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Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.

The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).

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4 comments by toborprime on Dec 7th, 2014

The game certainly has changed over the past 6 months - it feels like an entirely new experience. I have added SO MUCH new content to this thing that I'll go easy on the bullet point-y stuff and let these images do the talking:

Some of what's NEW in the game since the last update:
+ New areas and tilesets!
+ New enemies (wild boars, revamped battlecat, flesh eating crows, raptors, a HOST of Argeshii soldiers and warriors, with procedurally generated gear and behavior)!
+ NPCs!
+ New armor sets!
+ A lot more I can't remember!
+ Blood and gore (yay)!

In addition to all that, I'm FINALLY at a code complete stage in the project - I am now fully entrenched in creating the critical path of the game and churning out the extra content needed to create a complete gaming experience.

I'll be releasing a final handful of alphas/demos in the coming weeks and months, so STAY TUNED!

xoxo, Matt

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SAVAGE: The Shard of Gosen alpha 4.5

SAVAGE: The Shard of Gosen alpha 4.5

Jun 6, 2014 Demo 0 comments

SAVAGE: The Shard of Gosen alpha 4.5 - Lots of new content in this update, including shields and the undead!

Savage: The Shard of Gosen (public alpha 03)

Savage: The Shard of Gosen (public alpha 03)

Jan 26, 2014 Demo 0 comments

This public alpha build has been rebuilt on a new architecture, and is what I'll be using throughout development from now on. This build fixes a number...

Halloween Goodies Bag

Halloween Goodies Bag

Oct 31, 2013 Wallpapers 0 comments

I threw together some goodies for you (or anyone who's interested) to consume! The "bag" includes: Wallpapers, NES retro controller overlays, and a few...

Savage: The Shard of Gosen (second public alpha)

Savage: The Shard of Gosen (second public alpha)

Oct 22, 2013 Patch 12 comments

Second playable build, alpha is out! - 10/21/2013

Savage: The Shard of Gosen (first public alpha)

Savage: The Shard of Gosen (first public alpha)

Oct 13, 2013 Demo 12 comments

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) - I made it! I managed to keep...

Post comment Comments  (0 - 10 of 26)
Guest Dec 7 2014, 4:06pm says:

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PRANGL3Yx Dec 7 2014, 4:08pm replied:

its me :)

+2 votes     reply to comment
toborprime Creator
toborprime Dec 9 2014, 6:21pm replied:

lol, Hiya Prang XD

+1 vote   reply to comment
TheUnbeholden Jul 19 2014, 12:09am says:

Supporting. I love these kinds of games, always will look forward to Conan inspired 2d sidescrollers, looking forward to see what you'll do with it.

+2 votes     reply to comment
toborprime Creator
toborprime Aug 4 2014, 10:40am replied:

Thanks very much! It's coming along - a lot has changed/been improved over the past couple months and I'm excited to share it!

+1 vote   reply to comment
trey-racer007 Jun 12 2014, 2:53am says:

can't use consumables/"throwables" via "up+attack" combination. Just doesn't work in 4.5 alpha. Previous versions were fine (tried to do the same with my gamepad - getting the same), tried remaping - still no result :(
Am I doing something wrong?
Game's cool! really cool. Can't wait for release :D

+1 vote     reply to comment
toborprime Creator
toborprime Jun 18 2014, 3:53am replied:

Hi Trey! There is now a "shield" button/key and a "utility" button/key (neither of which can be remapped yet). The utility button/key will now do what "up+attack" used to. This should all be in the "README", ;). Eventually, players will be able to pick if they want a "classic" (truncated control scheme, where UP+ATTACK will yield item usage, and UP or DOWN will control the SHIELD) control scheme, or the newer version :) Hope that helps, and thanks for playing.

+1 vote   reply to comment
KendallCoombs Jun 7 2014, 8:40pm says:

Diggin the feel of it, keepin an eye out!

+1 vote     reply to comment
RoboLoboGames Apr 5 2014, 11:08pm says:

This is a great looking game! Reminds me of my youthful days playing SNES all day long.

+1 vote     reply to comment
niconosave Feb 22 2014, 2:22pm says:

damn I really like this game! played the alpha and loved it.

nice to see something this good made with gamemaker.

say, will there be towns in the game or is it combat only?

+2 votes     reply to comment
toborprime Creator
toborprime Mar 3 2014, 10:04am replied:

Hi, niconosave -

Yes, there will be towns and friendly locations/npcs, as well as vendors :)

Thanks for playing the alpha! I'm glad you got some fun out of it :)

+1 vote   reply to comment
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