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A Turn based strategy/Tower defense/Empire management hybrid, with a black humor infused plot, set in a grim, disillusioned world.

Gliders

Battle2


Empire In Ruins
presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)

AttackScene


Witches

Battle1


Combat Maps Features

  • Erect your buildings in real time and avoid having your workers killed if they walk the wrong path
  • 17 towers with unique special abilities and feats and 5 additional buildings
  • In battle resources management
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, productive and special buildings
  • Deploy heroes to command and enhance your towers
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.
Temples



Empires in Ruins
main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.

TownBokeh


Strategic features

  • Expand, fortify and expand further taking advantage of the conquered regions reach and infrastructures
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop
  • Assign trusted men to govern the regions. Beware of betrayals.
  • Manage research - More than 100 technologies to research and implement in your war
  • Each decision you take will influence the course of the story
LevelUp

Zoom 1


Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.

Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.

We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.



Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.

What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?


Dialogue


If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com

Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!



Cheers, H&R

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It was a hectic year of assets production. Our George, with the collaboration of Alessio, worked around the clock to get all the battle maps buildings ready, and finally we did it! 17 Towers (each with under construction, built, damage and destroyed states) and 5 non-military buildings are now fully integrated in the combat maps. It feels amazing to have hit this milestone!

AllTowers_Smaller


The ultimate weapon that your engineers will provide you with is the Bombardier tower. A hot air balloon chained to a stone tower that also serves as a hangar and ammunitions depot, the Bombardier's basket is packed with archers and heavy duty bombs. As opposite toother towers, the Bombardier is movableand can be deployed manually in a given range from the tower.

InflatingBalloon


The balloon has two attacks. They are independent from each other and both of them can be used while the balloon is moving.

  • Arrows - Medium-low damage, medium fire rate, can attack flying and ground enemies. Unlimited ammunitions.
  • Bombs - Very high damage, very low fire rate, can attack ground only. The player can set the minimum number of targets that need to be in area before a bomb is dropped (default 1).

The balloon has a limited reservoir of bombs, when finished it will fly back to the tower in order to refill them. Base number of bombs is 5 and can be upgraded up to 10 through research. When the Balloon is in the hangar he refills one bomb and 5 health points every 2 seconds. The balloon can be sent to the hangar for refill and repair manually, or can be set to automated. In that case, when the operation is finished, it will return to the last position occupied before.

Screenshot_1


Vulnerability and immunities:

  • The tower has a high resistance to fire (stone and metal built).
  • The ballon has as high vulnerability to fire.
  • Short ranged enemies can't attack the balloon.
  • Close combat enemies can't attack the balloon.
  • The balloon is immune to the Witch powers because of the height it flies at.

Screenshot_2


If the balloon is destroyed, a new one is spawned at the tower in a cooldown time of 10 seconds. If the tower is destroyed, the balloon starts flying without control until it leaves the map. It can still attack and bomb during his rogue run.

Screenshot_3


So, now off to polish a couple of bugs, then production continues with the lot of new units we have ready to integrate in the game and all the fully new terrains!

Cheers, Emiliano, H&R

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H&R - Empires in Ruins Team

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I think the beauty of seeing indie studios making games that we like is the fact that "damn, those are people like us, it could be us doing that!".

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Early beta testing round - Post Mortem

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So, our first closed beta testing round just closed. A few feedback are still slowly coming, but here’s why we are satisfied. Not just satisfied about...

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EmpiresInRuins - Combat map alpha - Windows build

EmpiresInRuins - Combat map alpha - Windows build

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Empires in Ruins Tower Defence combat map alpha. Windows 7 build. (other builds can be made available on request). Survive the waves of sneaky enemies...

H&R 1920x1080 Wallpaper - Burn

H&R 1920x1080 Wallpaper - Burn

Wallpapers 1 comment

1920x1080 Burning High Res Hammer&Ravens; Wallpaper

H&R 1920x1080 Wallpaper

H&R 1920x1080 Wallpaper

Wallpapers

Hammer&Ravens; Studio 1920x1080 free high res wallpaper

Empires in Ruins - First Wallpaper

Empires in Ruins - First Wallpaper

Wallpapers

1600x1200 and 1920x1080 resolution wallpapers featuring the Bandit

Comments
FenderXT
FenderXT

Hey there!
Cool game, like the ide, I did a commentary gameplay on it.
Overall it is a really cool game! Keep up the good work!

Reply Good karma Bad karma+2 votes
drHogan Creator
drHogan

Hi mate, i just sent you a PM;)

Reply Good karma+2 votes
SenSei76
SenSei76

Look great! ;)

Reply Good karma Bad karma+1 vote
drHogan Creator
drHogan

thanks SenSei!!

Reply Good karma+1 vote
drunkonnectar
drunkonnectar

I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+3 votes
Romexus
Romexus

Really nice how you were able to add so many customizable components to the towers.

Reply Good karma Bad karma+5 votes
StellarAngel
StellarAngel

Damn, looks really cool :D

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

Thanks Angel!!

Reply Good karma+3 votes
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Empires in Ruins
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
Hammer&Ravens;
Engine
Unity
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RT @EiR_TD: So, talking military science here. This is your main weaponry, Commander! #indiedev #gamedev #towerdefenseT.co

Mar 24 2017 by ham_rav

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