The Second Demo release. Updates include an additional tutorial, Gameplay Options menu, new mouse cursors, optimization, and an improved game GUI.
Empyrean Frontier is a traditional RTS in development featuring massive space fleets, base building, and resource collection. Empyrean Frontier is built on a custom game engine, and aims to create an innovative strategy game that is still familiar to veterans of the genre.
The second version of the demo is now available for download.
What's new in this demo:
There is now a Game Options menu where you can set various control and gameplay related settings. These new options include:
- left/right click settings for building placement
- inverted scrolling option
- edge scrolling option
- scroll, zoom, and rotation speed sliders
- color replacement mode
- health bar, energy bar, rally line, and control group number display settings
There are now distinct animated cursors for Select, Move, Attack, Attack-Move, Formation-Move, Repair, and Sell.
The Easy AI will now wait longer before attacking and will attack with a smaller force.
The in-game GUI has been scaled down to take up less screen space, plus new buttons have been added in the bottom left panel for various action commands and for using control groups.
I've also updated the tutorials with some better text boxes and explanations of some things that weren't originally covered such as camera rotations, plus I've added a 3rd tutorial that covers some extra concepts including the formation tool.
There's also a lot of optimization behind the scenes, specifically the fog of war is now much more responsive and the game runs faster with large maps. There are also notable changes to some of the unit AI that makes fighters more effective and makes them look more interesting in combat.
Latest tweets from @galdorstudios
Apr 24 2015, 8:35am
Apr 3 2015, 5:11pm
There's a BFME3 April Fool's joke today, if only that were for real. :(
Apr 1 2015, 1:02pm
Jan 24 2015, 1:33am
Oct 30 2014, 1:37pm
Rewriting the mission scripting code, actually breaking out the pencil and paper to draw new class diagrams for the first time in months.
Apr 15 2014, 5:19pm
Wrote a lot of new optimizations this week, game is running up to around 25% faster when there’s a lot of ships on screen. #gamedev
Apr 11 2014, 4:40pm