Empyrean Frontier is a traditional RTS in development featuring massive space fleets, base building, and resource collection. Empyrean Frontier is built on a custom game engine, and aims to create an innovative strategy game that is still familiar to veterans of the genre.

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New Missions and Unit XP

News

My main focus since the last article here has been adding new missions to the campaign. Each time the player moves to a new node in the campaign map, you will encounter a random event, which might lead to a tactical fleet battle or a more heavily scripted objectives-based mission. In the video below, you can see a few of the different events that you can encounter in the latest build of the game.

In addition to the changes to the campaign, there is also now a unit veterancy system, similar to the systems found in Command and Conquer and other RTS games. Whenever units deal the killing blow to an enemy, they gain experience, and as they level up, they become significantly more powerful.

Unit Veterancy

The veterancy system ties in nicely with the campaign because it allows the player to level up their ships from mission to mission, adding an additional form of progression and further encouraging the player to preserve their existing units.

As before, the game is still in alpha on Itch.io As for the full steam release, I've opted to stay on smaller sites for now until I can finish the campaign. I'll also be showing the game at MAGFest in January, so expect more news about the final release before then.

Roguelike Campaign

Roguelike Campaign

News

Update adding the campaign in Empyrean Frontier, an RTS campaign inspired by FTL.

Greenlight and Alpha

Greenlight and Alpha

News

Empyrean Frontier has finally made its way onto Steam Greenlight. The game has come a long way since the previous pre-alpha demos and I'm glad to announce...

New Super Weapon

New Super Weapon

News

This update introduces the Interstellar Union's superweapon: a gigantic missile with 2 different attack modes.

Faction Overview

Faction Overview

News 1 comment

Finishing up the 2nd playable faction in Empyrean Frontier.

Comments  (0 - 10 of 25)
Guest
Guest

when it will be full play?

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GaldorStudios Creator
GaldorStudios

Sorry, didn't see this before. Well, I just got the first official paid alpha out, the game's still in development though. I hope to have a more complete build on steam in the fall, and if all goes well I plan to have the full game completed by early 2017.

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ΛПYПΛ
ΛПYПΛ

Hi

I think i'm gonna love this game
It seems wow ! and finally base building , so many titles without base building Empyrean Frontier might quench my thirst to build
I'm following this , i'll vote you max and cannot wait to play it and all i hope is that is gonna have a ton of races , at least 3 :D

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GaldorStudios Creator
GaldorStudios

Thanks!
As for the number of races, there are unfortunately only going to be 2, it takes a lot of time to add another, especially one that's significantly different from the others. Hopefully 2 is enough for now, though I haven't entirely ruled out a 3rd for a post-launch update or expansion.

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ΛПYПΛ
ΛПYПΛ

You are welcome
2 is fine

If things are really deep detailed and they are unique one to another and there's a lot to progress in their tech trees aside from a catchy gameplay , the number matters little
I hope i'll get the time to play it

What remains memorable at Empyrean for me is what that animated screenshot shows - ships being attacked with a magnetic gun - this is something i can say i don't remember having met in other games and i played quite many.So , it seems Empyrean Frontier has an unique physix-like system.I like this and it's old school , i like old school

You're doing fine with it , Galdor

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Vladiskov
Vladiskov

Homeworld 2 anyone?

Still pretty good uwu

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robodude22
robodude22

No worries; I've been watching the updates since I heard about this game. Jesus christ that superweapon is epic. And I like the music I hear while it charges up and fires!

Just wondering if you have been using music from machinimasound.com?

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Geoffrey513
Geoffrey513

how goes it?

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robodudealt
robodudealt

Hey, just checked out today's update. But I have been wondering if you have been considering adding fitting music to the Empryean Frontier game. I know a site that has some pretty decent music as well:

Machinimasound.com

Royalty free for use. Just a suggestion

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GaldorStudios Creator
GaldorStudios

Yeah, music is something I’m still not entirely decided on. There’s a chance I might get some original compositions, but if that doesn’t work out I’ll use some kind of royalty free music. Thanks for the link, I hadn’t heard of that site before.

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Empyrean Frontier
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Galdor Studios
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Latest tweets from @galdorstudios

RT @spacegamejunkie: Hey friends, Empyrean Frontier is now available for purchase on Steam, and it's really great! Check it out! T.co

May 24 2017

Empyrean Frontier, now on Steam early access Store.steampowered.com #gamedev #indiegame #realtimestrategy #SteamT.co

May 24 2017

RT @badgerheadgames: A good space combat sim has got to have power management - here it is in my #VR ui #screenshotsaturday #gamedevT.co

May 20 2017

RT @Indie_Kickstart: Help promising cartoony #tactical #rpg #indiegame @FortTriumph by #indiedev #gamedev @AdamZeira now on #kickstarterT.co

May 20 2017

More boss fight mechanics in RTS game Empyrean Frontier #screenshotsaturday #gamedev #realtimestrategy #indiegame T.co

May 20 2017

Enemy boss spawning fighters in indie RTS Empyrean Frontier #screenshotsaturday #gamedev #indiegame #indiedev T.co

May 13 2017

RT @spacegamejunkie: Friends, this week's podcast MP3, looking at the amazing Empyrean Frontier, is now live. Thanks for listening! T.co

May 11 2017

Trying out the 2nd unlockable pirate flagship in Empyrean Frontier with a few new combat abilities.… T.co

Apr 29 2017

Working on a new flagship variation with some special weapon abilities in Empyrean Frontier. #screenshotsaturdayT.co

Apr 22 2017

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