The greatest “giant rocks rolling through historical/artistic ages” tower defense game is back with Rock of Ages II: Bigger and Boulder. Just like the title says, Bigger and Boulder cranks up the surrealism and gameplay with to be, well… BIGGER AND BOULDER. With an emphasis on the chaotic new 2-vs-2 multiplayer, new time periods, and improved graphics, physics, and destructibility powered by Unreal Engine 4, players will need to be ready for some intense rocking and rolling.

Post article RSS Articles
Rock of Ages 2 is out NOW!

Rock of Ages 2 is out NOW!

News

Rock of Ages 2 is out NOW! Get that boulder rolling!

Rock of Ages 2 releases August 28! (New Trailer!)

Rock of Ages 2 releases August 28! (New Trailer!)

News

Rock of Ages 2 rolls out at the end of August! Check out our new "Rockin' Trailer".

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Rock of Ages 2: Bigger & Boulder [Dev Blog #15] - Gunpowder Boulder review

Feature

Awesome destructible dynamics with our Gunpowder Boulder in this blog post.

Rock of Ages 2: Bigger & Boulder [Dev Blog #14] - Impressionist Art in RoA2, using Unreal Engine 4

Rock of Ages 2: Bigger & Boulder [Dev Blog #14] - Impressionist Art in RoA2, using Unreal Engine 4

Feature 1 comment

Impressionist real-time rendering with Unreal Engine 4.

Rock of Ages 2: Bigger & Boulder [Dev Blog #13] - Unit review: Da Vinci tank

Rock of Ages 2: Bigger & Boulder [Dev Blog #13] - Unit review: Da Vinci tank

Feature

360° firepower! Da Vinci's impressive fighting vehicle in our latest blog post.

Rock of Ages 2: Bigger & Boulder [Dev Blog #12] - Level comparison: Bologna vs L'Aquila

Rock of Ages 2: Bigger & Boulder [Dev Blog #12] - Level comparison: Bologna vs L'Aquila

Feature

Looking for more insight on Rock of Ages 2 maps? Check out our new Renaissance ramp-tastic level.

Rock of Ages 2: Main Theme - Piano

Rock of Ages 2: Main Theme - Piano

Feature

Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel.

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia

Rock of Ages 2: Bigger & Boulder [Dev Blog #11] - Level comparison: Scotland vs Wallachia

Feature

This time we'll be looking at how we've redesigned one of the most characteristic levels from the first game and re-imagined it for the sequel.

Players Choice Best Upcoming Indie 2016

Players Choice Best Upcoming Indie 2016

Feature 13 comments

Welcome all to the Best Upcoming Indies of 2016 as picked by you!

Rock of Ages 2: Bigger & Boulder [Dev Blog #10] - Unit review: The Battleship

Rock of Ages 2: Bigger & Boulder [Dev Blog #10] - Unit review: The Battleship

Feature 1 comment

The Battleship is back in Rock of Ages 2! Check out the changes in this latest blog post.

Rock of Ages 2: Bigger & Boulder [Dev Blog #9] - Navigation Cues

Rock of Ages 2: Bigger & Boulder [Dev Blog #9] - Navigation Cues

Feature

No GPS required in Rock of Ages 2: Bigger & Boulder. Path to enemy castle is easy! More directions here.

Rock of Ages 2: Bigger & Boulder [Dev Blog #8] - The Balloon Boulders!

Rock of Ages 2: Bigger & Boulder [Dev Blog #8] - The Balloon Boulders!

Feature

In this entry we will be talking about the Balloon Boulders.

Rock Of Ages 2: Bigger & Boulder [Dev Blog #7] - The unit roster

Rock Of Ages 2: Bigger & Boulder [Dev Blog #7] - The unit roster

Feature

In this blog post we talk about new strategic choices players need to make when assembling their army.

Rock Of Ages 2: Bigger & Boulder [Dev Blog #6] - Rockin designs: The Medusa Boulder

Rock Of Ages 2: Bigger & Boulder [Dev Blog #6] - Rockin designs: The Medusa Boulder

Feature 1 comment

Today we are sharing the design process for Medusa's Boulder.

Rock Of Ages 2: Bigger & Boulder [Dev Blog #5] - Navigating Levels: The Boulder AI Design

Rock Of Ages 2: Bigger & Boulder [Dev Blog #5] - Navigating Levels: The Boulder AI Design

Feature

In this entry Carlos Bordeu talks about a new boulder AI navigation system in RoA 2.

Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows

Rock of Ages 2: Bigger & Boulder [Dev Blog #4 + Poll] - Unit review: Cows

Feature 10 comments

In this second developer post where we look at the changes made to defensive units we'll be evaluating the cow to see how it has transitioned to the new...

Rock of Ages 2 [Dev Blog???] - Henry crafts!

Rock of Ages 2 [Dev Blog???] - Henry crafts!

Feature 2 comments

Do you love handicrafts? Great! Because in this entry Edmundo Bordeu explains the process of creating your very own Henry VIII puppet!

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2

Rock of Ages 2 [Dev Blog #3] - First look at the Greek art style in ROA 2

Feature 4 comments

In this entry we'll be talking about how we strive to achieve a more authentic look and feel for the levels that are set in the Greek art period.

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult

Rock of Ages 2 [Dev Blog #2] - Unit review: The Catapult

Feature 3 comments

Continuing our development posts, on this occasion we'll be looking at the catapult and inspect what tweaks and changes have been applied to the basic...

Rock of Ages II: Bigger and Boulder official announcement (June 2, 2016)

Rock of Ages II: Bigger and Boulder official announcement (June 2, 2016)

News 6 comments

Roll Throughout Art History in Rock of Ages II: Bigger and Boulder. ACE Team, ATLUS (the game publisher), and Atlas (the Greek god) present the sequel...

Rock of Ages 2 [Dev Blog #1] - Personalizing your army

Rock of Ages 2 [Dev Blog #1] - Personalizing your army

Feature

In this first entry we'd like to talk about the ability to personalize your team through colors and banner icons.