One of the early levels of TRI. The game is still in beta state.
We released the beta of our early-access version in March 2014. All levels are included and playable. Now it's time for some nice polish, new sounds, character animations and cut scenes with story. We hope to release TRI in June this year!
Platforms: PC/Mac/Linux on Desura/Steam/IndieGameStand/Humble/GamersGate
One day I want to make a visualization on how often we postponed TRI.
But don't worry, this is not going to be an article about the thousandth delay; instead I'll describe how excited we are about the upcoming deadlines. Yes, you read correctly, we have a deadline. Since we have a publisher now we can fully focus on developing the hell out of TRI and face our release with some professional help in marketing and publishing. And we are going to be at the Gamescom this year. Not as guest, but as exhibitors.
But first things first. We teamed up with the publisher of games like Cloudbuilt and Deadly Premonition - our new best friends are Rising Star Games! We are very glad that we found a fair and communicative partner with a ten-year experience and an eye for indie 3D games.
What it means to have a publisher in exciting, but also fast fluctuating times like these was shown by the positive responses to the announcement on my Facebook timeline. Despite the fact that many of my friends and colleagues are indie devs and even more studios every day join the business model of indie development.
Anyways! The graphics won't use normal maps, you won't get to shoot a weapon on innocent foxes and we will never add in-app purchases ;) In fact: Nothing will change for you guys, except that we mustn't adjourn TRI anymore, which is important for us! I also hope - since we never had a publisher before - that the transition from our Early Access shops will go on smoothly. If you bought the game it will stay yours, no matter where the game is published later. This change and also the fact that Early Access has kind of a bad reputation nowadays, are the reasons why we are not going to bring out TRI on Steam now, but wait until it will be nicely polished AND finished in September.
With the help of Rising Star Games we could also effort to have a visual appearance at Europe's biggest game event in Cologne this August. We will be in town to show TRI for a whole week and invite you to come by and meet us! Until I am able to announce where we will be find - have some new artworks!
@Sol_HSA Well, around 12% of all players didn't even get the first achievement, so I guess some people feel like that, too.
5hours 44mins ago by ratkingslair
@increpare Oh, you're right
7hours 40mins ago by ratkingslair
@increpare Are they even accessible in surface shaders? I thought they are reserved for lightmaps.
7hours 45mins ago by ratkingslair
8hours 27mins ago by rottenhedgehog
@vdgmtourism Wer spielt denn heutzutage noch? Das Spiel wird dem Steam-Account zugefügt und gut ist ;)
8hours 28mins ago by rottenhedgehog
@_sorceress Well, it's actually the full version of the old one. ;-)
9hours 32mins ago by ratkingslair
9hours 33mins ago by ratkingslair
@zarawesome Just so I can say how much better it is. "Thief is so much better than Thief, you should try it!" .......
9hours 38mins ago by ratkingslair
9hours 46mins ago by ratkingslair