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Empyrean Frontier is a traditional RTS in development featuring massive space fleets, base building, and resource collection. Empyrean Frontier is built on a custom game engine, and aims to create an innovative strategy game that is still familiar to veterans of the genre.

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0 comments by GaldorStudios on Apr 16th, 2015

The second version of the demo is now available for download.

Empyrean Frontier Pre Alpha Demo 2

What's new in this demo:

There is now a Game Options menu where you can set various control and gameplay related settings. These new options include:
- left/right click settings for building placement
- inverted scrolling option
- edge scrolling option
- scroll, zoom, and rotation speed sliders
- color replacement mode
- health bar, energy bar, rally line, and control group number display settings

Gameplay Options Menu

There are now distinct animated cursors for Select, Move, Attack, Attack-Move, Formation-Move, Repair, and Sell.

The Easy AI will now wait longer before attacking and will attack with a smaller force.

The in-game GUI has been scaled down to take up less screen space, plus new buttons have been added in the bottom left panel for various action commands and for using control groups.

Updated Game Interface

I've also updated the tutorials with some better text boxes and explanations of some things that weren't originally covered such as camera rotations, plus I've added a 3rd tutorial that covers some extra concepts including the formation tool.

Tutorials

There's also a lot of optimization behind the scenes, specifically the fog of war is now much more responsive and the game runs faster with large maps. There are also notable changes to some of the unit AI that makes fighters more effective and makes them look more interesting in combat.

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Empyrean Frontier Pre Alpha Demo 2

Empyrean Frontier Pre Alpha Demo 2

Apr 16, 2015 Demo 0 comments

The Second Demo release. Updates include an additional tutorial, Gameplay Options menu, new mouse cursors, optimization, and an improved game GUI.

Empyrean Frontier Pre Alpha Demo

Empyrean Frontier Pre Alpha Demo

Oct 22, 2014 Demo 2 comments

The first playable demo of Empyrean Frontier, with basic skirmish mode and a tutorial.

Post comment Comments  (0 - 10 of 20)
Vladiskov
Vladiskov Jan 25 2015, 9:26am says:

Homeworld 2 anyone?

Still pretty good uwu

+2 votes     reply to comment
robodude22
robodude22 Apr 5 2014, 11:40pm says:

No worries; I've been watching the updates since I heard about this game. Jesus christ that superweapon is epic. And I like the music I hear while it charges up and fires!

Just wondering if you have been using music from machinimasound.com?

+2 votes     reply to comment
Geoffrey513
Geoffrey513 Jan 12 2014, 4:05pm says:

how goes it?

+2 votes     reply to comment
robodudealt
robodudealt Nov 22 2013, 12:18pm says:

Hey, just checked out today's update. But I have been wondering if you have been considering adding fitting music to the Empryean Frontier game. I know a site that has some pretty decent music as well:

Machinimasound.com

Royalty free for use. Just a suggestion

+2 votes     reply to comment
GaldorStudios Creator
GaldorStudios Nov 23 2013, 12:28pm replied:

Yeah, music is something I’m still not entirely decided on. There’s a chance I might get some original compositions, but if that doesn’t work out I’ll use some kind of royalty free music. Thanks for the link, I hadn’t heard of that site before.

+2 votes   reply to comment
robodudealt
robodudealt Oct 19 2013, 5:17pm says:

Loving the new systems (Formations, fighters moving in place etc)

you should try making the bigger units move around a bit, just much slower though.


:D

+2 votes     reply to comment
GaldorStudios Creator
GaldorStudios Oct 19 2013, 7:33pm replied:

Thanks for the kind words!

That’s a good point, and I really appreciate the input. After reading this I actually made a few quick changes so that all the larger ships will now individually change direction when moving and face whatever their current target is, rather than the whole group always having the same direction. As a result, that seems to make the larger ships look a little more natural in their movements and at least they move a little when they’re in combat. As for always moving like the fighters, I’ve considered having the frigates move around in some way, but they tend to look more awkward when they’re circling like the fighters or even just moving back and forth. The size makes it difficult to make them move too much without clipping into each other, and I don’t really want to increase the spacing between the ships in the same group by too much. I'm leaning towards keeping things roughly the way they are now, but I’ll keep trying a few different things to see if I can make them move around above/beneath each other in some interesting way. I want to at least change the way they line up in their groups since the front 3 always look like they would be blocking line of sight for the back 3, and the game does technically support full 3d movement.

+2 votes   reply to comment
robodudealt
robodudealt Oct 22 2013, 9:12pm replied:

One thing that will really help you in development is to draw inspiration from other RTS games. Getting that mixture from many types of ship and structure designs can really flood you with some ideas.

Just be sure not to count star wars and star trek because... its just way too obvious xD

Hey, even the functions in other games may give you gameplay ideas!

- Different types of ships maybe? (tier system or ships with specific roles)
*something like broadside cruisers, electronic warfare, or just those ships with gigantic cannons that run straight through smaller ships xD

+2 votes     reply to comment
GaldorStudios Creator
GaldorStudios Oct 22 2013, 11:13pm replied:

Yeah, that’s definitely something I’ve been doing. Check out some of the older updates and videos, the first update especially shows a good number of the ships and their combat roles. (a few things have changed since then, but not too much) The next update I’m working on is going to be mainly about weapons, so I’ll be writing about the ships as well in a bit more detail than before.

+2 votes   reply to comment
robodudealt
robodudealt Oct 19 2013, 5:13pm says:

Dude. I wish I could throw my money into your account, but I am too young D:

+2 votes     reply to comment
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Empyrean Frontier
Platform
Windows
Developer
Galdor Studios
Engine
Custom Built
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Official Page
Galdorstudios.com
Release Date
TBD
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Genre
Real Time Strategy
Theme
Sci-Fi
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Single Player
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RT @IndieDB: Empyrean Frontier Demo 2 T.co @galdorstudios #indiedev #indiegamedev #indiegames T.co

Apr 24 2015, 8:35am

A new demo for Empyrean Frontier is available at: T.co #gamedev #indiedev T.co

Apr 16 2015, 7:10am

RT @ShallowSpace1: Back Shallow Space on Indiegogo now! #indiedev #indiegame T.co T.co

Apr 3 2015, 5:11pm

There's a BFME3 April Fool's joke today, if only that were for real. :(

Apr 1 2015, 1:02pm

Back with a new screenshot introducing a new faction in the game #screenshotsaturday T.co

Jan 24 2015, 1:33am

RT @IndieDB: Empyrean Frontier Demo T.co An RTS featuring massive space battles. @GaldorStudios #indiedev T.co

Oct 30 2014, 1:37pm

Pre-Alpha Demo for Empyrean Frontier is now available at T.co #gamedev

Oct 22 2014, 8:01pm

Some visual updates to cruisers in Empyrean Frontier. #screenshotsaturday T.co

May 16 2014, 11:04pm

Rewriting the mission scripting code, actually breaking out the pencil and paper to draw new class diagrams for the first time in months.

Apr 15 2014, 5:19pm

Wrote a lot of new optimizations this week, game is running up to around 25% faster when there’s a lot of ships on screen. #gamedev

Apr 11 2014, 4:40pm

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