Terran is not another space life simulator – you will not spend hours flying in empty, silent space. Your ship’s event system ensures a multitude of activities are at your fingertips, warping you to your destination instantly. The events may be mission orders and opportunities, or from a host of civil, military and environmental pursuits that grant you the chance to shape the galaxy or be shaped by it. The rewards for success and the consequences for failure are determined by how you choose to engage with these unfolding events and have no predetermined end or climax.
Design your own ships
Build your ship from an expanding array of parts in any of the 13 capital class categories. Research, manufacture, buy, steal and discover new parts. Assemble killer ships and even share them with your friends.
Command & Control
Receive and issue tactical orders in real time combat. Relationships, culture and individual persona affects how your forces will respond to your orders; objectives can be issued but loyalty determines how or even if they will be followed.
Capital Ship Combat
Take direct real time control of a massive capital class warship and participate in single ship, wing, flotilla, division and full fleet actions. From the agile corvette well under a hundred meters long to the huge Gar which can exceed 2,000 meters what you fly has a major impact on how you fly.
Become the leader of a world, system, sector, region or the whole galaxy. You can join and rise in the ranks or form your own faction, corporation, crime syndicate or bounty hunter team. Grow and expand through military power, business savvy or political tenacity.
The galaxy is always evolving, reacting to NPCs and you. Events are always right at your fingertips with zero flying aimlessly in empty space and how you choose to engage in them if at all will guide the continuous evolution of your story.
Like a true Thespian Terran is always in character and never admits it’s a game. You are a Terran pilot, a being merged with machine, feared and respected across the known galaxy. The game will present as if it’s your ship OS and the galaxy will respond to your skill and style presenting a constantly evolving and changing experience.
Native VR Support
Built in and ready to go support for popular VR headsets and of course for traditional screen play.
Heathen Engineering's Terran is still under development; features may be changed, added, removed during development and in later expansions. Check back frequently for news and updates.
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Heathen Engineering’s Terran June 2016 update to v1.0.20160612.3 brings a lot of updates and new features to Terran. The patch notes can be found on Steam as usual and has the expected list of changes, additions and known issues but also a new area labelled ‘Up Coming Changes’ and for the first time talk about Phase 2 of the Early Access.
The big new feature addition this patch is ‘Programmable Parts’; in short your ships can now reconfigure in flight, so transforming ships for all. The programmable parts tool lets you pick a trigger event such as ‘With Thrust’ or ‘On Defensive Stance’ and will execute program steps over time or in the case of the ‘with’ triggers with the trigger in question’s value such as your throttle. The position and rotation of parts can be changed during step transitions and the new part parenting features makes it easy to group parts together for complex transformations.
In Heathen Engineering’s Terran the configuration of your ship actually has a big impact on combat effectiveness. Since all of the projectiles are physically simulated; your ship’s silhouette factors in to how easy you are to hit especially relevant since combat distances in Terran are measured in kilometres. The placement of turrets is of course a big factor in ship combat as turrets need line of site but also have to track so moving your turrets to sit along the axis of movement helps to minimise the need to track and improves relative targeting speed.
In addition to the new editor features we also get the new ‘ship stances’ the classic ‘Offensive’, ‘Balanced’ and ‘Defensive’ stances; which work how you might expect to strengthen one aspect of the ship at a cost to the other. While simple this can have a big impact on survivability letting you pull down a particularly troublesome target faster or harden up your defences while you reposition for an attack run.
A host of new ship components has also been included in this patch including the return of missile weapons which have been re-tuned to deliver even more punishing damage to armour and structure but little impact on shielding. The new ‘general’ hull components add this patch; including the new shield, armour, structure and thrust cores help fine tune your ships core stats and are handy, low profile parts to use as pivot points in the new programmable parts feature.
Behind the scenes the game’s underlying engine has also received a notable update with this patch with visible improvements to the look of the game and best of all better performance across all platforms. The update announcement points out that there will be additional updates to the engine which should bring further enhancements to performance and overall quality.
The closing section of the June patch gives a taste of updates to come with notes on an upcoming set of general use ship components, more weapons and a new training mission simulation for the Ship Editor replacing the current ‘Free Flight’ mission. Now is a great time to join Terran’s Early Access, community feedback thus far has been responsible for some of the best changes to the game and the biggest parts are yet to come.
Today, March 21st, marks the start of early access Phase 1; and we at Heathen Engineering want to make certain you understand what this means. Early Access...
Heathen Engineering’s Terran Early Access hits the one month mark and celebrates with a major patch release and a new web face! The latest patch for...
Heathen Engineering’s Terran has announced the start of Early Access beginning March 21st 2016.
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