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A Turn based strategy/Tower defense/Empire management hybrid, with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins
presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.


  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)

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Combat Maps Features

  • Erect your buildings in real time and avoid having your workers killed if they walk the wrong path
  • More than 20 towers with unique special abilities and feats
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, productive and special buildings
  • Deploy heroes to command and enhance your towers
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

Empires in Ruins
main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.


Strategic features

  • Expand, fortify and expand further taking advantage of the conquered regions reach and infrastructures
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop
  • Assign trusted men to govern the regions. Beware of betrayals.
  • Manage research - More than 100 technologies to research and implement in your war
  • Each decision you take will influence the course of the story

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Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.

Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.

We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.

Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.

What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?


If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com

Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!

Cheers, H&R

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A game is a labour of love, a precious little thing driven by initial design, but bound to evolve. grow and change following creativity, dreams and crazy ideas.

When Empires in Ruins was born, we would have never thought of taking it to such lenghts. We are not just talking about good results, those we think they are there even though they also still need lots of polishing, but we are also talking about the process that took us there.

The topic is our game main map, from where the player controls the quelling of the rebellion in the Western Marches of the Principality of Koth. It is not without a bit of funny pride that i present you the very first version of this map. It was a bit more than one year ago when it first appeared in game, can you believe it?


Then 7-9 months ago (we skip some passages,but that would get too long for a single blog entry, the map volved into this, that aleady had a better dignity. The UI too was evolving and growing with it, and the engine features aswell.


Months passed, and while the gameplay kept on growing, the map changed yet into this. It was approximately 4-5 months ago.


And now? Well, now there is not only one map any longer,but two of them! How? Take a look at this early WIP video of today's first integration of the two maps, a hand painted parchment one and a full pre rendered 3d one.

and, before we say goodbye for today, are you afraid that the resolution and zoom factor aren't keeping up with the work we did? Worry not, that won't happen ;)


I guess that yes, some people might like it more or less according to personal taste, but definitely the progress is there, and quite undeniably.

As usual, if you guys wanna know more about EiR or talk to us, you find us on Twitter and Facebook everyday, all day!

Emiliano, H&R

Empires in Ruins - This is no time for heroes

Empires in Ruins - This is no time for heroes

News 2 comments

In order to give the proper grim feeling, to mirror reality in its lowest and darkest abysses, we wanted to design a cast of character properly designed...

Empires in Ruins - Enemies and rebels

Empires in Ruins - Enemies and rebels

News 3 comments

While our illustrators polish up the details of the main map visuals, we got back to focus on the TD-based combat maps. And we do it with the first small...

Dialogue System

Dialogue System

News 6 comments

Aaah, Sgt. Heimer’s least favorite subject, interacting with people... He could grunt at a barrel of ale all day, only because it wouldn’t answer...

A First Look at Koth's Treacherous Governors

A First Look at Koth's Treacherous Governors

News 0 comments

And here we are, finally ready to talk about Settlement Governors. Although Sgt. Heimer is perfectly capable of doing so, let’s just say he can’t...

EmpiresInRuins - Combat map alpha - Windows build

EmpiresInRuins - Combat map alpha - Windows build

Demo 11 comments

Empires in Ruins Tower Defence combat map alpha. Windows 7 build. (other builds can be made available on request). Survive the waves of sneaky enemies...

H&R 1920x1080 Wallpaper - Burn

H&R 1920x1080 Wallpaper - Burn

Wallpapers 1 comment

1920x1080 Burning High Res Hammer&Ravens; Wallpaper

H&R 1920x1080 Wallpaper

H&R 1920x1080 Wallpaper

Wallpapers 0 comments

Hammer&Ravens; Studio 1920x1080 free high res wallpaper

Empires in Ruins - First Wallpaper

Empires in Ruins - First Wallpaper

Wallpapers 0 comments

1600x1200 and 1920x1080 resolution wallpapers featuring the Bandit


I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+2 votes
drHogan Creator

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+2 votes

Really nice how you were able to add so many customizable components to the towers.

Reply Good karma Bad karma+4 votes

Damn, looks really cool :D

Reply Good karma Bad karma+3 votes
drHogan Creator

Thanks Angel!!

Reply Good karma+2 votes
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Empires in Ruins
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Latest tweets from @ham_rav, @eir_td

Koth Eagle Warriors! HOLD THE LINE! #screenshotsaturday #gamedev #indiedev #b3d T.co

Jul 23 2016 by eir_td

RT @EiR_TD: Sapper in Action! What about him dying? That's a good question! ;) #indiedev #gamedev on #screenshotsaturday T.co

Jul 17 2016 by eir_td

RT @Axios2006: @Feniks_Gaming Project Highrise by @somasim_games, @BomberCrewGame, @EndStateGame, @EiR_TD

Jul 17 2016 by eir_td

Sapper in Action! What about him dying? That's a good question! ;) #indiedev #gamedev on #screenshotsaturday T.co

Jul 15 2016 by eir_td

RT @DmLeviathan: This is what it can be like being married to a fellow Nerd as well. lol Isn't that right @dmleviathanwife ? T.co

Jul 12 2016 by eir_td

RT @EiR_TD: Preparing the Ruins, on the other hand we're called Empires in Ruins! #indiedev #gamedev #madewithunity T.co

Jul 11 2016 by eir_td

RT @EiR_TD: Preparing the Ruins, on the other hand we're called Empires in Ruins! #indiedev #gamedev #madewithunity T.co

Jul 11 2016 by ham_rav

Preparing the Ruins, on the other hand we're called Empires in Ruins! #indiedev #gamedev #madewithunity T.co

Jul 11 2016 by eir_td

RT @EiR_TD: Why to build anew when you can just rescue some ruins? #indiedev #gamedev #towerdefense #building & #madewithunity T.co

Jul 11 2016 by eir_td

RT @EiR_TD: Why to build anew when you can just rescue some ruins? #indiedev #gamedev #towerdefense #building & #madewithunity T.co

Jul 11 2016 by ham_rav

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