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Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.

The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).

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Blog RSS Feed Report abuse Latest News: 24 Hour Live Devstream - Kickstarter Finale!

0 comments by toborprime on Feb 17th, 2014

24 Hour Live Devstream

The Kickstarter for Savage: The Shard of Gosen is coming to an end. This weekend will see the final hours of the Kickstarter. To help bring it to a close I'll be hosting a live, 24 hour video development stream where I work on the project, answer any questions and chat with anyone brave enough to com hang out! The stream will start this coming Friday at 6 a.m. central time and go for 24 hours! 
The place: Twitch.tv 

I'll also be holding some raffles for Savage related prizes! Come hang out!

Game Updates and Concept Art


New cave beetle enemy

I wanted to share some of my creative process with you all - what it looks like when I sketch something out and how that translates into the thing actually making it's way into the game.

A new creature I sketched out. This fella takes advantage of the new feature I recently plugged into the game - interactive solid objects.

A new creature I sketched out. This fella takes advantage of the new feature I recently plugged into the game - interactive solid objects.

Here's the beetle critter plugged into the game. The player can use the shell just as he or she would with the movable blocks.

Here's the beetle critter plugged into the game. The player can use the shell just as he or she would with the movable blocks.

More concept art

Here are some older concept  sketches I had lying around.

Here are some older concept sketches I had lying around.

... And another concept piece I speed drew to flesh out the mood for the first story encounter.

... And another concept piece I speed drew to flesh out the mood for the first story encounter.

Here's a screencap of what the above concept piece translates to in-game.

Here's a screencap of what the above concept piece translates to in-game.

Aaand some new sketches I did up of the main character the other day.

Aaand some new sketches I did up of the main character the other day.

Thanks for letting me share some of my art with you all and here's to the final week of the Kickstarter! To Battle!!

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Savage: The Shard of Gosen (public alpha 03)

Savage: The Shard of Gosen (public alpha 03)

Jan 26, 2014 Demo 0 comments

This public alpha build has been rebuilt on a new architecture, and is what I'll be using throughout development from now on. This build fixes a number...

Halloween Goodies Bag

Halloween Goodies Bag

Oct 31, 2013 Wallpapers 0 comments

I threw together some goodies for you (or anyone who's interested) to consume! The "bag" includes: Wallpapers, NES retro controller overlays, and a few...

Savage: The Shard of Gosen (second public alpha)

Savage: The Shard of Gosen (second public alpha)

Oct 22, 2013 Patch 12 comments

Second playable build, alpha 0.4.2.3 is out! - 10/21/2013

Savage: The Shard of Gosen (first public alpha)

Savage: The Shard of Gosen (first public alpha)

Oct 13, 2013 Demo 12 comments

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) - I made it! I managed to keep...

Post comment Comments  (0 - 10 of 18)
RoboLoboGames
RoboLoboGames Apr 5 2014, 11:08pm says:

This is a great looking game! Reminds me of my youthful days playing SNES all day long.

+1 vote     reply to comment
niconosave
niconosave Feb 22 2014, 2:22pm says:

damn I really like this game! played the alpha and loved it.

nice to see something this good made with gamemaker.

say, will there be towns in the game or is it combat only?

+2 votes     reply to comment
toborprime
toborprime Mar 3 2014, 10:04am replied:

Hi, niconosave -

Yes, there will be towns and friendly locations/npcs, as well as vendors :)

Thanks for playing the alpha! I'm glad you got some fun out of it :)

+1 vote     reply to comment
Guest
Guest Nov 22 2013, 6:13am says:

This is fantastic!
I love the surprising complexity you've already shoe-horned in to what you have as of the second alpha.

It took a bit of playing around in some areas to figure out what I could and could not do, but that's the way I like it.

Keep up the good work and I'll be watching and waiting with baited breath.

+2 votes     reply to comment
toborprime
toborprime Nov 24 2013, 8:17am replied:

Hey, thanks so much! Very encouraging to hear and I hope I can provide you with some more fun with the finished build :)

Again, thanks for giving the alpha a try!

+2 votes     reply to comment
Guest
Guest Nov 12 2013, 2:15am says:

You should finish this and publish it, it is a great game that needs to be acknowledged and you need to be reimbursed for this awesomeness. Put it on Steam greenlight and promote the **** out of it.

+2 votes     reply to comment
toborprime
toborprime Nov 19 2013, 6:22am replied:

Thanks for the encouragement! I'm full speed ahead with it and am too excited to stop until it's finished. As soon as I hit beta, I am definitely going to shoot for a Greenlight submission. Again, thanks a ton for checking it out and for the kick *** encouragement .

+2 votes     reply to comment
Cristiano.b.
Cristiano.b. Oct 22 2013, 2:31pm says:

Awesome!

+3 votes     reply to comment
SkiesGaming
SkiesGaming Jan 30 2014, 10:40am replied:

Hi Tobor! Just backed the game on Kickstarter, and that new alpha rocks ! Will feature it in a new video soon, take care !

+3 votes     reply to comment
toborprime
toborprime Jan 30 2014, 5:40pm replied:

Hey, thanks Skies! There have been some minor improvements, for sure, in the new alpha, but mostly the whole project has been ported to the new version of the software I'm using, which is much different from the old. So, hopefully at the very least you are seeing/feeling better performance.

I look forward to the new video, thank you so much for the kind words and the encouragement - AND the support!

+2 votes     reply to comment
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Savage: The Shard of Gosen
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