Join Clive, an anthropomorphic rabbit, and Wrench, the literal monkey on his back as they travel through time and space in a lead-lined 1950's fridge. All in pursuit of the evil Dr Daucus and his plan for a rabbit-ruled world!


Featuring time travelling, plenty of collectables, enemies, mini-games and tight controlling platforming.


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Hello Everyone!

I feel like every update starts with an apology, but again sorry for the wait (but not for the title pun)! Anyway we are still alive, as is the game itself!

First things first, the controls; things as always are being slowly refined over time - animations updated, input delay tidying etc. Long story short, our titular duo are now more acrobatic and easier to control than ever. The goal is to have a control scheme that's easy for casual players to pick up, but with some more complicated moves that can help more experienced players speed their way though levels! For example, they have retained their crouch jump move (requiring a crouch, and then a jump), but they also now have an additional side-flip that executes when the left stick is flicked in the opposite direction than they're moving.

Next up, worlds! Since last time progress has been made on 6 of our main levels as well as The Space Between Time (our hub world). I've been concentrating on a few different facets; mainly bringing parity to the art direction, smoothing the level flow and paying close attention to colour theory. This has resulted in much more interesting, fun and distinct looking worlds with unique colour pallets for each!

For example:

The Chimp, The Bag & The Bunny

A Grave Mistake

The Great Wen

Corsair's Cove

Iceceratops

Tempus Tombs (interior)

Lastly I think it's worth discussing release platforms. Back when we first launched this campaign we had Wii U as a main target platform. As I'm sure most of you are aware by now, the Wii U has ceased production and is fairly quickly being phased out, making room for the Switch. Whilst we definitely want CnW to appear on a Nintendo system at some point in the future, it seems very unlikely that the Wii U is a viable option any more. So I would like to apologise to anyone who was hoping to see Clive 'N' Wrench on their Wii U, but that is unfortunately no longer the plan.

However we still aim to launch with PC as our lead platform and with Linux and Mac hopefully following soon thereafter. As for consoles, we're also very eager to appear on one or more in the future, but that will entirely depend on how well our initial release goes! I do hope you can understand this decision, and feel free to ask any questions you may have!

Before I depart back into my creative cave, I'll leave you with the last couple of gameplay video's!

Thanks
Rob

Middle Ages & Ancient Greece!

Middle Ages & Ancient Greece!

News

Quite a biggen this time! Showcasing the dungeon crawling, castle scaling Middle Ages as well as the sunny port side Flambé Island in Ancient Greece!

Victorian London, Ancient Egypt & A New Character

Victorian London, Ancient Egypt & A New Character

News 1 comment

It's been a fair old while, but now seems like an ideal time to discuss some recent changes and progress! So, in the last update I covered the change...

Character, Environment & Control Overhaul

Character, Environment & Control Overhaul

News 4 comments

Well it has been a while, here we'll detail a whole bunch of new, improved and changed stuff. Including new animations, controls and even a full graphics...

Is This Fur Real!?

Is This Fur Real!?

News 1 comment

New character designs, a new level, some impressive new fur shaders... It's a biggen! It's about time Clive n Wrench started to look like a modern day...

Comments  (0 - 10 of 72)
rogerall
rogerall

cool ! i like game good !

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Checkin4Indie
Checkin4Indie

Can we have a new demo for Christmas? ^^ Nothing big is necessary, I'd just like to try out how Clive controls nowadays. I remember the animation starting and stopping a little weirdly in the original demo (such as ledge grab not being performed instantly visually when it occured) and I'd love to know how it feels now when it has been fixed.

To fit the Christmas theme, it'd also be cool (no pun!) if it was a little section of the Iceceratops level... I've understood that that one has nice graphical effects.

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RAWTalent93 Creator
RAWTalent93

I'm sorry, I just don't think there's enough time to get something like that ready. Although it'd certainly be a consideration for the new year!

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Guest
Guest

It is very nice to see your articles and realize how different and improved the game is compared to the initial. I hope you keep it up and don't forget to invest in promotion! Success!

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Bryman04
Bryman04

I did some fanart of my game and yours meeting each other :P - I.imgur.com

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RAWTalent93 Creator
RAWTalent93

Haha, that's great. Thanks for sharing!

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Bryman04
Bryman04

No problem! I am glad you enjoyed it! I felt the inspiration, and can't wait for your game. :D. Your characters feel so alive, like straight out of a Golden Age of Animation film, and I appreciate that. It's something I look forward to.

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Checkin4Indie
Checkin4Indie

I came here to find the demo, but it seems it's now unavailable? I understand the removal, the graphical style being changed and all, but I still would've loved to replay it... My PC's memory was erased so the original download got lost.

Any plans for an updated demo?

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RAWTalent93 Creator
RAWTalent93

Yeah, I have to bear in mind that newcomers may get the wrong impression, that demo no longer felt reflective of the game. An updated demo is definitely on the cards though!

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tomjscott
tomjscott

Have you considered another kickstarter or indiegogo campaign? I think at this stage, you might just have what you need to get the funding you deserve. Especially if you market at Nintendo sites like NintendoEnthusiast.com.

One thing I noticed from the new video is that your rain doesn't have collision turned on so that it actually rains underwater. You might want to fix that.

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RAWTalent93 Creator
RAWTalent93

Thanks mate! As for a Kickstarter, I don't think so for a couple of reasons; running a campaign is super intensive and time consuming, after running and failing at two already I'd rather not lose any more development time. The other reason being that I predict a lot of people who see the Kickstarter would ask "why do we need this when we have Yooka-Laylee?

Which video do you mean? The latest one is Ancient Egypt, but that one doesn't have rain?

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tomjscott
tomjscott

At the moment all videos seem to have disappeared. I didn't see any ancient egypt video. The video that was the first on the list yesterday was one where the characters were going through a graveyard area and skeletons were popping up out of the ground.

As far as fundraising campaigns, I don't blame you. They are a huge disappointment. I made a comment on Playtonics site about how I feel they just feed the money to the people who shouldn't be asking for it anyway and the poor guy who needs it never gets it. I've been there too and gotten nowhere. So, I understand. But why do we need this when we already have Yooka Laylee? I'd say because yours is going to be more original and fresh and interesting. The more I see Yooka Laylee, the more I don't think I want to play it.

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RAWTalent93 Creator
RAWTalent93

Ah I see, those videos were very old hence their removal! I'm not a fan of IndieDB's recent changes, but the latest video is always added in the main description. If you click "read more" at the top, you should be able to see it there, apologies for the confusion!

I appreciate the support! I can though understand why YL got the funding, people feel they can trust a proven team of people over an unknown such as myself. There's also the press angle, by which I mean a journalist is far more likely to cover a veteran than someone new, simply because they don't want to end up blamed if a funded campaign fails to bear fruit! Having said that though, it is a disappointment and a shame, but I supposed we can only play with the hand we're dealt.

As for YL, your words are very humbling; I just hope CnW will live up to them! For the record though I am still looking forward to Yooka though!

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Clive 'N' Wrench
Platforms
Windows, Mac, Linux
Creator
RAWTalent93
Engine
Unity
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CliveGame.co.uk
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Theme
Fantasy
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