copy and send us feedback and suggestions.
Don't own the game? Send us suggestions anyway... they will help.
Follow @N3xust on Twitter for more info and a great way to find our livestreams when they happen.
Lastly, name the character in Under Cover. We wanted to leave that part to potential players of the game. The best suggestion will be eligible for a free copy of the game! Send you suggestions to us at firstname.lastname@example.org
If you want to share your opinions and ideas, ask questions, submit fan art or arrange an interview, contact us at: email@example.com
Whilst developing 'Under Cover', we noticed that the only feature that proved troublesome was a feature that was never intended... player shadows. The game originally featured a character with glowing eyes that provided a small amount of light. The game had a complicated lighting engine planned and for that reason, we didn't get our hopes up about making this game; we expected it to be too much for our small team.
Of course, the lighting engine worked! It was this success with the engine that prompted a 'show-off' response from the game's developer... The game would lose some it's it core features (blinking to stop your eyes generating light for stealth) to show off the dynamic shadows. This worked... sort of. The shadows would often lag behind the player if they moved too quickly or fell and, since the game is very fast paced, this was not ideal.
After returning to the 'glowing eyes' idea, the shadow bug was fixed by changing the method of which the shadow followed the player but we decided to stick to the original concept... showing off didn't prove too helpful before.
Although I left the company, they still have my permission to use the design. I suppose they just didn't want to use and ex-designer's work.
Feb 23 2014, 5:15pm by n3xust
Long Path have taken their website down... I think they may be scrapping my web design...
Feb 23 2014, 5:14pm by n3xust
End Pages is now fully protected against any Copyright issues I may encounter in the next five years... YAY!
Feb 22 2014, 2:34pm by n3xust
And, although I joke- this is really having an impact on my personal life... the kind of 'cry myself to sleep' kind of impact.
Feb 21 2014, 7:45pm by n3xust
I almost regret writing End Pages... but I love the world and characters so much- curse all who mess with my beloved creation!!
Feb 21 2014, 7:44pm by n3xust