Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art
The newest version of Through adds Altars and Ghosts.
Posted by porousnapkin on Jun 23rd, 2012
Through v2.1 adds two new features: Altars and Ghosts.
Altars are new special blocks that emit an aura that affects all squares around them. Trick your opponents into fighting in negative auras and keep them out of the positive ones. It adds a nice tactical element allowing smart players to turn the tides in their favor. Altars do not show up in Beginner difficulty. You'll start seeing them a few floors into Tough difficulty and right out the gate in Insane.
Below is an image of an Altar a Pain that damages anyone who steps into its aura (like that skeleton).
The next new feature is Ghosts. Ghosts are a new enemy that begin appearing when you spend a lot of time on a single floor. They can't take damage or be killed, so you will want to get off the floor before they start appearing. This feature replaces the hunger clock so you no longer have to worry about eating. Ghosts are intended to encourage players to think about when they can safely rest and when they have to keep pushing on.
For a detailed change list, check out the patch notes in the forum.
Keep up with the good work, you've got a really nice game on your hands.
Amen. Thinking of doing a review about this too. Might not be in the near future but I'm might interested. Here's a sample free software review: Imbacore.blogspot.com
That'd be great! I'd love to read some feedback. Just want to note that the game is still a work in progress, so feel free to point out what direction you'd like the game to be moving in as well. And send me a link if you do write it.