We relaeased the beta of our early-access version in March 2014. All levels are included and playable. Now it's time for some nice polish, character animations and cut sequenzes with story. We hope to release TRI in June this year!
Platforms: PC/Mac/Linux on Desura/Steam/IndieGameStand/Humble/GamersGate
The last months really were a blast. I think for the first time of the development of TRI we managed to stick to our schedules.
After a lot of work and headaches to create the final levels, we now have 16 of them - each more beauti-weird than the other. Ready to keep you busy for around eight hours in our spaces of gravity-madness and color.
If you want to have a look at the new content check your favourite platforms to get the latest version!
Since September we were climbing the steep mountain of Greenlight. After swiftly getting the first 65% ("To the Top 100") we somehow camped in the stormy regions of 70%, took some steps upwards whenever a new batch got greenlit and fell back when we didn't manage to loudly beat the drums for people to recognize us there. But in February we finally reached more than 90%, also through the help of HOCGaming, who did a bunch of Twitch.tv sessions with TRI.
At February the 19th we completely skipped the Top 100 and got greenlit by Steam! We are so very happy and want to thank everybody who supported us on this way!
Because the release date is crawling nearer and nearer (and won't slip through our fingers that easily like it did before), we decided to create a little series of stories that led to the creation of TRI. Have a look at the first episode, in which we talk about the beginning with the Ludum Dare #20 version.
The upcoming month are going to be very stressful AND exciting. TRI will be presented in the Leftfield Collection of the EGX Rezzed in Birmingham from March, 28th-30th and we are going to attend the A Maze in Berlin from April, 9th-11th. It would be cool to see you there, as it is an truly amazing event for indie game developers and gamers alike.
In the meantime we will be working on the characters, animations, cut scenes, sounds, voice overs and polish, polish, polish. So, stay tuned and if you played the beta, we would love to hear your feedback, of course.
@pxlplz Yeah, it's hard to implement. Tell me if you know a free plugin for that.
8hours 45mins ago by ratkingslair
Did they confuse Cutty and Basso? #Thief (Not that it matters much, as it's a reboot.)
8hours 52mins ago by ratkingslair
@pxlplz You shouldn't add features in Beta, but otherwise you're fine.
8hours 53mins ago by ratkingslair
@bennpowell You should make a roguelike.
9hours 22mins ago by ratkingslair
Not being able to jump on every crate where it should be possible annoys me a lot. #Thief
10hours 26mins ago by ratkingslair
@terrivellmann Great! :D Your game has a wicked style, love it!
12hours 35mins ago by rottenhedgehog
12hours 37mins ago by rottenhedgehog
@JigxorAndy We still do EA and I love it. But we don't have that much people buying the game, but enough people testing it.
12hours 38mins ago by rottenhedgehog
12hours 42mins ago by rottenhedgehog
It's funny that "Early Access" is a big thing through Steam now. We are doing this for 2 yr. now. My (old) article: T.co
13hours 54mins ago by rottenhedgehog