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Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.

The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).

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Blog RSS Feed Report abuse Latest News: Huge World and Content Update!

1 comment by toborprime on Mar 2nd, 2015

Last week saw the one year mark since the Kickstarter was funded - ONE YEAR and it only feels like I've been at this for a handful of months since then - not TWELVE! Looking back on the progress I've made with the game over the past year it's hard to believe that this is the same project I started with. The improvements made to the core systems and the overall presentation adjustments make it almost feel like a sequel. The past two months have been especially juicy with the updates. You can also (kinda/partially) blame the radio silence through January on this guy:


Ok - waxing nostalgic/excuse-y sympathy vote minutiae mode OFF - time for a GIF-o-rama featuring some new bosses, biome andenvironment art, dungeon art, finalized overworld map, and (my favorite) corpse platforms!

Canyons_1_small.gif



Savage is also rocking swamps, frigid mountains, Gosen highlands, the Red Steppe, coastal areas and the Black Fen (oOooh,mysterious!)! The seasonal system is now working as well, with region specific overlays and particle systems being drawn appropriate to the current season (i.e. red/orange leaves for Fall, naked trees and snow for Winter), giving a pretty insane amount of variety in the types of map encounters when combined with the day/night cycle.

The game's world map is also complete! The textures are now in the game and working! Zone specific props still need to be added, as well as the actual map locations.

So, to sum up:

  • Completed world map
  • Seasonal system (including season specific art and particles)
  • Two new bosses
  • New biomes and environment types
  • New dungeons (fortresses, palaces and cave types)
  • Better enemy AI and pathfinding
  • Spike corpse platforms!!
  • MORE parallax layers!

The game's systems are mostly working and complete, outside of some UI work and general (and necessary) polish. Environment art and assets are also about 90% finished (yay!). At this point, it's mostly a content crunch - there is still a lot of work to be done, in the form of level design, enemy art, more bosses, more weapons, armor and shields, and story elements.

I'm getting closer to completion and things are looking fantastic. Thank you all so much for the support and encouragement over this past year!

-Matt

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SAVAGE: The Shard of Gosen alpha 4.5

SAVAGE: The Shard of Gosen alpha 4.5

Jun 6, 2014 Demo 0 comments

SAVAGE: The Shard of Gosen alpha 4.5 - Lots of new content in this update, including shields and the undead!

Savage: The Shard of Gosen (public alpha 03)

Savage: The Shard of Gosen (public alpha 03)

Jan 26, 2014 Demo 1 comment

This public alpha build has been rebuilt on a new architecture, and is what I'll be using throughout development from now on. This build fixes a number...

Halloween Goodies Bag

Halloween Goodies Bag

Oct 31, 2013 Wallpapers 0 comments

I threw together some goodies for you (or anyone who's interested) to consume! The "bag" includes: Wallpapers, NES retro controller overlays, and a few...

Savage: The Shard of Gosen (second public alpha)

Savage: The Shard of Gosen (second public alpha)

Oct 22, 2013 Patch 12 comments

Second playable build, alpha 0.4.2.3 is out! - 10/21/2013

Savage: The Shard of Gosen (first public alpha)

Savage: The Shard of Gosen (first public alpha)

Oct 13, 2013 Demo 12 comments

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) - I made it! I managed to keep...

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PRANGL3Yx
PRANGL3Yx Dec 7 2014, 4:08pm replied:

its me :)

+2 votes     reply to comment
toborprime Creator
toborprime Dec 9 2014, 6:21pm replied:

lol, Hiya Prang XD

+1 vote   reply to comment
TheUnbeholden
TheUnbeholden Jul 19 2014, 12:09am says:

Supporting. I love these kinds of games, always will look forward to Conan inspired 2d sidescrollers, looking forward to see what you'll do with it.

+2 votes     reply to comment
toborprime Creator
toborprime Aug 4 2014, 10:40am replied:

Thanks very much! It's coming along - a lot has changed/been improved over the past couple months and I'm excited to share it!

+1 vote   reply to comment
trey-racer007
trey-racer007 Jun 12 2014, 2:53am says:

can't use consumables/"throwables" via "up+attack" combination. Just doesn't work in 4.5 alpha. Previous versions were fine (tried to do the same with my gamepad - getting the same), tried remaping - still no result :(
Am I doing something wrong?
________________________
Game's cool! really cool. Can't wait for release :D

+1 vote     reply to comment
toborprime Creator
toborprime Jun 18 2014, 3:53am replied:

Hi Trey! There is now a "shield" button/key and a "utility" button/key (neither of which can be remapped yet). The utility button/key will now do what "up+attack" used to. This should all be in the "README", ;). Eventually, players will be able to pick if they want a "classic" (truncated control scheme, where UP+ATTACK will yield item usage, and UP or DOWN will control the SHIELD) control scheme, or the newer version :) Hope that helps, and thanks for playing.

+1 vote   reply to comment
KendallCoombs
KendallCoombs Jun 7 2014, 8:40pm says:

Diggin the feel of it, keepin an eye out!

+1 vote     reply to comment
RoboLoboGames
RoboLoboGames Apr 5 2014, 11:08pm says:

This is a great looking game! Reminds me of my youthful days playing SNES all day long.

+1 vote     reply to comment
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Savage: The Shard of Gosen
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toborprime
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Savage: The Shard of Gosen
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