This public alpha build has been rebuilt on a new architecture, and is what I'll be using throughout development from now on. This build fixes a number...
Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.
The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).
The Kickstarter for Savage: The Shard of Gosen is coming to an end. This weekend will see the final hours of the Kickstarter. To help bring it to a close I'll be hosting a live, 24 hour video development stream where I work on the project, answer any questions and chat with anyone brave enough to com hang out! The stream will start this coming Friday at 6 a.m. central time and go for 24 hours!
The place: Twitch.tv
I'll also be holding some raffles for Savage related prizes! Come hang out!
New cave beetle enemy
I wanted to share some of my creative process with you all - what it looks like when I sketch something out and how that translates into the thing actually making it's way into the game.
A new creature I sketched out. This fella takes advantage of the new feature I recently plugged into the game - interactive solid objects.
Here's the beetle critter plugged into the game. The player can use the shell just as he or she would with the movable blocks.
Here are some older concept sketches I had lying around.
... And another concept piece I speed drew to flesh out the mood for the first story encounter.
Here's a screencap of what the above concept piece translates to in-game.
Aaand some new sketches I did up of the main character the other day.
Thanks for letting me share some of my art with you all and here's to the final week of the Kickstarter! To Battle!!
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