Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.
Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.
What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)
Combat Maps Features
Empires in Ruins main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.
Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.
Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.
We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.
Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.
What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?
If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com
Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!
A game is a labour of love, a precious little thing driven by initial design, but bound to evolve. grow and change following creativity, dreams and crazy ideas.
When Empires in Ruins was born, we would have never thought of taking it to such lenghts. We are not just talking about good results, those we think they are there even though they also still need lots of polishing, but we are also talking about the process that took us there.
The topic is our game main map, from where the player controls the quelling of the rebellion in the Western Marches of the Principality of Koth. It is not without a bit of funny pride that i present you the very first version of this map. It was a bit more than one year ago when it first appeared in game, can you believe it?
Then 7-9 months ago (we skip some passages,but that would get too long for a single blog entry, the map volved into this, that aleady had a better dignity. The UI too was evolving and growing with it, and the engine features aswell.
Months passed, and while the gameplay kept on growing, the map changed yet into this. It was approximately 4-5 months ago.
And now? Well, now there is not only one map any longer,but two of them! How? Take a look at this early WIP video of today's first integration of the two maps, a hand painted parchment one and a full pre rendered 3d one.
and, before we say goodbye for today, are you afraid that the resolution and zoom factor aren't keeping up with the work we did? Worry not, that won't happen ;)
I guess that yes, some people might like it more or less according to personal taste, but definitely the progress is there, and quite undeniably.
As usual, if you guys wanna know more about EiR or talk to us, you find us on Twitter and Facebook everyday, all day!
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