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Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.

The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).

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Savage: The Shard of Gosen Savage: The Shard of Gosen Savage: The Shard of Gosen
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Apologies for the radio silence through August! Long story short: a series of obnoxious and painful mouth problems culminated in the removal of my wisdom teeth. I expected there to be a degree of recovery time, but it hit me harder than I anticipated. Anyway, good riddance!

I did manage to get a few things done through August along with a bunch more this month - so, onto the good stuff!

AVAST! Ship Travel!

  • The player can now board (and dock) ships and travel to areas otherwise inaccessible!
  • The ocean is now populated with Argeshii navy, mercenary ships, pirates, and other unsavory entities.
  • (On a technical note) Had to engineer a way to invert collision masks with land vs. water where appropriate, i.e., whether the player is on land or sea.

New Scenes and Encounters! New Art Assets, Baddies!

  • New ship and underwater scenes
  • New ship tilesets, underwater tilesets, and background artwork
  • Shark enemies (variety of species and appropriate abilities)
  • Crab enemies (crabs can also spawn with one giant pincer that they can use for defence - this pincer can be severed or destroyed by the player!)
  • Water physics, water breathing (some baddies can drown!), and "swimming"!
  • New water effects, like splashes, bubbles, wave type shaders, blood effects

HAVIN' A SHELL OF A TIME (... sorry again)!


So - a LOT done, but still tons to do content-wise. I'll keep you all posted as I continue to flesh this game out!

Thanks for reading!


Podcast Fun Time And Sprite MAAAAgic

Podcast Fun Time And Sprite MAAAAgic

6 months ago News 0 comments Report

Inner workings of sprite sorcery on the newest in-game boss, as well as a barbaric podcast!

Huge World and Content Update!

Huge World and Content Update!

7 months ago News 1 comment Report

A massive amount of content and general system improvements have been implemented over the past two months!

Horrific Holiday!

Horrific Holiday!

9 months ago News 1 comment Report

New tilesets, areas, environment art, enemies, and more!

New Stuff!

New Stuff!

10 months ago News 4 comments Report

Come check out what's new in SAVAGE: The Shard of Gosen, and help it get into the top 100 on IndieDB by voting!

Open world, barbarian infused action/adventure/platformer (with a bit of RPG)
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SAVAGE: The Shard of Gosen alpha 4.5

SAVAGE: The Shard of Gosen alpha 4.5

1 year ago Demo 0 comments

SAVAGE: The Shard of Gosen alpha 4.5 - Lots of new content in this update, including shields and the undead!

Savage: The Shard of Gosen (public alpha 03)

Savage: The Shard of Gosen (public alpha 03)

1 year ago Demo 1 comment

This public alpha build has been rebuilt on a new architecture, and is what I'll be using throughout development from now on. This build fixes a number...

Halloween Goodies Bag

Halloween Goodies Bag

1 year ago Wallpapers 0 comments

I threw together some goodies for you (or anyone who's interested) to consume! The "bag" includes: Wallpapers, NES retro controller overlays, and a few...

Savage: The Shard of Gosen (second public alpha)

Savage: The Shard of Gosen (second public alpha)

1 year ago Patch 12 comments

Second playable build, alpha is out! - 10/21/2013

Savage: The Shard of Gosen (first public alpha)

Savage: The Shard of Gosen (first public alpha)

2 years ago Demo 12 comments

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) - I made it! I managed to...

Post comment Comments  (0 - 10 of 29)
Nembo Sep 30 2015 says:

Looks awesome! Keep it up.

+1 vote     reply to comment
Silmarill_SK Sep 30 2015 says:

It looks really cool, gotta track it!

I see that the release date is TBD, but do you have any rough date when it will be released?

+1 vote     reply to comment
Guest Feb 22 2015 says:

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Guest Dec 7 2014 says:

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PRANGL3Yx Dec 7 2014 replied:

its me :)

+2 votes     reply to comment
toborprime Creator
toborprime Dec 9 2014 replied:

lol, Hiya Prang XD

+1 vote   reply to comment
TheUnbeholden Jul 19 2014 says:

Supporting. I love these kinds of games, always will look forward to Conan inspired 2d sidescrollers, looking forward to see what you'll do with it.

+2 votes     reply to comment
toborprime Creator
toborprime Aug 4 2014 replied:

Thanks very much! It's coming along - a lot has changed/been improved over the past couple months and I'm excited to share it!

+1 vote   reply to comment
trey-racer007 Jun 12 2014 says:

can't use consumables/"throwables" via "up+attack" combination. Just doesn't work in 4.5 alpha. Previous versions were fine (tried to do the same with my gamepad - getting the same), tried remaping - still no result :(
Am I doing something wrong?
Game's cool! really cool. Can't wait for release :D

+1 vote     reply to comment
toborprime Creator
toborprime Jun 18 2014 replied:

Hi Trey! There is now a "shield" button/key and a "utility" button/key (neither of which can be remapped yet). The utility button/key will now do what "up+attack" used to. This should all be in the "README", ;). Eventually, players will be able to pick if they want a "classic" (truncated control scheme, where UP+ATTACK will yield item usage, and UP or DOWN will control the SHIELD) control scheme, or the newer version :) Hope that helps, and thanks for playing.

+1 vote   reply to comment
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Savage: The Shard of Gosen
Savage: The Shard of Gosen
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