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Join Clive and Wrench in their 3D platforming adventure to thwart the evil Dr Daucus, save the world from an army of mutants and eat more than their fair share of carrot cake!

Featuring time travelling, plenty of collectables, enemies, mini-games and tight controlling platforming.

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Hey everyone,

It's been a while, but that just means there's quite a lot to go over. So, sit back grab a coffee and relax...

First up, we've had another couple of our main characters redesigned by our favourite artist Luigi Lucarelli! Done in the same style as our titular duo, we see both our evil villain Dr Daucus, and Clive's time-machine-creating cousin Prof' Nancy Merricarp! Our cast is really starting to take shape!

Next up, art. For a while now, I've been wrestling with exactly how to make the games art work. Up until recently things were pretty lackluster, but then our recent character overhaul and the inclusion of dynamic fur happened; this gave me the kick I needed to overhaul the in-game art and match it up to the characters and the style I'm aiming for. As such we've now settled on a much cleaner detailed looking set of environments; aiming more for a good PS2 style aesthetic as opposed to the PS1/N64 style we've had previously. This has resulted in a much more appealing and interesting set of environments to traverse.

The last big thing today is Clive and Wrench's moves, and by extension their animations. Our dynamic duo can now double jump! Yes indeed, gone is the need for the glitchy ledge grabbing, and in comes a new more acrobatic and fluid feeling double jump. Moves can be mixed too, you can double jump into a glide, jump once, glide, and then jump again... heck you can even jump, belly flop, jump and then glide! In order for these new features to work well, it is important that our animation is up to scratch! There are now thousands of extra frames of animation, created in such a way that moves blend together as seamlessly as possible. All of these things are really moving Clive 'N' Wrench beyond what I could have imagined when starting the project all those years ago!

And that about wraps it up for today, one last thing before I go is a video showcasing most of the points covered above!

As always, thank you for the continued support!

Is This Fur Real!?

Is This Fur Real!?

4 months ago News 1 comment

New character designs, a new level, some impressive new fur shaders... It's a biggen! It's about time Clive n Wrench started to look like a modern day...

Playable Demo & Kickstarter Launch

Playable Demo & Kickstarter Launch

9 months ago News 0 comments

Our brand new shiny trailer, playable demo and crowdfunding campaign launches!

Clive Playable Alpha Demo Release

Clive Playable Alpha Demo Release

9 months ago News 2 comments

A full playable alpha demo of our 3D action platformer is now available to download! We'd love to hear some feedback, suggestions or the like.

Steam Greenlight & New Trailer

Steam Greenlight & New Trailer

11 months ago News 1 comment

Clive's now up on Greenlight, and has a brand new trailer!

Post comment Comments  (0 - 10 of 58)
Bryman09 Nov 17 2015 says:

Ok, I just came here after seeing that August 2015 video demo, and I gotta say, this looks a thousand times better than I saw it before. Keep up your excellent work, and keep that style, I absolutely love it. The medieval music sounds cheap, but that's my only complaint, I still would love to play this.

+1 vote     reply to comment
billhilly Sep 16 2015 says:

This looks fantastic!

Not sure if you have ever played "Toy Story 2 - the video game" As I would love to see you do a fan game or similar game on that <3

+2 votes     reply to comment
RAWTalent93 Creator
RAWTalent93 Oct 25 2015 replied:

I have, I love it (well except the lazy final boss/s. Got my hands full with CnW at the moment though!

+1 vote   reply to comment
boothj25 Sep 1 2015 says:

Hey, it looks cool. I have a 3d platformer of my own Boothj1985.itch.io would you care to cross promote?

+1 vote     reply to comment
Guest Aug 27 2015 says:

Game looks good, I hope it starts to find its shape. Its looking better from when I first saw it, however, as long as art is still being worked on and updated I would love to see this game come to fruition. It just looks rough in some area's. But I guess thats to be expected from an indie dev still in pre-alpha.

It is incredibly impressive to see you continue even after how to kickstarter went.

I loved Banjo and this is a great game to see! It's nice to see a lower budget game compared to the other 3d platformers being developed now like A Hat in Time and Yooka Laylee.

All the best

+1 vote     reply to comment
tomjscott Jul 31 2015 says:

The improvements are great. The game is really coming along. I think this is a worthy spiritual successor to Banjo Kazooie. You're definitely going to give Yooka Laylee a run for their money.

+2 votes     reply to comment
RAWTalent93 Creator
RAWTalent93 Aug 18 2015 replied:

That's great to hear! Far too kind, especially given how great Yooka is looking!

+1 vote   reply to comment
tomjscott Aug 18 2015 replied:

To be honest, I'm more interested in your title than Yooka Laylee. They had their funding handed to them on a silver platter and you've had to scrap and claw your way to get where you are. And your progress is good and everything is looking good. The only criticism I have at the moment is that when you see the 3D islands from the side all you see is flat planes and nothing underneath. They need some 3D substance to be more convincing.

+1 vote     reply to comment
RAWTalent93 Creator
RAWTalent93 Aug 20 2015 replied:

That's very humbling to hear! It hasn't been easy, but I wouldn't change a thing!

As for the islands you're talking about, for sure. Now that the structure, characters and bulk of the mechanics are nailed down; I've been able to focus much more on the aesthetics, and making sure the player experience is as a immersive as I can.

+1 vote   reply to comment
ToastCrumbley Jun 26 2015 says:

Do forgive me for asking but would this be released on Steam when it's finished?

+1 vote     reply to comment
RAWTalent93 Creator
RAWTalent93 Jul 3 2015 replied:

Yes, in fact we were recently Greenlit!

+1 vote   reply to comment
Just-in Jul 28 2015 replied:

Could you add keyboard support for the demo?

+1 vote     reply to comment
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Clive 'N' Wrench
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Latest tweets from @classicgj

14hours 42mins ago

@1LeggedSeagull fixed camera platforming section! The boss fight takes place on floating cargo in the Thames!

18hours 34mins ago

Unnatural History Museum - Waiting for the right moment to strike! #3DPlatformer #CliveNWrench #gamedev #indiedev T.co

18hours 41mins ago

Victorian London's Sewers - Smells kinda funky down here eh Clive? #3DPlatformer #CliveNWrench #gamedev #indiedev T.co

Nov 26 2015

RT @1LeggedSeagull: I'm not sure how you don't already have Guacamelee! Super Turbo Championship Edition, but it's 90% off right now! https…

Nov 15 2015

Something about this museum is giving me the creeps... #3DPlatformer #gamedev #indiedev #CliveNWrench T.co

Nov 7 2015

Welcome to Victorian London - 1888! #3DPlatformer #gamedev #indiedev #CliveNWrench T.co

Nov 6 2015

Meet the Walrozzer's, London's not-so-finest members of the constabulary! #3DPlatformer #indiedev #gamedev T.co

Nov 5 2015

Having just seen the pilot for #EdgeTheLoner I must say I ain't never been so inspired to work on this here western level for #CliveNWrench

Nov 2 2015

@nubpaint Ooh not quite sure, I'd imagine something to do with changing which axis was "down", but that's merely a guess!

Nov 1 2015

@trentdog3 there's enough of each to show, however maybe I'll do a quick update video over the next week or two :)

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