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A turn-based grand strategy game in space: Defend Earth against an alien invasion from the edge of the Solar System. Negotiate with the various governments of Earth and secure their support - One way or the other. Establish your bases on other planets to take the fight to the enemy. Design and build powerful spaceships, then take them into battle.

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Multiple transit display in 0.31 New diplomatic features in 0.31 New diplomatic features in 0.31
Blog RSS Feed Report abuse Latest News: Become a character in Solar War

0 comments by Cironian on Aug 1st, 2013

With the 1.00 release coming up soon, I have opened up the character creator one last time. Through this, you can design your own character to be added to Solar War. This feature is available to everyone who bought or still buys the game before the release.

Since this was originally promised as a bonus for Alpha users only, Beta customers will only have 35 character points available to build their character instead the the 50 Alpha users get. Alpha characters also get a special trait that reduces promotion cost by 5 experience points.

To get started, hit the "Connect" menu item on the Desura page for the game and follow the instructions. Once you are done, you can start picking the stats for your in-game persona at Solarwar.net

Once you have finished making your officer character, it will be included in the game starting from the next released update (possibly excepting minor bugfix updates ending with a letter).

Connecting your Desura copy of the game to the Solar War site also gives you instant access to the latest standalone installers for the Windows and Linux versions of the game.

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Post comment Comments  (0 - 10 of 111)
s.kirmish Nov 2 2013, 10:51am says:

I just came to say: Special props for you for including a resolution that allows maximum size windowed mode. You obviously know the issue for yourselfes, since it fits perfectly without vanishing behind the windows taskbar. :) I wish more games had this option.

0 votes     reply to comment
Watsong Nov 1 2013, 7:27pm says:

Got a broken save here. The industry budget has no 'spare' value and, as a result, I can't allocate the budget, only reduce it. This means that I can't continue. The bug appeared to occur from using the left mouse button held on budget values (e.g. Research) and dragging left until the value went to 0. At around 3 remaining, the 'sliding' of the number became very unresponsive. But I'm not 100% certain that is the cause of the bug.

+2 votes     reply to comment
Cironian Creator
Cironian Nov 2 2013, 4:46am replied:

Can you mail me the broken save at info@snipefish.de please? I'd like to take a look at what exactly went wrong there.

0 votes   reply to comment
Watsong Nov 2 2013, 7:07am replied:

File emailed to you, along with my findings.

+1 vote     reply to comment
Watsong Nov 1 2013, 11:42am says:

Bought :). A solid campaign mode with solid strategic and (somewhat limited) tactical frameworks. An AI opponent that plays by rules, that the player can affect (Like, for example, in the game "XCOM: Apocalypse"). Good stuff.

+1 vote     reply to comment
invinciblejakeo Sep 28 2013, 1:24pm says:

Is it just me or has the Ender's Game book saga have consedirable influence on this game?

+1 vote     reply to comment
Cironian Creator
Cironian Oct 27 2013, 9:34am replied:

Not on a conscious level at least. I've read the first few, but that's been quite a few years ago.

0 votes   reply to comment
Dasfry Sep 22 2013, 5:26pm says:

Please avoid using modal window messages, they're annoying in games and unnecessary!

+2 votes     reply to comment
Cironian Creator
Cironian Oct 27 2013, 9:32am replied:

You can configure many of those in the options. They are mandatory when the game can not proceed without your input, for example when you are getting attacked and have to choose whether to fight or flee.

0 votes   reply to comment
tuxu Aug 27 2013, 4:27pm says:

Dwarf Fortress in SPACE... space... space.... :D
I'm not paying 20 bucks on that though LOL!
maybe 1.5$ and I'm making a stretch...

-3 votes     reply to comment
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Solar War
Windows, Linux
Custom Built
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Release Date
Released Oct 2, 2012
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42 votes submitted.

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Ratings closed.

Highest Rated (3 agree) 8/10

Quite a good game here. But quite expensive for old school graphics.

+ Techno-tree
+ Designing own ships
+ The map
+ tactical battles
+ No bug

--- graphics (i don't really mind btw but others would)
- Officer's management quite difficult to understand and handle
- price

Aug 13 2013, 10:02am by Cedo33

Grand Strategy
Single Player

Latest tweets from @snipefish

RT @moonpolysoft: check out my multi-threaded code T.co

Feb 14 2015, 4:31am

Solar War 1.12 just went live! It brings a new, easy alert overview for your ships. T.co T.co

Feb 10 2015, 4:21pm

The new "Casual" level in particular disables mission timers for people who like turtling. Don't blame me if it becomes too easy. ;-)

Jan 9 2015, 3:41pm

Solar War 1.11 is out now! If you found the game too easy or too hard, it has 2 new difficulty levels for you. T.co

Jan 9 2015, 3:40pm

I want to add those to the Solarpedia later to help visualize the ships, but they still need some materials work.

Jan 8 2015, 6:19pm

Some isometric renders of the main Solar War ships, roughly to scale: T.co

Jan 8 2015, 6:17pm

If you'd like to request a press or review copy of Solar War, there's a distribute page set up here: T.co

Jan 8 2015, 7:20am

@AL76_ Others signed up fine just now from the looks of it. Could you mail me your signup information at @snipefish.de">info@snipefish.de please?

Jan 6 2015, 2:57pm

All others should have gotten a key for registration at T.co when you bought the game.

Jan 6 2015, 2:31pm

Desura users have to go though T.co to get there account recognized.

Jan 6 2015, 2:31pm

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