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Join Clive and Wrench in their 3D platforming adventure to thwart the evil Dr Daucus, save the world from an army of mutants and eat more than their fair share of carrot cake!

Featuring time traveling, plenty of collectables, enemies, mini-games and good old fashioned platforming. The 90's called; they want their game back!

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Vast Boss Arena Hopping Over Lava Pits Nancy's Blimp
Blog RSS Feed Report abuse Latest News: Character, Environment & Control Overhaul

4 comments by RAWTalent93 on Aug 31st, 2015

Hey everyone,

It's been a while, but that just means there's quite a lot to go over. So, sit back grab a coffee and relax...

First up, we've had another couple of our main characters redesigned by our favourite artist Luigi Lucarelli! Done in the same style as our titular duo, we see both our evil villain Dr Daucus, and Clive's time-machine-creating cousin Prof' Nancy Merricarp! Our cast is really starting to take shape!

Next up, art. For a while now, I've been wrestling with exactly how to make the games art work. Up until recently things were pretty lackluster, but then our recent character overhaul and the inclusion of dynamic fur happened; this gave me the kick I needed to overhaul the in-game art and match it up to the characters and the style I'm aiming for. As such we've now settled on a much cleaner detailed looking set of environments; aiming more for a good PS2 style aesthetic as opposed to the PS1/N64 style we've had previously. This has resulted in a much more appealing and interesting set of environments to traverse.

The last big thing today is Clive and Wrench's moves, and by extension their animations. Our dynamic duo can now double jump! Yes indeed, gone is the need for the glitchy ledge grabbing, and in comes a new more acrobatic and fluid feeling double jump. Moves can be mixed too, you can double jump into a glide, jump once, glide, and then jump again... heck you can even jump, belly flop, jump and then glide! In order for these new features to work well, it is important that our animation is up to scratch! There are now thousands of extra frames of animation, created in such a way that moves blend together as seamlessly as possible. All of these things are really moving Clive 'N' Wrench beyond what I could have imagined when starting the project all those years ago!

And that about wraps it up for today, one last thing before I go is a video showcasing most of the points covered above!

As always, thank you for the continued support!

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Post comment Comments  (0 - 10 of 55)
boothj25 Sep 1 2015 says:

Hey, it looks cool. I have a 3d platformer of my own Boothj1985.itch.io would you care to cross promote?

+1 vote     reply to comment
Guest Aug 27 2015 says:

Game looks good, I hope it starts to find its shape. Its looking better from when I first saw it, however, as long as art is still being worked on and updated I would love to see this game come to fruition. It just looks rough in some area's. But I guess thats to be expected from an indie dev still in pre-alpha.

It is incredibly impressive to see you continue even after how to kickstarter went.

I loved Banjo and this is a great game to see! It's nice to see a lower budget game compared to the other 3d platformers being developed now like A Hat in Time and Yooka Laylee.

All the best

+1 vote     reply to comment
tomjscott Jul 31 2015 says:

The improvements are great. The game is really coming along. I think this is a worthy spiritual successor to Banjo Kazooie. You're definitely going to give Yooka Laylee a run for their money.

+2 votes     reply to comment
RAWTalent93 Creator
RAWTalent93 Aug 18 2015 replied:

That's great to hear! Far too kind, especially given how great Yooka is looking!

+1 vote   reply to comment
tomjscott Aug 18 2015 replied:

To be honest, I'm more interested in your title than Yooka Laylee. They had their funding handed to them on a silver platter and you've had to scrap and claw your way to get where you are. And your progress is good and everything is looking good. The only criticism I have at the moment is that when you see the 3D islands from the side all you see is flat planes and nothing underneath. They need some 3D substance to be more convincing.

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RAWTalent93 Creator
RAWTalent93 Aug 20 2015 replied:

That's very humbling to hear! It hasn't been easy, but I wouldn't change a thing!

As for the islands you're talking about, for sure. Now that the structure, characters and bulk of the mechanics are nailed down; I've been able to focus much more on the aesthetics, and making sure the player experience is as a immersive as I can.

+1 vote   reply to comment
ToastCrumbley Jun 26 2015 says:

Do forgive me for asking but would this be released on Steam when it's finished?

+1 vote     reply to comment
RAWTalent93 Creator
RAWTalent93 Jul 3 2015 replied:

Yes, in fact we were recently Greenlit!

+1 vote   reply to comment
alvaj19 Jul 28 2015 replied:

Could you add keyboard support for the demo?

+1 vote     reply to comment
Indurok May 21 2015 says:

I can't play the demo. Something apparently found as a "malicious file" was deleted, and I have no way of excluding that from Norton's scanning.

+1 vote     reply to comment
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Clive 'N' Wrench
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Don't miss Clive 'N' Wrench's latest video update! T.co #3DPlatformer #GameDev #CliveNWrench

21hours 12mins ago

Character, Environment & Control Overhaul news T.co via @indiedb #3DPlatformer #ClivenWrench #gamedev

Aug 31 2015

Check out the latest update video for #ClivenWrench including a brand new double jump! #3DPlatformer #gamedev T.co

Aug 31 2015

@LittleWO0D Yeah for sure, definitely something I'm working on!

Aug 31 2015

Clive 'n' Wrench tackle their greatest foe yet! #screenshotsaturday #3DPlatformer #gamedev #indiedev #ClivenWrench T.co

Aug 29 2015

@xFlowerstarx Not quite! Although I am toying with the idea of including one or two of those as well! This is a full blow boss battle!

Aug 29 2015

Clive and Wrench hopping over smouldering lava to escape an evil beast! #screenshotsaturday #gamedev #ClivenWrench T.co

Aug 29 2015

@1LeggedSeagull Oh the environment is scrapped now, gotta make it a whole lot more interesting!

Aug 29 2015

@xFlowerstarx yeah, picked them up from visiontoys.nl!

Aug 24 2015

@xFlowerstarx @CliveGame I guess it doesn't make much sense to have two accounts for basically the same thing.

Aug 24 2015

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