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Latest tweets from @porousnapkin
@eddietree Good luck dude!
May 8 2013, 11:24am
Why does it seem like every game designer is into medium essentialism? T.co
May 8 2013, 11:10am
@IQpierce (in theory. I don't have enough practice to vouch for them in actuality)
May 3 2013, 12:11am
@IQpierce Writing tests well should make your code more agile, easier to change, easier to iterate on, and hopefully, easier to find the fun
May 3 2013, 12:11am
@IQpierce It works pretty well in Unity with this: T.co Pretty much all game logic can be tested sexily! Not menus, though
May 2 2013, 11:23pm
@IQpierce I tweetered like December ago! PS are you into test-driven development? Because it makes me feel like I've been programming wrong.
May 2 2013, 11:18pm
Sportsfriends is getting there but needs help! Go kickstart it, damnit! T.co
Dec 8 2012, 1:01pm
@KirbyKid Yeah. I'm astonished by how many interesting decisions they fit into their short play-times.
Dec 7 2012, 4:37pm
@KirbyKid Gotcha. Being able to try something new after deaths is something I miss in Shiren. Dulls the sting. Something to blame death on.
Dec 7 2012, 4:27pm
@KirbyKid What class / race are you using? The most recent patch was all about making the game harder for casters.
Dec 7 2012, 9:35am
What's with the game? I see you still log in from time to time, yet there is no more progress. Did the engine crash or something?
EDIT: Gah, double post.
Oh hey I didn't know people could comment here! Sorry I missed this before. Basically what happened was I got promoted at work and Through fell by the wayside, then things went dire at work and I've decided since then to port Through to the Unity engine because I was really unhappy with how nasty my personal engine got. The Unity version will hopefully be finished in about 2-3 weeks, then I'll probably do a series of gameplay patches on that and an open-source release. Then I guess we'll see.
What's with the game? I see you still log in from time to time, yet there is no more progress. Did the engine crash or something?