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Savage is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (yes, yes, I know - the black sheep of the Zelda family), other games of its ilk (like Gargoyle's Quest) and a healthy dose of general barbarian fetishism.

The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).

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0 comments by toborprime on Apr 10th, 2015

Last week was a bit brutal - I got smacked square in the face with a flu bug that took me out of commission for a good seven days or so. I'm pretty sure somewhere within that time frame I smacked it back in its stupid face since it isn't here anymore. So, um... victory!!(?)

But, on a super positive note, last week I also got to hang out with the magnificently talented bunch at The Milkshake Boom and talk about three of my favorite things: barbarians, video games and movies (maybe probably in no particular order)!


In particular, we chat about Savage and the 1982 film, Conan: The Barbarian. You can check out the discussion here: Themilkshakeboom.comI just finished ALL the game art for one of the most complex bosses in the game, In'D'Ok - King of the Frost Giants, so I figured it might be a fun thing (maybe?) to share some of the mega-magical-behind-the-scenes-type stuff with you!

Here's the original sprite alongside his likeness, the Twitch Streamer known as Indie...

HERE'S THE ORIGINAL SPRITE ALONGSIDE HIS LIKENESS, THE TWITCH STREAMER KNOWN AS INDIE...

... and here's the cleaned up version. Here is also where I start to separate the sprite into pieces and give them their own layers (head, torso, left leg, right leg, etc.)...

... AND HERE'S THE CLEANED UP VERSION. HERE IS ALSO WHERE I START TO SEPARATE THE SPRITE INTO PIECES AND GIVE THEM THEIR OWN LAYERS (HEAD, TORSO, LEFT LEG, RIGHT LEG, ETC.)...

Not happy with the initial color scheme, I make a pass on color correcting the hair, and change the wraps and fur lining of the clothing. I also add additional pieces of armor and clothing, keeping each piece separate on its own layer. You can also see our naked little hero for size reference.

NOT HAPPY WITH THE INITIAL COLOR SCHEME, I MAKE A PASS ON COLOR CORRECTING THE HAIR, AND CHANGE THE WRAPS AND FUR LINING OF THE CLOTHING. I ALSO ADD ADDITIONAL PIECES OF ARMOR AND CLOTHING, KEEPING EACH PIECE SEPARATE ON ITS OWN LAYER. YOU CAN ALSO SEE OUR NAKED LITTLE HERO FOR SIZE REFERENCE.

Having all the pieces of the

HAVING ALL THE PIECES OF THE "IDLE" SPRITE SEPARATED, I START HIS PRIMARY ATTACK ANIMATION WITH SOME CONSTRUCTION LINES.

Editing and warping the pieces to fit the construction lines, I start to fill out the image, animating things like the torso and each leg individually (including the super sexy loincloth).

EDITING AND WARPING THE PIECES TO FIT THE CONSTRUCTION LINES, I START TO FILL OUT THE IMAGE, ANIMATING THINGS LIKE THE TORSO AND EACH LEG INDIVIDUALLY (INCLUDING THE SUPER SEXY LOINCLOTH).

I keep animating all of the individual pieces and layers seperately, and we wind up with the non-armored version of his attack animation.

I KEEP ANIMATING ALL OF THE INDIVIDUAL PIECES AND LAYERS SEPERATELY, AND WE WIND UP WITH THE NON-ARMORED VERSION OF HIS ATTACK ANIMATION.

Finally, I do an alternate head sprite for when he's wearing his helmet and finish animating the other armor bits! ALL DONE!

FINALLY, I DO AN ALTERNATE HEAD SPRITE FOR WHEN HE'S WEARING HIS HELMET AND FINISH ANIMATING THE OTHER ARMOR BITS! ALL DONE!

And that is (the short version, anyway) more or less how I go about constructing and animating an enemy sprite. This particular character is super complicated because of his size and moving details like his armor bits and such.

Time to export his sprites and drop them into the game!

The rest of the game is coming along great and I am in full boss mode - only a few more remain after this one is completed!

Thanks for reading!
- Matt

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SAVAGE: The Shard of Gosen alpha 4.5

SAVAGE: The Shard of Gosen alpha 4.5

Jun 6, 2014 Demo 0 comments

SAVAGE: The Shard of Gosen alpha 4.5 - Lots of new content in this update, including shields and the undead!

Savage: The Shard of Gosen (public alpha 03)

Savage: The Shard of Gosen (public alpha 03)

Jan 26, 2014 Demo 1 comment

This public alpha build has been rebuilt on a new architecture, and is what I'll be using throughout development from now on. This build fixes a number...

Halloween Goodies Bag

Halloween Goodies Bag

Oct 31, 2013 Wallpapers 0 comments

I threw together some goodies for you (or anyone who's interested) to consume! The "bag" includes: Wallpapers, NES retro controller overlays, and a few...

Savage: The Shard of Gosen (second public alpha)

Savage: The Shard of Gosen (second public alpha)

Oct 22, 2013 Patch 12 comments

Second playable build, alpha 0.4.2.3 is out! - 10/21/2013

Savage: The Shard of Gosen (first public alpha)

Savage: The Shard of Gosen (first public alpha)

Oct 13, 2013 Demo 12 comments

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) - I made it! I managed to...

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PRANGL3Yx
PRANGL3Yx Dec 7 2014, 4:08pm replied:

its me :)

+2 votes     reply to comment
toborprime Creator
toborprime Dec 9 2014, 6:21pm replied:

lol, Hiya Prang XD

+1 vote   reply to comment
TheUnbeholden
TheUnbeholden Jul 19 2014, 12:09am says:

Supporting. I love these kinds of games, always will look forward to Conan inspired 2d sidescrollers, looking forward to see what you'll do with it.

+2 votes     reply to comment
toborprime Creator
toborprime Aug 4 2014, 10:40am replied:

Thanks very much! It's coming along - a lot has changed/been improved over the past couple months and I'm excited to share it!

+1 vote   reply to comment
trey-racer007
trey-racer007 Jun 12 2014, 2:53am says:

can't use consumables/"throwables" via "up+attack" combination. Just doesn't work in 4.5 alpha. Previous versions were fine (tried to do the same with my gamepad - getting the same), tried remaping - still no result :(
Am I doing something wrong?
________________________
Game's cool! really cool. Can't wait for release :D

+1 vote     reply to comment
toborprime Creator
toborprime Jun 18 2014, 3:53am replied:

Hi Trey! There is now a "shield" button/key and a "utility" button/key (neither of which can be remapped yet). The utility button/key will now do what "up+attack" used to. This should all be in the "README", ;). Eventually, players will be able to pick if they want a "classic" (truncated control scheme, where UP+ATTACK will yield item usage, and UP or DOWN will control the SHIELD) control scheme, or the newer version :) Hope that helps, and thanks for playing.

+1 vote   reply to comment
KendallCoombs
KendallCoombs Jun 7 2014, 8:40pm says:

Diggin the feel of it, keepin an eye out!

+1 vote     reply to comment
RoboLoboGames
RoboLoboGames Apr 5 2014, 11:08pm says:

This is a great looking game! Reminds me of my youthful days playing SNES all day long.

+1 vote     reply to comment
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Savage: The Shard of Gosen
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Windows
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toborprime
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Doin some live #gamedev in the (savage) new office! T.co #indiegame BLADES OUT!! T.co

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Savage: The Shard of Gosen
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