They Are Billions is a strategy game in a distant future about building and managing human colonies after a zombie apocalypse destroyed almost all of human kind. Now there are only a few thousand humans left alive that must struggle to survive under the threat of the infection. Billions of infected roam around the world in massive swarms seeking the last living human colonies.
In the campaign mode, you have to help the surviving humans to reconquer their country. There are dozens of missions with different goals: building colonies, tactical missions, rescue missions... You can decide the path of progress and mission - research new technologies, advances and upgrades to improve your colonies and army.
In this mode, a random world is generated with its own events, weather, geography, and infected population. You must build a successful colony that must survive for 100 days against the swarms of infected. It is a fast and ultra addictive game mode. We plan to release a challenge of the week where all players must play the same random map. The best scores will be published in a leaderboard.
This is a real-time strategy game, but don’t get too nervous. You can pause the action to take the best strategic and tactical decisions.
In Pause Mode, you can place structures to build, give orders to your army, or consult all of the game’s information.
This game is all about strategy, not player performance or the player’s skill to memorize and quickly execute dozens of key commands. Pause the game and take all the time you need!
Build dwellings and acquire food for the colonists. They will come to live and work for the colony.
Collect resources from the environment using various building structures. Upgrade buildings to make them more efficient.
Expand the energy distribution of the colony by placing Tesla Towers and build mills and power plants to feed the energy to your buildings.
Build walls, gates, towers, and structures to watch the surroundings. Don’t let the infected take over the colony!
What kind of people would want to combat the infected?
Only the maddest ones. Train and contract mercenaries to protect the colony. They demand their money and food, and you will have to listen to their awful comments, but these tormented heroes will be your best weapon to destroy the infected.
Every unit is unique and has their own skills and personality – discover them!
Yes! They are billions! The world is full of infected creatures… they roam, smell, and listen. Every one of them has their own AI. Make noise and they will come – kill some of them to access an oil deposit and hundred of them will come to investigate.
We have created our custom engine to handle hordes of thousands of the infected, up to 20,000 units in real time.
Do you think your colony is safe? Wait for the swarms of thousands of infected that are roaming the world. Sometimes your colony is in their path!
If just one of the infected breaks into a building, all the colonies and workers inside will become infected. The infected workers will then run rabid to infect more buildings. Infections must be eradicated from the beginning, otherwise, it will grow exponentially becoming impossible to contain.
Prepare to enjoy these ultra high definition graphics. Our artists have created tons of art pieces: Beautiful buildings with their own animations, thousands of frames of animation to get the smoothest movements and everything with a crazy Steampunk and Victorian style!
It has been an old dream of ours here at Numantian to have the opportunity to record the soundtrack of TAB with a philharmonic orchestra. Our composer, Nicolas Diteriks, did a tremendous job collaborating with Johannes Vogel, who conducts the Bratislava Symphony Orchestra. His orchestra has a great deal of experience recording music for videogames (Castlevania, Batman Arkham Origins, Assasin’s Creed III, Lords of the Fallen). It was an amazing experience and we’re thrilled with the final result. We hope the final results will make the playing experience of They Are Billions even more intense and engaging.
For a sneak peak of the recording session follow this link:
Build an Inn for your colony to attract workers and mercenaries from the surroundings. Inns are very big and expensive buildings, but they have certain special features that can significantly help you in developing a successful colony. You’re only able to construct one Inn per colony, and you have to research it first in the Wood Workshop.
These are the goodies!
The colonists surrounding the Inn will get increasingly happier as they visiting the first-floor tavern causing them to spend more money there that will fill the colony reserves.
Workers for the Colony
You can expect lots of travelers visiting your colony to enjoy the Inn’s hospitality. Be sure you have enough food for your guests and also keep the fireplace stoked with enough wood to keep the rooms warm and cozy.
There are a lot of lonely heroes roaming these dangerous and desolated lands. They aren’t ones to linger, but they love to stop for a rest and to enjoy a good beer. They can be hired by a fair price. Build as many colonist houses near the Inn as you can to keep a steady stream of animated colonists and to attract more and better mercenaries.
More news about the development: The Incoming Wonders
They’re taking more time than expected, but they are looking terrific! They’ll be the biggest and most awesome buildings we have created. We expect to have them finished for the next update, but for now, let’s give you the names of the Six Wonders:
- The Beholder
- The Lightning Spire
- The Transmutator
- The Victorious
- The Academy of Immortals
- The Crystal Palace
More news: 150+ new mayors on the works!
It’s true, we haven’t gone mad, more than new 150 mayors are coming!!
As some you surely remember we launched a supporting campaign (http://www.numantiangames.com/support-they-are-billions/) for They Are Billions some time before the official release. We offered special rewards for the fans who wanted to back the game. We’re happy to announce the three highest rewards: the Lucifer, Thanatos and Titan ones, included the creation of a custom mayor inspired in those backers who purchased it.
It’s a massive job! We have to contact the backers, draw a portrait and design their mayor, which requires a lot of feedback, changes, balancing, testing and translating all the slogans into eleven languages. So it is taking some time. We plan to release the mayors in stages, adding a pack of them with every new version.
We’ve already created 30, and they’re all looking awesome. They’re going to add a lot of variety to the game. For example, there’s a new one that pays you a gold coin for every zombie killed :)
New Version 0.7: Changes Log
- New Special Building: The Inn
- New Game Option: Show all alerts. It display all the alert events even when the action is happening inside the camera view are.
- All music themes scored by the Bratislava Philharmonic Orchestra.
- Buildings whose production is paused now displays an icon on the map.
- Some balancing tweaks: Foundry and Engineering Center now costs 3000 gold.
And that's all for the moment...
We expect that we’ll publish the Six Wonders in the next update, but perhaps we will release a prior update with some of the new mayors. . . stay tuned!
They Are Billions Community Challenge is live. In addition, the game can be played in Chinese (Traditional and Simplified), Korean, Japanese, Russian...
RTS game They Are Billions is now translated into the Spanish language. More language translations to come.
Real-time strategy game They Are Billions is coming soon to Steam Early Access with the addicting survival mode. Get ready to play the game everyone is...
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