• Register

Empyrean Frontier is a traditional RTS in development featuring massive space fleets, base building, and resource collection. Empyrean Frontier is built on a custom game engine, and aims to create an innovative strategy game that is still familiar to veterans of the genre.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

New Super Weapon

News 0 comments

Superweapons

In Empyrean Frontier, each faction has the ability to build a superweapon in the very late stages of the game. The Interstellar Union's superweapon takes the form of a gigantic missile capable of dealing massive area of effect damage and breaking through even the strongest fortifications.


Like the Empire's Super Laser, the Super Missile has two different attack modes to choose from. The Cluster Missile deals area of effect damage over a single large area of space, while the FTL Missile deals higher damage along a single line.

Cluster Missile:

When cluster missile mode is activated, the super missile loads 24 smaller rockets onto the front of the main missile and accelerates towards the target area. Once the missile reaches the target, the main rocket self-destructs and the cluster missiles split off and explode over a large area of space.

Cluster Missile


FTL Missile:

The second superweapon setting functions much like the empire's super laser, dealing heavy damage in a straight line. When this mode is activated, the missile accelerates to light speed, annihilating anything in it's path, even large moons.

FTL Missile


My goal in designing the new superweapon was to create a weapon that was different enough to distinguish itself from the existing superlaser while fulfilling roughly the same role in the game. The Union's cluster missile and the superlaser's wide beam mode are both intended to be used against large groups of enemy units, although they differ in how they apply their damage. The superlaser can technically achieve a larger area of effect if units are lined up and it's more difficult to dodge, however, the cluster missile's damage is concentrated over a single large area, making it more useful in actual gameplay for destroying a single clump of units. The secondary modes for each of the superweapons (FTL missile / concentrated laser beam) are essentially the same ability, just with different visual effects. Since this ability is the only way to destroy colonized moons, and given the importance of those moons in the lategame, I figured the fairest way was to give both factions the same tool.

Thanks for reading, and remember there's still a couple days left to vote for Indie of the Year so check out some of the images and videos, or the early demo, I'd love to have your support if you like the game.

Indie of the Year Awards


Faction Overview

Faction Overview

News 1 comment

Finishing up the 2nd playable faction in Empyrean Frontier.

Fleets and 4x Elements

Fleets and 4x Elements

News 0 comments

A look at updates to the Solar System game mode, which combines RTS and 4X elements.

Game Updates and Demo 2

Game Updates and Demo 2

News 0 comments

Updated demo released with improvements and additional features.

First Look at the 2nd Faction

First Look at the 2nd Faction

News 0 comments

A look at the first few models for the 2nd playable faction in the RTS game, Empyrean Frontier.

Empyrean Frontier Pre Alpha Demo 2

Empyrean Frontier Pre Alpha Demo 2

Demo 0 comments

The Second Demo release. Updates include an additional tutorial, Gameplay Options menu, new mouse cursors, optimization, and an improved game GUI.

Empyrean Frontier Pre Alpha Demo

Empyrean Frontier Pre Alpha Demo

Demo 2 comments

The first playable demo of Empyrean Frontier, with basic skirmish mode and a tutorial.

Post comment Comments  (0 - 10 of 23)
⧊⋂≬∩⧊
⧊⋂≬∩⧊

Hi

I think i'm gonna love this game
It seems wow ! and finally base building , so many titles without base building Empyrean Frontier might quench my thirst to build
I'm following this , i'll vote you max and cannot wait to play it and all i hope is that is gonna have a ton of races , at least 3 :D

Reply Good karma Bad karma+2 votes
GaldorStudios Creator
GaldorStudios

Thanks!
As for the number of races, there are unfortunately only going to be 2, it takes a lot of time to add another, especially one that's significantly different from the others. Hopefully 2 is enough for now, though I haven't entirely ruled out a 3rd for a post-launch update or expansion.

Reply Good karma+2 votes
⧊⋂≬∩⧊
⧊⋂≬∩⧊

You are welcome
2 is fine

If things are really deep detailed and they are unique one to another and there's a lot to progress in their tech trees aside from a catchy gameplay , the number matters little
I hope i'll get the time to play it

What remains memorable at Empyrean for me is what that animated screenshot shows - ships being attacked with a magnetic gun - this is something i can say i don't remember having met in other games and i played quite many.So , it seems Empyrean Frontier has an unique physix-like system.I like this and it's old school , i like old school

You're doing fine with it , Galdor

Reply Good karma Bad karma+1 vote
Vladiskov
Vladiskov

Homeworld 2 anyone?

Still pretty good uwu

Reply Good karma Bad karma+3 votes
robodude22
robodude22

No worries; I've been watching the updates since I heard about this game. Jesus christ that superweapon is epic. And I like the music I hear while it charges up and fires!

Just wondering if you have been using music from machinimasound.com?

Reply Good karma Bad karma+3 votes
Geoffrey513
Geoffrey513

how goes it?

Reply Good karma Bad karma+3 votes
robodudealt
robodudealt

Hey, just checked out today's update. But I have been wondering if you have been considering adding fitting music to the Empryean Frontier game. I know a site that has some pretty decent music as well:

Machinimasound.com

Royalty free for use. Just a suggestion

Reply Good karma Bad karma+3 votes
GaldorStudios Creator
GaldorStudios

Yeah, music is something I’m still not entirely decided on. There’s a chance I might get some original compositions, but if that doesn’t work out I’ll use some kind of royalty free music. Thanks for the link, I hadn’t heard of that site before.

Reply Good karma+3 votes
robodudealt
robodudealt

Loving the new systems (Formations, fighters moving in place etc)

you should try making the bigger units move around a bit, just much slower though.


:D

Reply Good karma Bad karma+3 votes
GaldorStudios Creator
GaldorStudios

Thanks for the kind words!

That’s a good point, and I really appreciate the input. After reading this I actually made a few quick changes so that all the larger ships will now individually change direction when moving and face whatever their current target is, rather than the whole group always having the same direction. As a result, that seems to make the larger ships look a little more natural in their movements and at least they move a little when they’re in combat. As for always moving like the fighters, I’ve considered having the frigates move around in some way, but they tend to look more awkward when they’re circling like the fighters or even just moving back and forth. The size makes it difficult to make them move too much without clipping into each other, and I don’t really want to increase the spacing between the ships in the same group by too much. I'm leaning towards keeping things roughly the way they are now, but I’ll keep trying a few different things to see if I can make them move around above/beneath each other in some interesting way. I want to at least change the way they line up in their groups since the front 3 always look like they would be blocking line of sight for the back 3, and the game does technically support full 3d movement.

Reply Good karma+3 votes
robodudealt
robodudealt

One thing that will really help you in development is to draw inspiration from other RTS games. Getting that mixture from many types of ship and structure designs can really flood you with some ideas.

Just be sure not to count star wars and star trek because... its just way too obvious xD

Hey, even the functions in other games may give you gameplay ideas!

- Different types of ships maybe? (tier system or ships with specific roles)
*something like broadside cruisers, electronic warfare, or just those ships with gigantic cannons that run straight through smaller ships xD

Reply Good karma Bad karma+3 votes
GaldorStudios Creator
GaldorStudios

Yeah, that’s definitely something I’ve been doing. Check out some of the older updates and videos, the first update especially shows a good number of the ships and their combat roles. (a few things have changed since then, but not too much) The next update I’m working on is going to be mainly about weapons, so I’ll be writing about the ships as well in a bit more detail than before.

Reply Good karma+3 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Empyrean Frontier
Platforms
Windows
Developer
Galdor Studios
Engine
Custom
Contact
Send Message
Release date
Game watch
Start tracking
Share
Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @galdorstudios

Dec 12 2015

Superweapon being fired in Empyrean Frontier. #screenshotsaturday #indiedev T.co

Nov 30 2015

RT @IndieDB: 2015 Indie Games Year in Review T.co #indiegames #indiedev T.co

Nov 20 2015

Been doing lots of bug fixing and optimization this week, hopefully more exciting stuff next week.

Nov 16 2015

new development update over at T.co

Nov 14 2015

More new cruisers in action from Empyrean Frontier. #screenshotsaturday #gamedev T.co

Oct 10 2015

Wrote a new system for handling buffs/debuffs e.g. temporary speed boosts. Should make it easier to add interesting upgrades and effects.

Oct 9 2015

More new ships added to the fleet in Empyrean Frontier. #screenshotsaturday #indiedev T.co

Sep 12 2015

Working on the 2nd faction's ships for Empyrean Frontier. #screenshotsaturday #gamedev T.co

Aug 15 2015

indie game with RTS and 4X elements T.co #screenshotsaturday #gamedev #indiedev T.co

Apr 24 2015

RT @IndieDB: Empyrean Frontier Demo 2 T.co @galdorstudios #indiedev #indiegamedev #indiegames T.co

Embed Buttons
Link to Empyrean Frontier by selecting a button and using the embed code provided more...
Empyrean Frontier
Statistics
Last Update
Watchers
248 members
Downloads
2
Articles
22