Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.
Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.
What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)
Combat Maps Features
Empires in Ruins main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.
Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.
Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.
We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.
Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.
What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?
If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com
Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!
Trying not to spoiler some of the surprises awaiting for you in the bloody battlefields of Empires in Ruins, it is now time to disclose a bit more of what the enemy is gonna throw at you and at your hopefully smartly built defenses.
We have to be honest, the rebels are the enemies, but we somehow agree with their motivations. But again, it's war and we're soldiers, and we don't have the luxury of discussing orders. Rebels attack us, we kill the rebel, easy as that!
Bandit - Let's face it, sometimes when you look ugly and mean, there is a good chance that you also are an ugly bastard. This is exactly the case for the bandits. Going around with an axe and a sack to be filled up with loot, they are a quite weak unit, but if they reach the castle you will also enjoy the annoying of being robbed of your gold. Enjoy!
Bear and Bear Handler - Plenty of jokes have been already made about the very intimate relation between these guys and their huge bears, so we will avoid making more. What matters is that while the bear is clawing your defenders to death, the bear handler will stay behind and throw them his hatchets. If you kill the bear, the guy will go banana. If you kill the guy, the bear will probably not notice because he's already banana. Tough enemy to take down by the way.
Wood Witch - Don't let those silky smooth legs distract you, your dumb military attempts just went fishing in the little lake at the end of the world, and you might not like what you caught. From their huts in the deepest forests, for unknown reasons and supported by ugly ancient powers you might have not believed in, the witches unburied the battleaxe. And their curses. And their spells. And a whole hell of problems. See those black clouds wrapping up your towers and blinding the archers? Well, those are flock of ravens to begin with!
Let's face it, it was far easier dealing with the rebels scum than with an organized army as the Krovans deployed. It seems that apparently your tech-savy neighbors finally got pissed off by your bosses pompous behaviors and decided to attack. Or is there more behind the reason they decided to break a truce that lasted now for some many years? Well, it ain't this the place where to talk about this obviously, let's take a quick look at some of the units they will throw at you.
Infantry - Solid, reliable, armored and unrelenting. This is their basic troop, ain't it scary when it makes you think at what the havok their more advanced units might bring? These guys just lift their shield, grasp firmly their long spears, and without many fancy skills or whatever, will bring you pain, a lot of it.
Musketeer - Yes, you heard right, Krovans have black powder, plenty of it, and they are not afraid to use it. Ok, it might be unstable and unreliable, but what is sure is that there are gonna be some explosions, and bullets, and smoke. So yes, these guys jog into the fields and then rain lead upon your soldiers and towers. Now it sounds less fun than a couple of minutes ago right?
Sapper - Ok, here comes the part we love the most this far: the sappers. These crazy psychos basically sneak across the battlefields with backpacks full of tools and explosives and well, basically use all that against you. Is that a natural obstacle you could take advantage of to enhance your defenses? Boom - gone, no more. Is that a forest you hoped would be too thick for the enemy troops to cross? Tzak zak - gone, no more. You are ready to defend against airborne, underwater and ground troops? Look, is that a tunnel being dig up under your towers? Ok, and then wrap all that in endless explosions. Congrats, you met the sappers.
Glider - Death comes from above. Literally. Invented by the Valmassian genius Tigerardo Da Perdi, the glider is a gracious death dealing machine for mentally unstable pilots and daredevils. Imagine being attached to it, thrown in the sky with a huge sling, and, to make it all much more fun, with a bag full of explosive and bombs? Ain't it a brilliant way to celebrate life and scientific research? Kaboom!
Just two more words about how all this is coming to life : Emiliano thinks them, Konrad draws them, Alex models them, John animates them, and George polishes and renders them. So far a brilliantly working pipeline we are extremely proud of!
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