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Join Clive and Wrench in their 3D platforming adventure to thwart the evil Dr Daucus, save the world from an army of mutants and eat more than their fair share of carrot cake!

Featuring time traveling, plenty of collectables, enemies, mini-games and good old fashioned platforming. The 90's called; they want their game back!

Made possible thanks to the Complete Physics Platformer Kit

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Cave Dwelling Clive Corsair's Cove Logo That river doesn't look too safe Clive...
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3 comments by RAWTalent93 on Dec 13th, 2014

Well what a year it has been! It was around this time last year I started taking Clive seriously, taking it from a testing bed for my skills and a past-time, to a fully fledged game with clear goals. I now spend 95% of my spare time (I still hold down a day job unfortunately!) working on Clive, it's not always easy, but it's a labour of love, and I don't know what the hell else I'd do without it!

So I just wanted to thank everyone who's been along for the ride, both old-time supporters and fresh faces. And want to assure you Clive will continue well into 2015, with a possible relaunch on Kickstarter too! With plenty of other exciting announcements in the coming months too!

But enough of all that stuff, time for the more immediately relevant content eh!?
As seems to be the way with all of my recent updates, a lot of the focus has again been on refining and creating engaging and fun gameplay. The main, most important, part of which is making sure Clive and Wrench are fun to control. More and more I, and others who have been helping test the game can enjoy just moving around even in an empty environment, which to me is a sign that we're going in the right direction!

Clive now has more means of defending himself, leading to some much more personal attacks, and allowing for more diverse and interesting enemies in the future.

When idle,walking, running or jumping clive can use the "Wrench Swing" attack (above). This move sees Clive grab Wrench by the hands and spin around somewhat like an olympic hammer thrower (but don't worry, Wrench loves it!). However this move doesn't always contextually make sense. So when gliding Wrench returns the favour by swinging our bunny friend feet first into any obstacle in their way. Additionally when sprinting they retain their classic forward roll move to help keep momentum.

Work has also begun on a new level and time period. This time seeing our daring duo toe to toe with some of the meanest pirates to ever sail the seven seas, in the level Corsair's Cove. The level is based in a forest that emerges into a cove, surrounded by sea, sand and perhaps even a ship or two! Oh and keep an eye-out for the well guarded shark captain's treasure cave!

And finally, here is the latest video, encompassing most of the topics above, similar to the previous videos, but now with a voice-over by yours truly (as requested by quite a few people!).

As always, thanks all for reading! Happy holidays, and I hope to see you all back here in 2015!

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Post comment Comments  (0 - 10 of 32)
GVZ Jul 20 2014, 1:57pm says:

Awesome work so far man, keep up the good work as I really look forward to the game itself :D Go Clive!

+1 vote     reply to comment
victoraugustopereira Jul 1 2014, 6:34pm says:

Hey man,I love your game. I'm Brazilian and my project developer already has history, character designs, textures and soundtrack. We just need a modeler, animator and programmer
I already have a small team of 4 people who can help in these areas but we are not very good at this nehum that remain to be complete game
We would like to put the project on Kickstarter at a more advanced stage of development
All winnings can be divided between dont WORRY WE ARE BRAZILIAN BUT HONEST
Jokes apart really would like your help and thank you for your time

Team Global Domination Games
Again sorry if my english is not correct because I use Google Translator

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Guest Jun 2 2014, 11:31am says:

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RAWTalent93 Creator
RAWTalent93 May 15 2014, 1:48am replied:

Thanks, what's your game called?

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Guest May 12 2014, 7:09pm says:

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RAWTalent93 Creator
RAWTalent93 May 13 2014, 1:45am replied:

Ideally yes, but we'll have to get through green light first.

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ZombieTV May 9 2014, 3:52pm says:

this looks neat, the graphics on the beach also remind me of Wind Waker in a way...

+2 votes     reply to comment
Guest May 8 2014, 7:16pm says:

Was this inspired by the PS1 Bugs bunny game in any way?

+1 vote     reply to comment
billhilly May 18 2014, 10:21pm replied:

Yes i thought that too, but more also on banjo kazooie.
I really wish someone would make a game similar to toy story 2

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Clive - And The Stones Of The Ancient Bunnies
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RT @ClassicGJ: Clive the cave dweller... #3DPlatformer #indiedev #gamedev #indiegames @CliveGame T.co

15hours 50mins ago

@ALloydGD Thank you!

Dec 19 2014, 7:13am

RT @ALloydGD: The most recent greenlight campaign I looked at was @CliveGame looks cool like a throwback to ps1 games #IndieDevHour #greenl

Dec 17 2014, 2:48pm

RT @ErrorJustin: "I've started crying in movie theaters pretty often now." - @McBiggitty

Dec 15 2014, 2:41pm

RT @ClassicGJ: The first voiced-over #devlog for @clivegame . Showcasing the pirate themed level too #gamedev #indiedev T.co

Dec 15 2014, 12:26pm

RT @ClassicGJ: Hey for anyone who's following or likes @CliveGame you should also check out @lobodestroyo #3DPlatformer #gamedev #indiedev

Dec 9 2014, 4:32pm

RT @ClassicGJ: Clive takes a look around a pirates hut on Corsair's Cove. #3DPlatformer #indiedev #gamedev #indiegames @CliveGame T.

Dec 9 2014, 3:56pm

RT @ClassicGJ: Clive's new pirate threads! #3DPlatformer #gamedev #indiedev #WIIU #indiegames @CliveGame T.co

Dec 7 2014, 12:14pm

RT @ClassicGJ: @Slushy_ @dittomat Maybe you'd like the game I'm working on? @CliveGame T.co

Dec 1 2014, 3:56am

RT @ClassicGJ: Been working on the church interior, stained glass effects done! #3DPlatformer #gamedev #indiedev @CliveGame T.co

Nov 16 2014, 4:51pm

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