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TRI - Summary Header

TRI is a first-person 3D game with environmental puzzles and an immersive atmosphere. Experimentation is the key, thus players can create their own geometry to solve puzzles and reach hidden places in weird constructions.


The first prototype was created in 48 hours for Ludum Dare themed "It's dangerous to go alone, take this!". Several months of development later, Rat King presents the overhauled second version.


The game is still in alpha state, but has six fully playable levels and an introductory tutorial. The developers offer TRI for a small price since the previous version in order to get funding, early response and feedback.

  • freeform 3D platformer in first-person perspective
  • create triangles to overcome abysses and reach unknown places
  • walk on walls and the ceiling
  • collect treasures and solve puzzles
  • final release: Q3/2013

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TRI 0.2.1 new levels and content TRI 0.2.1 new levels and content TRI 0.2.1 new levels and content
Blog RSS Feed Report abuse Latest News: TRI - The AMAZE-ing update released

4 comments by kaskade on Apr 22nd, 2013

TRI 0.2.1 new levels and content

Dear fan of the triangle,

we are pleased to announce that the new update 0.2.1 for TRI is live and can be downloaded now. As already said before, this will be the last version with the low price of $4.99 only. We currently scheduled version 0.3 (the STORY update) for end of May, and that one will come with a price increase!

Amaze Update

Now, for the AMAZE-ing update we have some new stuff, especially worth mentioning two new levels. The first one let's you walk on walls and ceilings a lot, and has windmills and a glimpse on the floating ghosts (the Kami). The second one re-introduces light rays and acid pits. If you already owned and played the TRI alpha, for your convience you can play the new levels directly - but don't miss the enhances in the other levels! For example, we added the monk in the tutorial level, mainly for demonstration purposes (as he doesn't talk much right now).

NPC

And you can finally run now. This was the feature requested by most people so far. :-P Unfortunately, this changed the balance of the gameplay a bit where it wasn't wanted. On the bright side, if you have to walk up a long wall you will need far less triangles now, as you can run quite a while on the wall after leaving a triangle until you fall down again. (Just try it!)

The complete changelist for the AMAZE-ing update:

  • Fixed NullReference in output_log.txt regarding save files
  • Fixed the feedback functionality (via F11), should work always now
  • Added possibility to use/activate/pick stuff with Left Click
  • Fixed rotating box in level 7 ("Reluctance")
  • Changed savestate fileformat, saves from 0.2.0a and before not usable anymore
  • Removed GUI key statues in the top right corner for the first level
  • Added possibility to sprint via Left Shift key
  • Improved visuals/gameplay of some of the levels, changed tutorial a bit
  • Added option (in tab "Performance") to disable fullscreen antialiasing
  • Fixed a glitch with climbing on slopes
  • Fixed the minor issue of antiwalls playing sounds even when not activated
  • Added two levels, introducing (again) light rays, acid and autosave
  • Added an NPC with simple behaviour for demonstration purposes

You may wonder why we call this update the AMAZE-ing update. From April, 24th to 27th we will be in Berlin, visiting the AMAZE IndieConnect! We will meet other indie developers and give a talk about why and how to limit your game in a healthy way. So, if you want to talk to us in person, this might be your chance. :-)

And now for some more screenshots of the new TRI levels:

TRI 0.2.1 new levels and content

TRI 0.2.1 new levels and content

TRI 0.2.1 new levels and content

TRI 0.2.1 new levels and content

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
TRI 0.2.0a Demo for Linux

TRI 0.2.0a Demo for Linux

Mar 29, 2013 Demo 2 comments

Contains one of the early levels of the TRI 0.2.0a alpha, with a small subset of the gameplay.

TRI 0.2.0a Demo for Mac

TRI 0.2.0a Demo for Mac

Mar 29, 2013 Demo 2 comments

Contains one of the early levels of the TRI 0.2.0a alpha, with a small subset of the gameplay.

TRI 0.2.0a Demo for Windows

TRI 0.2.0a Demo for Windows

Mar 29, 2013 Demo 0 comments

Contains one of the early levels of the TRI 0.2.0a alpha, with a small subset of the gameplay.

Post comment Comments  (0 - 10 of 33)
player347
player347 Apr 28 2013, 6:34pm says:

- I very much like this game. It's very similar to Portal and Portal 2 from Valve. It's just that instead of portals you create tri's to make your path defying gravity.
- The music is very good!
- The puzzles are ok, not to hard, not to easy, just enough to have fun
- To bad there aren't NPC's like the robots in Portal to fight with in original ways (no guns of course)
- Oh, I'm playing this on Linux and my specs are i3-370M, 4Gb RAM, Nvidia GeForce 310M 512Mb. On the website, the recommended specs are i5 and better graphics cards (i think). For me it works with these specs but i had to cut down and tweak it in the options->performance xD

+2 votes     reply to comment
kaskade
kaskade Apr 29 2013, 4:52am replied:

Cool, thanks for the feedback and the info about your specs!

+1 vote     reply to comment
headjump
headjump Apr 24 2013, 3:50am says:

I haven't tried it yet, but it's definitely on my queue one I'm over with starseedpilgrim and pid. But here my question: Are you planning to make it RIFT compatible? PLEASEPLEASEPLEASE! Tri is exactly the kind of world I'd like to experience in vr! Please also with hydra support! *hoping*

+1 vote     reply to comment
kaskade
kaskade Apr 24 2013, 4:00am replied:

Hey!
Currently we don't plan Rift support - but if TRI gets popular enough we will definitely do it. Right now it wouldn't be feasible for us, I fear.

+2 votes     reply to comment
headjump
headjump Apr 24 2013, 6:09am replied:

Thanks for your fast reply, even if it made me a little sad ;) - I hope it gets popular enough to justify a rift version (maybe being a rift-ready launch title would give it a large extra boost?).

I just purchased the game and am looking forward to playing it when my 'queue' is empty (I recently figured that I get more out of a game when I'm not playing too many different games at once)

+1 vote     reply to comment
shmibs
shmibs Apr 14 2013, 1:56pm says:

i'm loving this game thus far. it was a bit disappointing to make it up here, though, only to be greeted with an invisible ceiling :P
Img.removedfromgame.com

+2 votes     reply to comment
kaskade
kaskade Apr 16 2013, 12:54pm replied:

Oh man, how long did you need for this? ;) But good point, I will remove the invisible ceiling!

+1 vote     reply to comment
rikki.o
rikki.o Apr 5 2013, 5:15am says:

I love the soundtrack in the Video. Will you sell the soundtrack separately?
Keep up the great work.
Alles Gute,
Rikki.o

+1 vote     reply to comment
kaskade
kaskade Apr 5 2013, 6:37am replied:

Yeah, hopefully soon!

+2 votes     reply to comment
shmibs
shmibs Apr 14 2013, 1:49pm replied:

/me can't wait for that soundtrack either =D

+1 vote     reply to comment
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TRI
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Windows, Mac, Linux
Engine
Unity
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Official Page
Tri-game.com
Release Date
Released Jul 3, 2012
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9.4

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Highest Rated (2 agree) 10/10

A nice and challenging puzzle game!

Jul 9 2012, 10:52am by ZDeveloper

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Fantasy
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Latest tweets from @rottenhedgehog, @ratkingslair

Feeling an urge to vote for Romania for the weirdest performance ever. You cannot say he has a bad voice. #esc2013

May 16 2013, 4:29pm by rottenhedgehog

Romania sent Dracula, obviously without...well. #esc2013

May 16 2013, 4:19pm by rottenhedgehog

I forgot Mazedonia! They are cool, too. #esc2013

May 16 2013, 3:19pm by rottenhedgehog

Eurovision, 2nd semi-final starting in a few minutes! I hope for Bulgaria, Norway, Greeceand Israel to make it to the final. #esc2013

May 16 2013, 3:00pm by rottenhedgehog

Awesome, next week I start a sexy Bitch Zelda Costume campaign and fund TRI with the spill-over m( T.co

May 16 2013, 12:39pm by rottenhedgehog

INDIEGAMESTAND is showcasing 'Today's Deals' and asking for your feedback T.co PITMAN is one of the games. :D

May 16 2013, 12:16pm by ratkingslair

Game of Thrones houses visualized as corporations T.co via @HerrKaliban

May 16 2013, 10:05am by rottenhedgehog

@TinnitusGames Euer Spiel befindet sich bei Indiegamestand derzeit im Review-Status. T.co

May 16 2013, 10:00am by rottenhedgehog

INDIEGAMESTAND is showcasing the next bunch of games. Asking for your feedback T.co PITMAN is one of the games. :D

May 16 2013, 9:55am by rottenhedgehog

Yay, dentist appointment in 30 minutes ...

May 16 2013, 4:29am by ratkingslair

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