Open world, barbarian infused action/adventure/platformer (with a bit of RPG). Read More...
Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.
The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).
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To tie up this series of spooky inspired updates, I figured we'd end with an undead extravaganza!
And loaded with all sorts of improvements! I took a final pass at our skeleton friends and gave them a fresh coat of paint and a slew of new combat abilities. They can potentially spawn with a number of different weapons, shields, armors and helmets - each giving them a different behavior and attack set:
If you don't land a blow that removes their head, or smash a skeletal corpse to pieces, they have a chance of getting back up on their feet!
Again, depending on what gear they spawn with, they have access to some neat defensive moves, too. Some will try to stop you from stun-stomping them on the noggin (you'd be foolish to attempt this against a skeleton warrior who has a spiked shield!):
To complement the skeletal ground troops, I introduce the Undead Warlock (or, Wraithlock, if you prefer)!
The souls of long dead dark wizards and magicians, trapped in limbo and refusing to give up their hold of dark energies they still command.
That's a wrap!
I hope you've enjoyed this little series of horror-y themed updates! Thanks again so much for your support, and have a happy and safe Halloween!
P.S. Enjoy this little Savage related monster mash (with hints of things to come!):
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