For centuries, mankind has traveled the land to raid dungeons for riches and glory.

This is not their story.

I invite you to ponder what daily life is like for the dungeon-dwellers.

You are an enchanted skeleton, living in the deepest part of the dungeon. You awaken to the terrible sound of the Alarm Bell, whose sole purpose is to let you know that intruders have been seen within the dungeon. Your helpful bat companion is by your side, ready to cast whatever magic spell you have chosen for her to hold. Sword in hand, you exit into the Sewers of the dungeon to begin your hunt. No intruders can be left alive to tell of this place.

I don't want to read, I want to play!

Well then, here's a demo! This thing is my pride and joy, and the gaming community has been insanely helpful in helping me test and polish it before I came to Greenlight.


PC--- PC

Dungeon Travel

Making the player feel agile and in-control was a must from day one. You can jump, double-jump, and wall-slide on all surfaces. Your sword attacks are lightning-quick.

Dungeon Living

There's lots to see in this massive dungeon. It is divided into distinct areas that serve a purpose for the entities who live there:

  • The Sewer, dark and wet...the lowest part of the dungeon that handles waste management and water flow.
  • The Prison, where intruders unlucky enough to not be killed are left to starve in hanging cells.
  • The Greenery, where beautiful plants are cultivated.
  • The Library, full of the collective knowledge of the many who have lived in the dungeon.
  • ...and more could be added as development continues!

Friendly Faces

There will be a number of interesting characters to meet and chat with. Bouncing Jellies, Demons, and of course other skeletons. Many of these characters can assist you in some way, and others just want to chat or thank you for your service. Some of them (such as the Jellies) are too weak to defend themselves, and are incredibly grateful that you fight in their name.

Unfriendly Faces

Raiders, thieves, and warriors from miles around have descended upon your home in search of treasure. The enemies you encounter will have strengths and powers that must be dealt with accordingly. Currently in the game:

  • Tribal Warrior: Not much for armor, but his punch will knock you back!
  • Knight: Beware the long reach of his sword! He is wearing armor as well, and can take more punishment.
  • Flame Mage: Physically weak, but will constantly launch fireballs at you when you're in range.
  • Armored Boss: Insane reach, HP and attack power. He's also accompanied by a flying beast that shoots magical projectiles in your direction. Getting close is risky.
  • enemies will be added as time allows :)


Within the dungeon you may find a Blacksmith...surely he can improve the damage dealt by your sword!

Bat Companion?

She's your best friend, and always ready to chat! Talking with her during normal gameplay is completely optional, but it's interesting to hear what insights she may have about certain situations. She has amazing hearing, and can tell you if any enemies are still left in an area before you leave. Players who are used to the dungeon may want to move more quickly, so I decided not to force you to chat with her. At any rate, she will handle all of your magic spells (as long as you have Magic Power). Don't leave home without her!

Magic Spells

Like other things in this game, Magic is completely optional to the player. I want you to decide how you would like to play Skelattack, and not have it forced upon you. That being said, your bat companion can only carry one magic scroll at a time, so choose wisely! There will be areas in the game where you can swap out one spell for another if you'd like to try something different.

At the moment, the only spells are:

  • Cure: heal a certain amount of HP
  • Fire: Shoot a wall of flame out from the ground in front of you and burn your enemies (or certain obstacles).
  • Air: Use this spell in the air to essentially get a 3rd jump! Useful for platforming and finding hidden areas.


No dungeon is built for comfort. There are a number of pitfalls and traps that will kill you easily. Arrow traps, cursed runestones, spinning sawblades, and fall damage need to be handled with care. Of course, there are situations where you can use a trap to your advantage to hurt your enemies!


At the moment I'm using royalty-free music in the teaser video and demo itself, but I will be taking a look at original composers in the future. Working alone on this project meant saving money where possible.


The world of Skelattack is RICH with stories, history, and in general the memories of a booming society. Humans raid dungeons without a second thought to the lives of those inside. The inhabitants of the dungeon feel shunned by the world, and in many cases have turned to literature and the arts to have some semblance of a normal life.

Lore can be found by reading at book shelves. Each bit of lore is called randomly within the game, so you never know what you'll find next. All discovered Lore is saved into the Library, where it can be read at a later date, and in greater detail.


There is some light puzzle-solving in Skelattack, but generally nothing that takes away from the action. You'll need to pull some levers to unlock areas where enemies lurk, or be creative and find the right path leading to the exit. Knowing when and where to use certain magic spells is also important if you want to find all of the dungeon's secrets.


Skelattack auto-saves in each new area, and you can save the game manually by lighting up one of the many blue torches you find around the dungeon. The game remembers where you are, all of your stats, as well as any enemies you have killed.


I'm the animator, artist and programmer for Skelattack, and it's been a wonderful passion project for over a year. I have polished the demo as much as I could so that you can get a perfect sense of what is being offered here. This is not a project that will benefit from rushed art/programming. Development is done in Game Maker Studio: Professional and will be available for PC and Mac!

Thanks for your time, and I look forward to seeing you in the dungeon.

~David Stanley

General Specs

Operating Systems: PC/Mac

Controller Support: Yes (PC: PS3, PS4, Xbox 360, Xbox One Confirmed) (Mac: PS3 Confirmed)

Players: 1

Online: No

Spooky Skeletons: Yes

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Skelattack PC Demo

In the telling of any story, perspective is everything. Perspective is what motivates those who partake in a story to move forward, to complete missions, and to resolve conflicts. To that end, dungeon crawlers are a dependable genre trope, and for good reason: our perspective is always that of the hero. We all want to be the selfless, adventurous man or woman willing to delve into the depths of darkness to defeat evil and claim untold wealth. Everything one needs to feel satisfaction is there, and so, we always get to walk away with a feeling of confidence and accomplishment, no questions asked.

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But there are questions. Namely, how the hell did that dungeon get there in the first place? Secondly, what the hell are all these monsters and treasure chests doing down here? These questions were the primary focus of David Stanley, the man responsible for developing the 2D action platformer Skelattack.


In Skelattack, the perspective of the typical dungeon crawler is flipped on its head. Instead of coming into this story as the relatable surface-dweller who ventures bravely into the inky black unknown, you play through this adventure as Skully, who would just be another low-HP dungeon-dwelling skeleton NPC, were it not clear from the start that it’s his tale that’s being told. Armed with a sword, some pretty useful elemental magic, and a friendly advice-giving bat named Imber, Skully will spend his time in-game vanquishing the so-called “heroes” that keep invading his dungeon home. Along the way, Skully will run into a cast of characters both silly and helpful, fight diverse hordes of merciless enemies, and interact with a challenging, story-rich environment. And maybe at the end of it all, Skully will come to find the answers to those seldom-asked questions mentioned above.

Skelattack Taking a Break

skelattack tree level

Skelattack is slated for release in January 2018, and will be made available to PC, Mac/Linux, and Xbox One. It has already gained considerable recognition from the indie game community, and has won Taco Bell’s “Feed the Beta” contest, all while still currently being in development.

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ABOUT THE DEVELOPER: David Stanley has years of experience in mobile game art and level design, his projects have been featured in top 10 lists on the iTunes App store, and games he’s worked on have also appeared on Apple’s “New Games We Love” list a total of 14 times. Be sure to follow him on Twitter, YouTube, and Instagram, or on the official Skelattack website.

ABOUT THE PUBLISHER: Ukuza is in the business of bringing unique and immersive indie games to market. To learn more, please visit Ukuza’s official website, and be sure to follow them on Twitter. Don’t forget to visit the official Skelattack Twitter for the latest on this Ukuza title.

Skelattack Used to Be Super Difficult

Skelattack Used to Be Super Difficult

Feature 1 comment

My 2-year quest to make Skelattack accessible, without losing any of its flavor.

The History of Skelattack Lore

The History of Skelattack Lore


Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.

Skelattack - Controlled Randomness

Skelattack - Controlled Randomness


My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

Bat Chat! Designing an Improved Player Companion

Bat Chat! Designing an Improved Player Companion


A detailed look at what makes Imber a special companion, and my thought process behind it.

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Skelattack Mac Demo

Skelattack Mac Demo


For centuries, mankind has traveled the land to raid dungeons for riches and glory. This is not their story. You are Skully, an enchanted skeleton, living...

Skelattack PC Demo

Skelattack PC Demo

Demo 1 comment

For centuries, mankind has traveled the land to raid dungeons for riches and glory. This is not their story. You are Skully, an enchanted skeleton, living...

Skelattack Summer 2017 Demo

Skelattack Summer 2017 Demo


For centuries, mankind has traveled the land to raid dungeons for riches and glory. This is not their story. You are Skully, an enchanted skeleton, living...


Maaaaan, the game looks really awesome and cute!!
Just want to say 1 thing: maybe change a platform tileset from cubicle to something more shapical? Cause all environemnt looks rounded, like vector graphic and etc. And these cube platforms really fall in eyes, they kinda don`t looks with environment like one piece.
But it`s only my thoughts. You`re author - you`r rules =)

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DavidStanley Creator

Hey offtime, thanks so much! It makes me very happy to know that people are enjoying the look and feel of this project. That's a good point about the platform tiles...they have gone through a few changes already, and your idea might be the thing that makes them perfect. I'll do some testing and see :D

Reply Good karma+1 vote

This game is looks so cute.Countinue guys I want to see this game in steam.

Reply Good karma Bad karma+3 votes
DavidStanley Creator

Thanks for the kind words! I really wanted this to look like a cartoon I might have watched as a kid. I'm excited to show off everything in this game!

Reply Good karma+2 votes

Hey man why you are dont share your game in this site :


And sorry for my english :3

Reply Good karma Bad karma+2 votes
DavidStanley Creator

Your English is good enough for me :D Thank you for the recommendation, we'll check it out!

Reply Good karma+1 vote
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