Sands of Space is old school RPG with turn based combat. The plot of the game takes a place in alternative future of the 1980s. Active space exploration in progress. Many planets are inhabited, and some have already been abandoned. The main character, the space nighthawk gets suspiciously shady offer. During the mission spaceship crashed and the whole crew has died. He is the only one who survived and left alone without any back up on the planet called TRAPPIST-1 h which has been in quarantine for dozens of years. The previously prosperous cyber-metropolis of one of the planetary systems - decays after a biological plague. And it’s not the most pleasant place that turns into the hell, when he realizes that it's impossible to run away from this trap. Some people say that everyone has a small chance to leave TRAPPIST-1 h, and the black archaeologist is trying to do his best to find the ship and get off this planet.
Hi! Yet another progress of old school RPG with turn based combat.
Long story short I have added a outliner for objects that player can interact with, new monster Derelict and Psy Derelict with invisible feature, new HUD, ammo reloading, new UI for dialogs and notifications for quests.
And here the timeline
The outliner works like in Underrail. You can press Tab and it will highlight the objects near the player to reduce pixel hunting. Also the color of outliner is depending on what object it is. For example
As you can see the new enemy Derelict is in a game, two version of him actually. Psy Derelict and Derelict. The Psy Derelict is invisible and he is the leader of group. Thats mean other Derelicts near the Psy Derelict attack with more damage. And if Psy Derelict is dead they become weaker.
It's been about two weeks from my last post and I want to share the process of development!
Just a little bit info about the world, the planet and game story.
Just want to share with you how combat mechanics will work.
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