Terran is not another space life simulator – you will not spend hours flying in empty, silent space. Your ship’s event system ensures a multitude of activities are at your fingertips, warping you to your destination instantly. The events may be mission orders and opportunities, or from a host of civil, military and environmental pursuits that grant you the chance to shape the galaxy or be shaped by it. The rewards for success and the consequences for failure are determined by how you choose to engage with these unfolding events and have no predetermined end or climax.
Design your own ships
Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.
Command & Control
Receive and issue tactical orders in real time combat. Relationships, culture and individual persona affects how your forces will respond to your orders; objectives can be issued but loyalty determines how or even if they will be followed.
Capital Ship Combat
Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.
Become the leader of a world, system, sector, region or the whole galaxy. You can join and rise in the ranks or form your own faction, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.
The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero flying aimlessly in empty space and how you choose to engage in them if at all will guide the continuous evolution of your story.
Like a true Thespian Terran is always in character and never admits it’s a game. You are a Terran pilot, a being merged with machine, feared and respected across the known galaxy. The game will present as if it’s your ship OS and the galaxy will respond to your skill and style presenting a constantly evolving and changing experience.
Native VR Support
Built in and ready to go support for popular VR headsets and of course for traditional screen play.
Heathen Engineering's Terran is still under development; features may be changed, added, removed during development and in later expansions. Check back frequently for news and updates.
The 21st of April 2016 marks 1 month since the launch of Terran’s Early Access on Steam. Heathen Engineering’s Terran is a single player space game set in a distant future where human kind has evolved and become “one with the machine”.
As your journey begins, you are a young pilot taking its first steps into the galaxy as a fully realised Terran; a powerful but young species who has mastered advanced technologies through a long brutal history of perpetual war. With a robust set of features, Heathen Engineering’s Terran is a big ambitious project focused on player choice. Terran is a complex game that doesn't quite fit in the usual boxes of sci-fi gaming. The way you play the game is entirely up to you!
We are currently in the beginning phases of our early access, where the attention is focused on the user interface and basics of ship flight and combat – an integral part of a Terran’s journey. As the game unfolds, you will be able to join or form your own government, start up or work for a corporation – or even a crime syndicate if you choose.
Terran features a diverse set of gameplay options including population management, trade and manufacturing as well as combat with action focused, tactical and strategic approaches depending on your preferences.
With our key phase one focus on the UI and ship building, our recent patch includes a notable update to the ship editor; a powerful in game tool for designing space ships. New editor tools, a new layout and even a new weapon type were released with patch 20160330.23.
This patch also introduces Beam Weapons, the first of three new weapons to be introduced to our early access players.
Beam weapons offer lower damage per tick and generally have a higher energy use and complexity rating. However, with zero flight time and their damage over time application they are ideal for keeping shields down and negating the effects of auto repair options on enemy ships.
Phase one players can look forward to the introduction of missiles, deployable weapons (stationary turrets, bombs, etc.), as well as drones to be released during this phase along with new hulls, instruments and quarter parts. Early Access Phase 1 is a great time to join the game for the player that wants to really contribute to the foundation of the game.
In order to introduce you to the galaxy of Terran, we are working on our new website - YouAreTerran.com. Though we are still largely under construction with more than a few ‘Coming Soon’ pages we invite you to come ‘Meet the Heathens’ and explore a bit of game play with us!
Community feedback is key for Terran; whether you’re an Early Access gamer or a spectator watching the game mature Terran needs you! Comment on the forums and don’t hold back, Heathen Engineers are always watching the threads and truly do use gamer feedback to help shape a better Terran.
You can find Terran communities on a range of social sites like Facebook and Twitter with the Steam Community serving as a hub for spectator ideas and player feedback alike.
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