Through 2.0
Apr 29, 2012 Full Version 0 commentsA complete rewrite of the game in a new engine. Totally rebalanced, new abilities, new items, and new monsters. If you liked it before, it's more of what...
Through is an RPG with a focus on tactical combat and resource management. It is heavily inspired by other Roguelikes. However, Through carries some key differences. There is a large focus on accessibility and ease of use as well as simplicity and transparent design (for instance, your character only has a Strength and Intelligence stat). If you're looking for a deep RPG system thats easy to pick-up and play but difficult to master, give Through a shot. Open Source Art Credits: Oryx: Characters, tilesets | Atuun: Menu Music | Aaron P: Floor 1-5 music | Craig Stern: Floor 6-10 music | cheapshot: Floor 11-15 music | Ails: Icons and Items art
20 comments by porousnapkin on Apr 29th, 2012
It's been over a year, but I finally finished the new version of Through! I completely rewrote the game in the Unity engine, so now it's got a web version as well that hopefully Mac and Linux players will be able to enjoy.
A lot has changed since the last version of Through, but the core vision has stayed the same. This is a simple and approachable graphical roguelike that contains lots of a depth, rewards careful play, and gets quite difficult (especially on the highest difficulty). Some of the items have been removed. Nearly all of the items have changed. All the enemies have been rebalanced to provide a more tactical combat experience where the player will be taking on waves of enemies at once rather than individuals.
If you've never played the game, now is a great time to jump in. I have added simple in-game tutorial messages (that are easy to turn off for experienced players) to get you up and running in no time. Veteran players will find the game has substantially changed from when they last played it, but I think all the changes are for the better.
Please tell me what you think and tell me any bugs you find either in the comments or message me here, or email me at willswannack@gmail.com.
A complete rewrite of the game in a new engine. Totally rebalanced, new abilities, new items, and new monsters. If you liked it before, it's more of what...
A feature update! Added a race and class selection to character creation (previously just class selection). Did a series of balance changes to items and...
Speed update. This update changes the pathfinding system to make it much faster, hopefully fixing framerate issues for those who are experiencing them.
A balance and feature update! First up is the new Alchemy system. You can combine items to create random new items, but you need to level up intelligence...
An update to fix some bugs that persisted in version 1.2. Fixed mouse bugs in v1.2.
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Sad. It could've been great.
Damn, don't tell me it's dead.
Dead?
BTW, the graphical glitch with missing colors somehow fixed itself :/
I didn't install any drivers, nor any other GPU software.. Simply strange.
Halfway through the next patch I got into another game idea. Been distracted by that and work, but I plan to finish off at least one more substantive patch when I get the time to do it.
I'm very eager to play this but every version crashes at the startup. I'm using Windows XP 32bit on a pretty old laptop (I suppose that's the problem?).
I wish I could help you. You're not the first person who has had that problem, but I have no idea what's causing it and I don't have access to a computer it doesn't work on so I'm not quite sure how to fix it. I'm sorry.
enjoy the game a good deal! And it could really be a great little game.
i just updated last night.. i downloaded last in december? maybe it was february..
did you replace some of the weapon art to less detailed art? or am i crazy? because i want to say i liked some of the old art better for some weapons..?
I play usually as an archer but in the new update i am really running low on arrows.. to the point where i am bashing enemies with my bow for a long time before finding any melee weapon! (i liked the duplicating bug in the version i had before..hehe) plus i can't find enough stuff that I am willing to transform into arrows either.. maybe it should be transforming items to arrows should give you more like 10 arrows instead of 5..
Or maybe can you make enemies drop arrows and other stuff? how about a merchant where i can sell/buy stuff in one of the many dead ends..? Treasure would be nice too.. like money.. and such.. ?
haha..i am sure you have tons to add and that you are working on it.. just would love to see some of this in the next update which i hope comes soon
Oh, and yes, I did lower the art resolution to match the resolution of the rest of the art. It is less detailed than previously, but I think the overall aesthetic is maintained better now. A lot of the UI elements are still a higher resolution and I'm hoping to knock them down to lower-res art as well at some point.
Yeah, I'm there with you. The Archer isn't turning out as archer-y as I like. In my current build, I have him starting with 50 arrows and getting 10 arrows per conversion rather than starting with 30 and getting 5. I wanna play with it a bit more before I call it good to go, but I think it'll probably be about right.
My current plan is to roll out a patch with balance changes to all the classes and races as well as add a few more classes in about two weeks. Hopefully I can get all my work done in time, but it may end up getting delayed a week.
Oh, and by the way, could you make the inventory screen be lower in fullscreen mode?