SAVAGE: The Shard of Gosen alpha 4.5 - Lots of new content in this update, including shields and the undead!
Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.
The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).
Last week was a bit brutal - I got smacked square in the face with a flu bug that took me out of commission for a good seven days or so. I'm pretty sure somewhere within that time frame I smacked it back in its stupid face since it isn't here anymore. So, um... victory!!(?)
But, on a super positive note, last week I also got to hang out with the magnificently talented bunch at The Milkshake Boom and talk about three of my favorite things: barbarians, video games and movies (maybe probably in no particular order)!
In particular, we chat about Savage and the 1982 film, Conan: The Barbarian. You can check out the discussion here: Themilkshakeboom.comI just finished ALL the game art for one of the most complex bosses in the game, In'D'Ok - King of the Frost Giants, so I figured it might be a fun thing (maybe?) to share some of the mega-magical-behind-the-scenes-type stuff with you!
... AND HERE'S THE CLEANED UP VERSION. HERE IS ALSO WHERE I START TO SEPARATE THE SPRITE INTO PIECES AND GIVE THEM THEIR OWN LAYERS (HEAD, TORSO, LEFT LEG, RIGHT LEG, ETC.)...
NOT HAPPY WITH THE INITIAL COLOR SCHEME, I MAKE A PASS ON COLOR CORRECTING THE HAIR, AND CHANGE THE WRAPS AND FUR LINING OF THE CLOTHING. I ALSO ADD ADDITIONAL PIECES OF ARMOR AND CLOTHING, KEEPING EACH PIECE SEPARATE ON ITS OWN LAYER. YOU CAN ALSO SEE OUR NAKED LITTLE HERO FOR SIZE REFERENCE.
HAVING ALL THE PIECES OF THE "IDLE" SPRITE SEPARATED, I START HIS PRIMARY ATTACK ANIMATION WITH SOME CONSTRUCTION LINES.
EDITING AND WARPING THE PIECES TO FIT THE CONSTRUCTION LINES, I START TO FILL OUT THE IMAGE, ANIMATING THINGS LIKE THE TORSO AND EACH LEG INDIVIDUALLY (INCLUDING THE SUPER SEXY LOINCLOTH).
I KEEP ANIMATING ALL OF THE INDIVIDUAL PIECES AND LAYERS SEPERATELY, AND WE WIND UP WITH THE NON-ARMORED VERSION OF HIS ATTACK ANIMATION.
FINALLY, I DO AN ALTERNATE HEAD SPRITE FOR WHEN HE'S WEARING HIS HELMET AND FINISH ANIMATING THE OTHER ARMOR BITS! ALL DONE!
And that is (the short version, anyway) more or less how I go about constructing and animating an enemy sprite. This particular character is super complicated because of his size and moving details like his armor bits and such.
Time to export his sprites and drop them into the game!
The rest of the game is coming along great and I am in full boss mode - only a few more remain after this one is completed!
Thanks for reading!
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