Welcome to the futuristic and dangerous world of Glasswinged Ascension! This hardcore game doesn't give much room for mistakes, and there is only one checkpoint on each mission - in its very beginning. Stealth and caution are your best friends here, as enemies require just one shot to kill you, there are a lots of deadly traps around, and even environment itself may become a problem if you will not proceed carefully. Even though not all rushed actions will be fatal, they may still weaken you. Had to ram a glass wall, or fell down? Well, this kind of action cannot be followed forever, because you will need first aid, which is not unlimited.
Enemies can see and hear you. Using sneaking stance will reduce you movement speed, but will also make your footsteps unnoticable. And if you'll manage to turn off the lights it will become harder for the enemies to see you, so you'll be able to come closer undetected even if they are looking in your direction. Remember, you don't really need to kill each of them. If you prefer pure stealth and non-lethal attacks, feel free to play the ghost leaving enemies alive and keep proceeding through a mission at the same time. But, if you like using assault rifles and other deadly stuff, then you can definitely do so after obtaining it.
The game's missions are not linear. You always have alternate routes, some of which can be blocked, unless you'll find the way to unblock them. Keep in mind that all tripmines you've disarmed along your way can be used to destroy weak walls or floor, while exoskeletons will allow you to lift and move heavy objects or even pass through hazardous environments unharmed. Each mission pushes the story forward, so be sure to read all dialogues you'll encounter. Even though dialogues themselves are pretty linear, they are helping to build truly cyberpunk atmosphere, and give you some interesting themes to think about.
First of all, I wish to say thanks to all players who provided feedback and criticism regarding this game. Negative feedback wasn't less important than positive one, in fact. You helped me to correct and prioritize initial update plan, as well as shown some disadvantages I didn't even see. Observing this feedback and making major update based on it was really great experience. I see how my game becomes better, and wanna assure you this isn't the last major update I'm going to make.
So, let me show you what exactly I've improved in the game with the version 1.8:
- All interactive buttons were removed from combat UI and replaced with hotkeys.
- Focus is no longer automatic action. Use corresponding hotkey to see farther while aiming.
- Aiming without focus active doesn't prevent your character from turning around while moving.
- Key binding system was implemented - keys can now be remapped any time via Controls menu.
- Mission tips and dialogues UI were redesigned to become less distracting from the gameplay.
- Both outsource fonts I used for UI and for some in-game assets were replaced with my own fonts.
- Combat UI was reworked in favour of appearance and usability.
- Dialogues and story overall quality was improved.
- Overall visual quality of the game was improved.
I also made a small update (prior to version 1.8) to address a part of feedback faster. For example - made dialogues skipable and fixed number of bugs. Update 1.8 was the first major update, but like I said - it will not be the last one. There are still things I wish to add and improve.
Please, be advised that I no longer support mobile version of the game. It will not be removed from the stores, but it will have old version 1.5 and will never be updated again. The reason for doing so is that based on my own experience I found mobile platforms too restrictive and unstable for game development.
The time has come for PC-optimized version of Glasswinged Ascension.
Detailed description of weapons that protagonist will have at her disposal.
The smarter you are - the weaker are your enemies.
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