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Join Clive and Wrench in their 3D platforming adventure to thwart the evil Dr Daucus, save the world from an army of mutants and eat more than their fair share of carrot cake!


Featuring time traveling, plenty of collectables, enemies, mini-games and good old fashioned platforming. The 90's called; they want their game back!

Made possible thanks to the Complete Physics Platformer Kit
Assetstore.unity3d.com




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Big Bunny & Dino Gotta Catch Snatcher! Little Stone Snatcher
Blog RSS Feed Report abuse Latest News: 3D Platforming in the Icy Prehistoric Era

7 comments by RAWTalent93 on Aug 25th, 2014

Welcome to the top of mount Iceceratops. Enjoy your stay, but be careful of the locals!

This update brings a few new gameplay elements, however it's mainly focused on polishing up some of the existing mechanics and introducing the newest level. 

I've been working on a lot of things that help the game feel polished in the last couple of weeks. For instance there are several new animations and some extra "tweens" between them. As an example when Clive transitions from falling to running it blends the two animations together, however when he transitions from falling to idle there's now an extra landing animation that plays. This sounds like a small thing, but it's just one of many additions that really help the game feel good to play.


The new level, Iceceratops, is structured a little differently from the other levels so far. It's basically a big spiral that allows the level to double back on itself several times. Due to Clive's set of abilities this means you end up gliding high above an area that previously you ran through. There are also plenty of hidden areas and hidden items. The main enemies are club-wielding caveman sabertooth tigers. They are invulnerable to wrench attacks,  meaning you have to get up close and personal , so keep your wits about you! 

Lastly there's a few new gameplay elements. You can now attack underwater. This allows for some interesting placements of breakable objects and enemies, but for experienced players allows for faster swimming as well. There are also breakable "Ancient Pots" placed around, these contain watches but require smashing via wrench or roll!

Thanks all for your continued support!
Rob

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Post comment Comments  (0 - 10 of 32)
GVZ
GVZ Jul 20 2014, 1:57pm says:

Awesome work so far man, keep up the good work as I really look forward to the game itself :D Go Clive!

+1 vote     reply to comment
victoraugustopereira
victoraugustopereira Jul 1 2014, 6:34pm says:

Hey man,I love your game. I'm Brazilian and my project developer already has history, character designs, textures and soundtrack. We just need a modeler, animator and programmer
I already have a small team of 4 people who can help in these areas but we are not very good at this nehum that remain to be complete game
We would like to put the project on Kickstarter at a more advanced stage of development
All winnings can be divided between dont WORRY WE ARE BRAZILIAN BUT HONEST
Jokes apart really would like your help and thank you for your time

Team Global Domination Games
Again sorry if my english is not correct because I use Google Translator

+1 vote     reply to comment
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RAWTalent93
RAWTalent93 May 15 2014, 1:48am replied:

Thanks, what's your game called?

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Guest May 12 2014, 7:09pm says:

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RAWTalent93
RAWTalent93 May 13 2014, 1:45am replied:

Ideally yes, but we'll have to get through green light first.

+1 vote     reply to comment
ZombieTV
ZombieTV May 9 2014, 3:52pm says:

this looks neat, the graphics on the beach also remind me of Wind Waker in a way...

+2 votes     reply to comment
flamespeedy
flamespeedy May 18 2014, 10:21pm replied:

Yes i thought that too, but more also on banjo kazooie.
I really wish someone would make a game similar to toy story 2

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Clive - And The Stones Of The Ancient Bunnies
Platforms
Windows, Linux, WiiU
Developed By
RAWTalent93
Engine
Unity
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Release Date
TBD
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Genre
Platformer
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @clivegame

RT @ClassicGJ: These guys are up for a race, won't be easy to beat though! #indiedev #gamedev #3DPlatformer @CliveGame T.co

Sep 7 2014, 10:52am

RT @ClassicGJ: Gotta catch Snatcher! #indiedev #gamedev @CliveGame T.co

Aug 31 2014, 8:45pm

RT @ClassicGJ: The first proper artwork of our two main characters; Clive & Wrench. #indiedev #gamedev #3DPlatformer @CliveGame T.co

Aug 31 2014, 8:45pm

RT @ClassicGJ: @havingunt @clivegame I'm going for something similar to the actual in game art style with it. Heres a shot in-game T

Aug 31 2014, 6:05pm

RT @ClassicGJ: Concept art for Clive's Stone Snatcher. Not gonna be easy to catch! #gamedev #indiedev @CliveGame T.co

Aug 31 2014, 6:44am

RT @ClassicGJ: Thank god for postit notes, why do I always get my best ideas away from my PC? #gamedev #indiedev @CliveGame

Aug 28 2014, 7:42am

I wonder if @glassbottommeg would want to check out Clive? T.co

Aug 26 2014, 10:29am

@ClassicGJ Rob works vastly harder than I do.

Aug 26 2014, 10:25am

@MGregory666 @indiegamemag Thanks!

Aug 26 2014, 9:53am

RT @ClassicGJ: Incase you missed it, here's a devlog/preview video of the icy prehistoric level for @CliveGame T.co #indi

Aug 26 2014, 7:07am

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Clive - And The Stones Of The Ancient Bunnies
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