Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art
Through 2.3 adds new features, a few new enemies, and a new type of defense: Magic Resistance
through 2.3 released
This version adds a few new features: Elite enemies, elite items, and 3 new classes. It is also includes a series of bug fixes and balance changes.
through v2.2
A new Through release rebuilt in a new engine with every element closely reexamined.
through 2.0 released
This update adds class and race selection to the character creation process.
through v1.4 released
The newest update to Through adds an Alchemy system and a new level up system.
through v1.3 released
Version 1.2 Release! This version contains a lot of bug fixes and new art for all the items that looks a lot more like the other art in the game (it's...
through v1.2 released
October through November Indie Game 2010 Releases.
a year in review - quarter four
I released the 1.0 version of the game! There were a few bugs I wasn't happy with, so I subsequently released the 1.1 version!
through 1.0 - 1.1 released
Another (probably the last) pre-release build for Through which is getting alarmingly close to 1.0 (be alarmed!).
through v0.95 released
Go to the downloads section to play an early build of the game!
through v0.9 release
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