Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.
What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)
Combat Maps Features
Empires in Ruins main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.
Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.
Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.
We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.
Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.
What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?
If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com
Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!
It was a hectic year of assets production. Our George, with the collaboration of Alessio, worked around the clock to get all the battle maps buildings ready, and finally we did it! 17 Towers (each with under construction, built, damage and destroyed states) and 5 non-military buildings are now fully integrated in the combat maps. It feels amazing to have hit this milestone!
The ultimate weapon that your engineers will provide you with is the Bombardier tower. A hot air balloon chained to a stone tower that also serves as a hangar and ammunitions depot, the Bombardier's basket is packed with archers and heavy duty bombs. As opposite toother towers, the Bombardier is movableand can be deployed manually in a given range from the tower.
The balloon has two attacks. They are independent from each other and both of them can be used while the balloon is moving.
The balloon has a limited reservoir of bombs, when finished it will fly back to the tower in order to refill them. Base number of bombs is 5 and can be upgraded up to 10 through research. When the Balloon is in the hangar he refills one bomb and 5 health points every 2 seconds. The balloon can be sent to the hangar for refill and repair manually, or can be set to automated. In that case, when the operation is finished, it will return to the last position occupied before.
Vulnerability and immunities:
If the balloon is destroyed, a new one is spawned at the tower in a cooldown time of 10 seconds. If the tower is destroyed, the balloon starts flying without control until it leaves the map. It can still attack and bomb during his rogue run.
So, now off to polish a couple of bugs, then production continues with the lot of new units we have ready to integrate in the game and all the fully new terrains!
Cheers, Emiliano, H&R
Empires in Ruins is not about shiny heroes and well trained armies, that we already made it clear. It's more about a motley underdog armee captained by...
I think the beauty of seeing indie studios making games that we like is the fact that "damn, those are people like us, it could be us doing that!".
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