A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.

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4 comments by Forboding_Angel on Feb 8th, 2012


This is a conglomeration of the items I have posted on Google+ ( Gplus.to ) concerning the singleplayer missions/campaign. This newspost is for all of you who do not watch the Google+ Stream.

Evolution RTS  -  Jan 28, 2012  -  Public

Been working on singleplayer missions all night using the +Zero-KMission Builder made by Quantum. It's pretty damn impressive.

I have the first mission all ready to go. Working on the second. It's pretty involved. On the surface it seems REALLY hard, but in actuality, it's a "work smarter, not harder" type of thing. Also involves a unit that most if not all of you have ever seen (kaiser will jump for joy when he sees it).

I've been doing a bunch of fixing game stuff too, as well as adding mission specific units.

Hit me with your mission ideas!

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I have started preliminary work on the singleplayer mission launcher. Check out the design and tell me what you do/don't like. If you happen to be familiar with visual basic express 2008, specifics are appreciated. If not, no worries, just point out what sucks and what doesn't :-).
 

Edit: This design is defunct, as Koshi is retooling SASI to handle it (linux users rejoice).

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Evolution RTS  -  Feb 6, 2012  -  Public
Just a quick update. It's been a few days and you guys might be wondering wtf I've been doing. Well, long story short, I've been fighting with the +Zero-K Mission builder. It's really great, but in some ways it has some quirks.

One of those quirks is that it wouldn't load the Evo maps properly. So, I started a great crusade to move all Evo maps over to a newer format. It's extremely time consuming but it's definitely a good thing to be doing. I also abstracted the map feature assets so that feasibly Evo maps could work with +Zero-K for example.

Slight problem The mission builder refuses to load them properly (still). My best guess is that it doesn't understand how to read lua information files (newer map format). I'm waiting on Quantum (the creator) to get back with me about it.

Work on SASI as a mission launcher is progressing and I've made some progress on working out a story arc that doesn't suck for the campaign. I'm also overhauling the Desura install.

When the next update comes, it'll be a pretty important one.

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Evolution RTS  -  3:00 AM  -  Public
Finished the first campaign mission tonight. And by finished, I mean all the scripting is done. I had to do some trickery to make the mission builder work with the map that increases the amount of crap I have to do to make the end mission work, but meh, no biggie.

First mission is set on New Iammas, and the people/military of New Iammas are on their last leg. In a daring attempt to beat back then enemy, you must take out their governing powerplant with nothing more than a few scouts, a light and heavy skirmisher, and 2 assaults. All this while the outpost (controlled by another allied overseer - you don't have any control over the outpost units) is being raided and pummeled.

Good times :-) I want to give away details, but I don't want to spoil the surprise lol.

I haven't written the story for it yet, nor the mission briefings/ingame dialog/briefing, but I have a pretty solid idea to work from. I don't know how many missions to aim for. Some of them may potentially be pretty short. Others may be either quite lengthy or quite short depending on the path you take to the end goal. I wish I could do achievements and rewards and stuff #keepdreaming

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Comments  (0 - 10 of 123)
JESUSRULES!
JESUSRULES! Feb 5 2012, 12:43pm says:

Yeah, the game is fun... except the maps are all screwy on mine. All of the images for them won't
appear or only show half and I get an error message saying that the maps png image wasn't found.
Can someone help me? Is this a problem with the game or do I need to reinstall for some reason?

+1 vote     reply to comment
Forboding_Angel
Forboding_Angel Feb 7 2012, 1:51am replied:

That is very strange. What I need to diagnose is a screenshot (press f12 in game) and infolog.txt

It's possible that the install is bugged, but I'm gonna hazard a guess that your video card is an ATI, and ATI openGL drivers are lolterribad.

Anyway, you can find the screenshot in <whereveryouinstalleddesuraprobablyprogramfiles> \ commom \ evolution-rts \ screenshots
and infolog.txt will be in <whereveryouinstalleddesuraprobablyprogramfiles> \ commom \ evolution-rts \

I need to figure out some way to automate the process of infolog gathering. Use Pastebin.com to copy pasta the infolog. You should make this post in the help and bugs forum. This comments section is the wrong place for this.

+1 vote     reply to comment
Forboding_Angel
Forboding_Angel Feb 1 2012, 6:19pm says:

For those of you wanting the "Inside track" on latest developments, check out Evolution RTS on Google+ at:
Gplus.to

I post development info / news there regularly, twitter style.

+1 vote     reply to comment
TripleA_Developers
TripleA_Developers Dec 15 2011, 3:33pm says:

I watched the video and thought this game looked most similar to Supreme Commander, at least on first sight.
What RTS, or group of RTSs, would you say Evolution RTS is most closely like, related to, or inspired from?
I want to DL this and try it out, by my Dfesura account won't connect for some reason....

ps: how did you make those tutorials? I really need to make some for my game.....

+3 votes     reply to comment
Forboding_Angel
Forboding_Angel Dec 16 2011, 5:02pm replied:

Bad for you, you just hit a pet peeve.

Evolution RTS has nothing to do with Supcom. The gameplay is entirely different, the engine is entirely different, in fact, the only commonality that the 2 games share is the fact that they are both RTS games. Evolution RTS is very "Twitch". In a typical multiplayer game, players are throwing armies of units at one another within 2 minutes.

Inspirations for Evolution RTS are mainly Expand & Exterminate, Total Annihilation, and a Sprinkling of StarCrap 2, but it is entirely different from all 3 of them.

What tutorials? You mean the flash ones? I used Wink: Debugmode.com

+2 votes     reply to comment
TripleA_Developers
TripleA_Developers Dec 20 2011, 2:00pm replied:

Downloaded and got it running. However, when starting a game, the textures for the ground do not appear to load. Instead, the ground is black, and you can see the white mesh outline of the polygons of the ground. There are trees, and the unit you start the game with, but nothing else.
I tried messing with the graphic settings, turning everything off that was extra, but that didn't help.
I am running Windows 7, on a brand new Toshiba Portege laptop computer, and am capable of playing other games.
Any help?

+2 votes     reply to comment
Forboding_Angel
Forboding_Angel Dec 21 2011, 3:00am replied:

You have intel graphics (which I don't actually support, because they are awful video cards (and integrated video cards barely deserve the title...)

Anyway, try, once you get in game, press enter, and type:
/advmapshading 0
and press enter again. That will make things look awful, but it may work for you. I'm sorry, but intel graphics cards are quite horrible and lack decent OpenGL support.

+2 votes     reply to comment
TripleA_Developers
TripleA_Developers Dec 22 2011, 4:58pm replied:

I'll give that a shot, and let you know how it goes.
As a coder I understand fully if you don't want to support certain configurations (though you should mention somewhere that you only support computers with actual graphics cards newer than xx date, and a short list of supported cards). Perhaps there is some check that desura can do to prevent people with integrated graphics from downloading/installing.
I'm running a 2011 Intel i5-2435M, which supports Intel HD graphics 3000, including Shader model 4.1, DirectX 10.1, and OpenGL 3.1. I would have thought that would be advanced enough for your needs, since it is technically better than the current crop of game consols.

+1 vote     reply to comment
Forboding_Angel
Forboding_Angel Dec 23 2011, 5:55pm replied:

Directx != OpenGL

Drivers mus have proper OpenGL support, and intel drivers do not. ATI drives also have awful OpenGL support. Clean commands are sent to the drivers, it is the driver manufacturer's responsibility to utilize those commands correctly.

Your built in card may have all the power in the world, but without proper drivers, that power is useless.

I never said integrated graphics wouldn't work. I just said that I'm not going to spend hours troubleshooting them, because it is always an issue with the drivers not having proper OpenGL support.

Buy Nvidia, and you won't ever have this problem with any game because Nvidia writes amazing and PROPER drivers. If your drivers are crapping out on you, you shouldn't be blaming the game devs that are using them correctly, you should be yelling at whoever is writing the drivers to stop being so lazy.

+1 vote     reply to comment
shadowsneaker191
shadowsneaker191 Dec 4 2011, 6:19am replied: Online

Thanks, will post in the forums if anything else goes wrong, now just waiting for the download to finish :) Can't wait, looks like so much fun!

+1 vote     reply to comment
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Evolution RTS
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Released May 22, 2011
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