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We released the beta of our early-access version in March 2014. All levels are included and playable. Now it's time for some nice polish, new sounds, character animations and cut scenes with story. We hope to release TRI in June this year!
Platforms: PC/Mac/Linux on Desura/Steam/IndieGameStand/Humble/GamersGate

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TRI - new screens TRI - new screens TRI - new screens
Blog RSS Feed Report abuse Latest News: We have a publisher!

3 comments by rottenhedgehog on Jul 21st, 2014

TRI - new screens

One day I want to make a visualization on how often we postponed TRI.

But don't worry, this is not going to be an article about the thousandth delay; instead I'll describe how excited we are about the upcoming deadlines. Yes, you read correctly, we have a deadline. Since we have a publisher now we can fully focus on developing the hell out of TRI and face our release with some professional help in marketing and publishing. And we are going to be at the Gamescom this year. Not as guest, but as exhibitors.

TRI - new screens

But first things first. We teamed up with the publisher of games like Cloudbuilt and Deadly Premonition - our new best friends are Rising Star Games! We are very glad that we found a fair and communicative partner with a ten-year experience and an eye for indie 3D games.

What it means to have a publisher in exciting, but also fast fluctuating times like these was shown by the positive responses to the announcement on my Facebook timeline. Despite the fact that many of my friends and colleagues are indie devs and even more studios every day join the business model of indie development.

Anyways! The graphics won't use normal maps, you won't get to shoot a weapon on innocent foxes and we will never add in-app purchases ;) In fact: Nothing will change for you guys, except that we mustn't adjourn TRI anymore, which is important for us! I also hope - since we never had a publisher before - that the transition from our Early Access shops will go on smoothly. If you bought the game it will stay yours, no matter where the game is published later. This change and also the fact that Early Access has kind of a bad reputation nowadays, are the reasons why we are not going to bring out TRI on Steam now, but wait until it will be nicely polished AND finished in September.

TRI - new screens

With the help of Rising Star Games we could also effort to have a visual appearance at Europe's biggest game event in Cologne this August. We will be in town to show TRI for a whole week and invite you to come by and meet us! Until I am able to announce where we will be find - have some new artworks!

You want to learn more about how we made TRI? Have a look at our Making-of videos!
Try TRI before it's even out. It doesn't suck 50% less than the average Early Access game!

TRI - new screens

TRI - new screens

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TRI Demo (Linux)

TRI Demo (Linux)

Mar 10, 2014 Demo 1 comment

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Mac)

TRI Demo (Mac)

Mar 10, 2014 Demo 0 comments

One of the early levels of TRI. The game is still in beta state.

TRI Demo (Windows)

TRI Demo (Windows)

Mar 10, 2014 Demo 4 comments

One of the early levels of TRI. The game is still beta state.

Post comment Comments  (0 - 10 of 52)
279BusDriver
279BusDriver Mar 10 2014, 9:58pm says:

This is great.

+1 vote     reply to comment
stephenmbanham
stephenmbanham Dec 20 2013, 4:45pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out? Youtu.be

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

0 votes     reply to comment
misomosi
misomosi Dec 7 2013, 8:41pm says:

Hello there. A few months ago I completed the 1st version with just a few levels (I don't remember the number) and I see that in the Preorder there are 3 more levels and a notification in the menu that the savegames are broken. I have no problem with that, the game is in development but, I would realy appreciate if someone would share a savegame compatible with the new version that picks up from where the new levels were added.

+1 vote     reply to comment
kaskade
kaskade Dec 8 2013, 2:20pm replied:

Hi,

download this file:
Dl.dropboxusercontent.com

and follow these instructions:
Dl.dropboxusercontent.com

Then you should be able to choose level 11, which is the first new level in MagicalMonk.

+1 vote     reply to comment
misomosi
misomosi Dec 8 2013, 2:31pm replied:

Thanks, it works!

I will anyway replay all the game when it will be in final state but for the time being I just wanted to pick up from where I left. The architecture just looks so surreal and nice that I overuse the F8 to do screenshots :D

Once again, congratulations for the game!

+2 votes     reply to comment
kaskade
kaskade Dec 8 2013, 2:35pm replied:

Cool, thank you! :-)

+1 vote     reply to comment
EpicLilg
EpicLilg Nov 26 2013, 3:57pm says:

Looks great.

+1 vote     reply to comment
Orpheusftw
Orpheusftw Oct 8 2013, 5:42pm says:

Looks very imaginative. I love surreal games like this.
Kind of salty I missed the 5 dollar sale.

+2 votes     reply to comment
quillsaga
quillsaga Oct 3 2013, 10:12pm says:

Looks great! Is there anyone that's made a Youtube vid of this yet?

+1 vote     reply to comment
kaskade
kaskade Oct 4 2013, 2:49am replied:

Yep, for example the Indie HeadQuarter: Youtube.com - this video is several months old though and doesn't reflect the latest changes.

+1 vote     reply to comment
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TRI
Platforms
Windows, Mac, Linux
Engine
Unity
Contact
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Official Page
Tri-game.com
Release Date
Released Jul 2, 2012
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Community Rating

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9.3

38 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

A nice and challenging puzzle game!

Jul 9 2012, 10:52am by ZDeveloper

Style
Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @rottenhedgehog, @ratkingslair

RT @NerdcoreBlog: Delhi employs Fake Monkeys to scare real Monkeys T.co T.co

1hour 37mins ago by rottenhedgehog

This video is the best reason why Spongebob doesn't work in 3D: T.co

3hours 4mins ago by rottenhedgehog

@CRUCIFIXIONS We will be at the megabooth with TRI. T.co

4hours 13mins ago by rottenhedgehog

Great. Nickeloden tries to have another Smurfs with Spongebob. T.co Not Spongebob...bubu.

4hours 14mins ago by rottenhedgehog

@Onlineobserver T.co The form is closed now, but it did cost 55€ anyway.

4hours 28mins ago by rottenhedgehog

@CRUCIFIXIONS T.co The form is closed now, but it did cost 55€ anyway.

4hours 28mins ago by rottenhedgehog

@thotep Sounds like you have an editor script somewhere, deriving from AssetPostprocessor, which changes your import settings hardcoded. :-P

13hours 59mins ago by ratkingslair

An interesting thought on game jams T.co

14hours 4mins ago by rottenhedgehog

@WhoIsYade Fuck yeah! Das wollte ich schon lange mal wieder kucken. :D

14hours 41mins ago by rottenhedgehog

@thotep How would you call the automatic recompiling and importing of scripts and assets? Sometimes this breaks for me, which is annoying.

15hours 59mins ago by ratkingslair

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