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A Turn based strategy/Tower defense/Empire management hybrid, with a black humor infused plot, set in a grim, disillusioned world.




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Empire In Ruins
presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)

AttackScene



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Combat Maps Features

  • Erect your buildings in real time and avoid having your workers killed if they walk the wrong path
  • 17 towers with unique special abilities and feats and 5 additional buildings
  • In battle resources management
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, productive and special buildings
  • Deploy heroes to command and enhance your towers
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.
Temples



Empires in Ruins
main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.

TownBokeh


Strategic features

  • Expand, fortify and expand further taking advantage of the conquered regions reach and infrastructures
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop
  • Assign trusted men to govern the regions. Beware of betrayals.
  • Manage research - More than 100 technologies to research and implement in your war
  • Each decision you take will influence the course of the story
LevelUp

Zoom 1


Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.

Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.

We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.



Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.

What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?


Dialogue


If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com

Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!



Cheers, H&R

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Rebel Forces - The Provoker

News

The rebellion you deal with in Empires in ruins spans across the whole population of the Western Marches. While the more physical and brutish types deal with the blunt of the fight itself, some other sneakier individuals contribute to it with their own abilities. A rebellion always has incitators and ruffians that gather the crowd with strong emotional words and channel its wrath towards the right target, and that role falls on the Provokers.

Provoker - Early concepts


Part of the brutal bourgeoisie of the Marches, the provokers are merciless educated men, most of them with their own personal agenda and no scruples in using the unruly crowd to achieve it. Noble feelings? Forget about that, you're playing Empires in Ruins, wrong era and place for that. And if the rebelling crowd is easily moved by the Provokers' speeches, the same can be said about your ragtag army. Underpaid, underfed and badly equipped, it's really easy to tilt the loyalty of many of your men. The right words, the right (mostly false) promises, and your best defenders will reach behind you to backstab you mercilessly.

Provoker - T-Poses


Beside being a brilliant swordsmen with their rapiers (2 attacks per combat round, 6 points of damage per attack), the Provokers otherwise have very average statistics and low armor. The real pain in the neck they cause you is of a different type: their special skill: "We, the Folks!".

Provoker - 3d Asset


With a cooldown of 20 seconds, the skill is activated when ready and with available targets in the area around the Provoker. Both Player's Soldiers and Towers in the area need to check agains their halved morale (a % check that succeeds if minor or equal to the value). Towers with the Iron Discipline ability or under the protection of the Temple power "Thou Shalt Not", or soldiers in the area of the same temple power, are immune to the effects.

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A failed check on a Tower will cause the Tower crew to temporarily revolt and be blocked from shooting for 8 seconds. A failed check on a Soldier will be much worse because it will permanently turn the Soldier into a deserter, immediately following the Provoker in attacking your own castle and defenses.

So, here you go, with another threat to defend against, you will "love" the Provoker ;)

Why you might wanna think twice before making an old school-like isometric strategy game in Unity

Why you might wanna think twice before making an old school-like isometric strategy game in Unity

News 12 comments

First of all a little premise. We are making Empires in Ruins with pre-rendered 3d models that are turned into sprites and sprites sheets before getting...

Scoundrels of Koth – Officers of Empires in Ruins

Scoundrels of Koth – Officers of Empires in Ruins

News 2 comments

Officers are a very important component of Empires in Ruins. Needed to both lead your men in battle and to strenghten your grip on the conquered provinces...

Kothian Flagship - The Bombardier

Kothian Flagship - The Bombardier

News

It was a hectic year of assets production. Our George, with the collaboration of Alessio, worked around the clock to get all the battle maps buildings...

Empires in Ruins - About the morale of a ragtag army

Empires in Ruins - About the morale of a ragtag army

News

Empires in Ruins is not about shiny heroes and well trained armies, that we already made it clear. It's more about a motley underdog armee captained by...

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Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Wallpapers

Archbishop Alberich Von Siemens-Gotsler - Field leader of the Church of Kaer

Sergeant Hans Heimer Wallpaper 1920x1080

Sergeant Hans Heimer Wallpaper 1920x1080

Wallpapers

Sergeant Hans Heimer - 1st Sergeant of the Kothian Army

EmpiresInRuins - Combat map alpha - Windows build

EmpiresInRuins - Combat map alpha - Windows build

Demo 11 comments

Empires in Ruins Tower Defence combat map alpha. Windows 7 build. (other builds can be made available on request). Survive the waves of sneaky enemies...

Comments
Paratuyo
Paratuyo

good job :p

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

thanks Paratuyo!! ;)

Reply Good karma+2 votes
SenSei76
SenSei76

Look great! ;)

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drHogan Creator
drHogan

thanks SenSei!!

Reply Good karma+2 votes
drunkonnectar
drunkonnectar

I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+3 votes
Romexus
Romexus

Really nice how you were able to add so many customizable components to the towers.

Reply Good karma Bad karma+5 votes
StellarAngel
StellarAngel

Damn, looks really cool :D

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

Thanks Angel!!

Reply Good karma+3 votes
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Empires in Ruins
Platforms
Windows, Mac, Linux
Developer & Publisher
Hammer&Ravens;
Engine
Unity
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Players
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Jul 18 2017 by ham_rav

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RT @EiR_TD: Summarizing a bit what's happening with the province assets! #indiedev #gamedev #screenshotsaturday #citybuildingT.co

Jul 16 2017 by eir_td

RT @EiR_TD: Summarizing a bit what's happening with the province assets! #indiedev #gamedev #screenshotsaturday #citybuildingT.co

Jul 16 2017 by ham_rav

Summarizing a bit what's happening with the province assets! #indiedev #gamedev #screenshotsaturday #citybuildingT.co

Jul 16 2017 by eir_td

RT @EiR_TD: Empires in Ruins on IGDB.com Igdb.com #indiedev #gamedev #gamer #towerdefense #4x #rts #strategy #gamers

Jul 16 2017 by eir_td

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