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Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art

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Through v2.1 Patch Notes (Games : Through : Forum : General Discussion : Through v2.1 Patch Notes) Locked
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Jun 23 2012 Anchor

Here's a full rundown of the changes in version 2.1

-BUG FIX: Arrows depleted on bow now causes player to attack instead of freezing the game
-FEATURE: Ghost system added
-FEATURE: Hunger system removed
-FEATURE: Altars spawning system added
-CONTENT: Added altar of healing
-CONTENT: Added altar of pain
-CONTENT: Added altar of strength
-CONTENT: Added altar of weakness
-POLISH: Long fade in on game start
-POLISH: Short fade in on floor transition
-POLISH: Added particle effect for strength effect

Edited by: porousnapkin

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