The greatest “giant rocks rolling through historical/artistic ages” tower defense game is back with Rock of Ages II: Bigger and Boulder. Just like the title says, Bigger and Boulder cranks up the surrealism and gameplay with to be, well… BIGGER AND BOULDER. With an emphasis on the chaotic new 2-vs-2 multiplayer, new time periods, and improved graphics, physics, and destructibility powered by Unreal Engine 4, players will need to be ready for some intense rocking and rolling.
I always wanted to make a puppet of a Rock of Ages character, and behold! Here I am sharing the character sheet I used so you can print and make your own too.
Click for the hi-res image (4634x5958, 5.3 MB)
Enjoy dancing Henry below...
1) I printed him on 30 X 40 photo paper, which I found rigid enough to work pretty well. The character sheet is in very good resolution, so you could make a much larger puppet if you wanted to.
2) Then came the most time-consuming step; cutting all the pieces. I included two versions of the head (one with movable eyes and jaw, and one full head) because I knew it might be difficult to cut those tiny eye sockets precisely, so I wanted a backup head in case I messed up.
3) I wasn't sure if I wanted an articulated paper puppet or if I wanted a poseable fridge magnet character, so I ended up making a combination of the two. For the arms and head I glued flat fridge magnets behind the back pieces, and glued little strips of metal to the front pieces. His head falls off occasionally if I am not careful, but since Henry was pretty fond of beheading I think it is appropriate.
4) For the rest of the joints I could have used brads (you know, those tacks/fasteners with two flexible legs?) which would have made an easier to pose and more resistant puppet...
5) ...But I wanted the joints to be invisible, so I made the holes with a needle and connected the pieces with string that is taped to the back of the front pieces and goes through the hole of the back pieces.
Next day I have an urge to do a crafts project I might make a little stop-motion movie... or sculpting stone to make an actual Rock of Ages!... or maybe I should go back to working on the game :)