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Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.

The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).

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Blog RSS Feed Report abuse Latest News: SAVAGE: The Shard of Gosen alpha 4.5! New Boxart and Site Redesign!

0 comments by toborprime on Jun 6th, 2014

Barbarian Simulator 2015

Cheeky update titles aside, here's what's new in the world of SAVAGE: The Shard of Gosen!

New Build!

I've got a new alpha build for anyone interested to take the new stuff for a little spin. Updates to the game itself include the new shield system, night-time specific enemies, and new skeleton warriors (in their most basic form - newer variations coming soon!)You can download the new build HERE!

Shield blocking and parrying! Skeleton warriors now come out at night!

New Art!

I needed some new boxart and something flashy I could use for promotional material, so I spent a couple days throwing this together:

Hanging With Scarlet Rhapsody

I got to hang out with the awesome folks at Scarlet Rhapsody on their fantastic podcast series, Secret Stage. I had a great time on their show, and it was fantastic to do some straight up nerd talk. Expect lots of geeky nonsense!SAVAGE: The Shard of Gosen Homepage RedesignI have been neglecting my homepage for far too long! I'll be doing some fun stuff and cultivating a much more frequent devlog, in addition to a fanart section and some other goodies. It's time the Barbarian Horde had a place to call home!

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SAVAGE: The Shard of Gosen alpha 4.5

SAVAGE: The Shard of Gosen alpha 4.5

Jun 6, 2014 Demo 0 comments

SAVAGE: The Shard of Gosen alpha 4.5 - Lots of new content in this update, including shields and the undead!

Savage: The Shard of Gosen (public alpha 03)

Savage: The Shard of Gosen (public alpha 03)

Jan 26, 2014 Demo 0 comments

This public alpha build has been rebuilt on a new architecture, and is what I'll be using throughout development from now on. This build fixes a number...

Halloween Goodies Bag

Halloween Goodies Bag

Oct 31, 2013 Wallpapers 0 comments

I threw together some goodies for you (or anyone who's interested) to consume! The "bag" includes: Wallpapers, NES retro controller overlays, and a few...

Savage: The Shard of Gosen (second public alpha)

Savage: The Shard of Gosen (second public alpha)

Oct 22, 2013 Patch 12 comments

Second playable build, alpha is out! - 10/21/2013

Savage: The Shard of Gosen (first public alpha)

Savage: The Shard of Gosen (first public alpha)

Oct 13, 2013 Demo 12 comments

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) - I made it! I managed to keep...

Post comment Comments  (0 - 10 of 23)
TheUnbeholden Jul 19 2014, 12:09am says:

Supporting. I love these kinds of games, always will look forward to Conan inspired 2d sidescrollers, looking forward to see what you'll do with it.

+1 vote     reply to comment
toborprime Aug 4 2014, 10:40am replied:

Thanks very much! It's coming along - a lot has changed/been improved over the past couple months and I'm excited to share it!

+1 vote     reply to comment
trey-racer007 Jun 12 2014, 2:53am says:

can't use consumables/"throwables" via "up+attack" combination. Just doesn't work in 4.5 alpha. Previous versions were fine (tried to do the same with my gamepad - getting the same), tried remaping - still no result :(
Am I doing something wrong?
Game's cool! really cool. Can't wait for release :D

+1 vote     reply to comment
toborprime Jun 18 2014, 3:53am replied:

Hi Trey! There is now a "shield" button/key and a "utility" button/key (neither of which can be remapped yet). The utility button/key will now do what "up+attack" used to. This should all be in the "README", ;). Eventually, players will be able to pick if they want a "classic" (truncated control scheme, where UP+ATTACK will yield item usage, and UP or DOWN will control the SHIELD) control scheme, or the newer version :) Hope that helps, and thanks for playing.

+1 vote     reply to comment
KendallCoombs Jun 7 2014, 8:40pm says:

Diggin the feel of it, keepin an eye out!

+1 vote     reply to comment
RoboLoboGames Apr 5 2014, 11:08pm says:

This is a great looking game! Reminds me of my youthful days playing SNES all day long.

+1 vote     reply to comment
niconosave Feb 22 2014, 2:22pm says:

damn I really like this game! played the alpha and loved it.

nice to see something this good made with gamemaker.

say, will there be towns in the game or is it combat only?

+2 votes     reply to comment
toborprime Mar 3 2014, 10:04am replied:

Hi, niconosave -

Yes, there will be towns and friendly locations/npcs, as well as vendors :)

Thanks for playing the alpha! I'm glad you got some fun out of it :)

+1 vote     reply to comment
Guest Nov 22 2013, 6:13am says:

This is fantastic!
I love the surprising complexity you've already shoe-horned in to what you have as of the second alpha.

It took a bit of playing around in some areas to figure out what I could and could not do, but that's the way I like it.

Keep up the good work and I'll be watching and waiting with baited breath.

+2 votes     reply to comment
toborprime Nov 24 2013, 8:17am replied:

Hey, thanks so much! Very encouraging to hear and I hope I can provide you with some more fun with the finished build :)

Again, thanks for giving the alpha a try!

+2 votes     reply to comment
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