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A story-driven JRPG experienced in a beautiful 3D world with lovable characters, deep story, and complex world. Join Mithos on his journey through the sky islands of Medonia as you uncover the mysteries of Medonia's past and the origins of alchemy.

Post news Report RSS Soul Saga - Dev Diary 57

Continued to work with artists and composers today for Soul Saga art assets, and started the base implementation of a town.

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Soul Saga Imp Knock Knock

Summary


As planned, I continued to work with composers regarding Soul Saga's theme song. I also received some great illustrations for use in the Kickstarter campaign that help give a good overview of Soul Saga's world. I was also working with an artist to do some more monster concept art.

During my downtime between emails with artists I started to implement the town. I migrated the prototype merchant into the town and it's working out nicely. I am getting pretty proud of myself for modulating Soul Saga's code well enough to easily plug features in and out of different places. This is the whole concept of how the game will work, so it's good news that the code is proving easy to manage in a modular way.

Next

More than likely I will continue to be swamped with project management work tomorrow. I will start to implement a basic questing system during any downtime.

Day 57
( 2013/03/26 Tu )
9 hrs. Today( 550 Total)

  • Game Design

    • Wrote segments related to the world of Soul Saga.
  • Level Design
    • Started implementing a test town.

      • Adding merchant and exit point to premade town layout.
  • Project Management
    • Received final version of illustrations from art studio and paid for them.
    • Exchanged emails with potential composers.
    • Exchanged emails with an artist regarding concept art.
    • Hunted for more possible composers.
    • Troubleshot an adware problem that was probably caused while hunting for composers.
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