SAVAGE: The Shard of Gosen alpha 4.5 - Lots of new content in this update, including shields and the undead!
Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.
The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).
I hope everyone's having an excellent holiday season so far! My gift to you: .GIFs!
NEW SNOWY/ROCKY/MOUNTAINOUS TILESETS AND AREA ART!
HORRIFIC CREATURES FROM AN ALTERNATE PLANE OF EXISTENCE!
... AND HERE'S A SNAZZY PRODUCTION SCREENCAP (AND RANDOM GUITAR SPRITE - BECAUSE DISTRACTED)!
In addition to new tilesets, areas, environment art, new enemies, and additional combat mechanics (picking up and tossing baddies is a blast!), I'm still working through the backbone of the game's levels and stages (or, the critical path). Once that's finished, I'll be working on some of the optional objectives and hidden areas that will be included in the game, in addition to polish and bug testing.
Great progress is being made; there are features and content that are starting to really shine, which is incredibly exciting. There is still much to do though, and I'll keep updating all of you as I slug it out in the trenches!
A very merry happy holiday season to everyone, and thank you all so much for the support this year! Here's to a very barbaric 2015!XOXO, Matt
Latest tweets from @toborprime
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Feb 26 2015, 12:13am
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Feb 25 2015, 9:01pm
@ThereWasCaveman Thanks man! I keep forgetting to tell you, I played the There Was a Caveman demo - SO FUN!!
Feb 25 2015, 7:45pm