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A Turn based strategy/Tower defense/Empire management hybrid, with a black humor infused plot, set in a grim, disillusioned world.




Empire In Ruins
presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)


giphy 4 1 giphy 7


Combat Maps Features

  • Erect your buildings in real time and avoid having your workers killed if they walk the wrong path
  • More than 20 towers with unique special abilities and feats
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, productive and special buildings
  • Deploy heroes to command and enhance your towers
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.



Empires in Ruins
main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.

TownBokeh


Strategic features

  • Expand, fortify and expand further taking advantage of the conquered regions reach and infrastructures
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop
  • Assign trusted men to govern the regions. Beware of betrayals.
  • Manage research - More than 100 technologies to research and implement in your war
  • Each decision you take will influence the course of the story
LevelUp

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Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.

Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.

We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.



Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.

What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?


Dialogue


If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com

Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!



Cheers, H&R

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Trying not to spoiler some of the surprises awaiting for you in the bloody battlefields of Empires in Ruins, it is now time to disclose a bit more of what the enemy is gonna throw at you and at your hopefully smartly built defenses.


Rebels

We have to be honest, the rebels are the enemies, but we somehow agree with their motivations. But again, it's war and we're soldiers, and we don't have the luxury of discussing orders. Rebels attack us, we kill the rebel, easy as that!

Bandit


Bandit - Let's face it, sometimes when you look ugly and mean, there is a good chance that you also are an ugly bastard. This is exactly the case for the bandits. Going around with an axe and a sack to be filled up with loot, they are a quite weak unit, but if they reach the castle you will also enjoy the annoying of being robbed of your gold. Enjoy!

BearHandlerBear


Bear and Bear Handler - Plenty of jokes have been already made about the very intimate relation between these guys and their huge bears, so we will avoid making more. What matters is that while the bear is clawing your defenders to death, the bear handler will stay behind and throw them his hatchets. If you kill the bear, the guy will go banana. If you kill the guy, the bear will probably not notice because he's already banana. Tough enemy to take down by the way.

Witch


Wood Witch - Don't let those silky smooth legs distract you, your dumb military attempts just went fishing in the little lake at the end of the world, and you might not like what you caught. From their huts in the deepest forests, for unknown reasons and supported by ugly ancient powers you might have not believed in, the witches unburied the battleaxe. And their curses. And their spells. And a whole hell of problems. See those black clouds wrapping up your towers and blinding the archers? Well, those are flock of ravens to begin with!

Krovan

Let's face it, it was far easier dealing with the rebels scum than with an organized army as the Krovans deployed. It seems that apparently your tech-savy neighbors finally got pissed off by your bosses pompous behaviors and decided to attack. Or is there more behind the reason they decided to break a truce that lasted now for some many years? Well, it ain't this the place where to talk about this obviously, let's take a quick look at some of the units they will throw at you.

Infantry


Infantry - Solid, reliable, armored and unrelenting. This is their basic troop, ain't it scary when it makes you think at what the havok their more advanced units might bring? These guys just lift their shield, grasp firmly their long spears, and without many fancy skills or whatever, will bring you pain, a lot of it.

Musketeer


Musketeer - Yes, you heard right, Krovans have black powder, plenty of it, and they are not afraid to use it. Ok, it might be unstable and unreliable, but what is sure is that there are gonna be some explosions, and bullets, and smoke. So yes, these guys jog into the fields and then rain lead upon your soldiers and towers. Now it sounds less fun than a couple of minutes ago right?

Sapper


Sapper - Ok, here comes the part we love the most this far: the sappers. These crazy psychos basically sneak across the battlefields with backpacks full of tools and explosives and well, basically use all that against you. Is that a natural obstacle you could take advantage of to enhance your defenses? Boom - gone, no more. Is that a forest you hoped would be too thick for the enemy troops to cross? Tzak zak - gone, no more. You are ready to defend against airborne, underwater and ground troops? Look, is that a tunnel being dig up under your towers? Ok, and then wrap all that in endless explosions. Congrats, you met the sappers.

Glider


Glider - Death comes from above. Literally. Invented by the Valmassian genius Tigerardo Da Perdi, the glider is a gracious death dealing machine for mentally unstable pilots and daredevils. Imagine being attached to it, thrown in the sky with a huge sling, and, to make it all much more fun, with a bag full of explosive and bombs? Ain't it a brilliant way to celebrate life and scientific research? Kaboom!

Just two more words about how all this is coming to life : Emiliano thinks them, Konrad draws them, Alex models them, John animates them, and George polishes and renders them. So far a brilliantly working pipeline we are extremely proud of!

Empires in Ruins - Of maps and lands

Empires in Ruins - Of maps and lands

News 0 comments

It took us almost one year in the making, it will need endless polishing and fixes before we have it fully ready but, ladies and gentlemen, our game main...

Empires in Ruins - This is no time for heroes

Empires in Ruins - This is no time for heroes

News 2 comments

In order to give the proper grim feeling, to mirror reality in its lowest and darkest abysses, we wanted to design a cast of character properly designed...

Empires in Ruins - Enemies and rebels

Empires in Ruins - Enemies and rebels

News 3 comments

While our illustrators polish up the details of the main map visuals, we got back to focus on the TD-based combat maps. And we do it with the first small...

Dialogue System

Dialogue System

News 6 comments

Aaah, Sgt. Heimer’s least favorite subject, interacting with people... He could grunt at a barrel of ale all day, only because it wouldn’t answer...

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EmpiresInRuins - Combat map alpha - Windows build

EmpiresInRuins - Combat map alpha - Windows build

Demo 11 comments

Empires in Ruins Tower Defence combat map alpha. Windows 7 build. (other builds can be made available on request). Survive the waves of sneaky enemies...

H&R 1920x1080 Wallpaper - Burn

H&R 1920x1080 Wallpaper - Burn

Wallpapers 1 comment

1920x1080 Burning High Res Hammer&Ravens; Wallpaper

H&R 1920x1080 Wallpaper

H&R 1920x1080 Wallpaper

Wallpapers 0 comments

Hammer&Ravens; Studio 1920x1080 free high res wallpaper

Empires in Ruins - First Wallpaper

Empires in Ruins - First Wallpaper

Wallpapers 0 comments

1600x1200 and 1920x1080 resolution wallpapers featuring the Bandit

Comments
drunkonnectar
drunkonnectar

I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+2 votes
drHogan Creator
drHogan

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+2 votes
Romexus
Romexus

Really nice how you were able to add so many customizable components to the towers.

Reply Good karma Bad karma+4 votes
StellarAngel
StellarAngel

Damn, looks really cool :D

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

Thanks Angel!!

Reply Good karma+2 votes
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Empires in Ruins
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
Hammer&Ravens;
Engine
Unity
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Latest tweets from @ham_rav, @eir_td

RT @EiR_TD: It is #screenshotsaturday and our Alex is polishing the Brute. Sorry to tell you, this dude belongs to the enemy on… T.co

Sep 24 2016 by eir_td

RT @EiR_TD: It is #screenshotsaturday and our Alex is polishing the Brute. Sorry to tell you, this dude belongs to the enemy on… T.co

Sep 24 2016 by ham_rav

It is #screenshotsaturday and our Alex is polishing the Brute. Sorry to tell you, this dude belongs to the enemy on… T.co

Sep 24 2016 by eir_td

RT @EiR_TD: Weren't he 2.5m tall, you could call him a dwarf, but the Brute wouldn't like it anyway. #screenshotsaturdayT.co

Sep 24 2016 by eir_td

RT @EiR_TD: Weren't he 2.5m tall, you could call him a dwarf, but the Brute wouldn't like it anyway. #screenshotsaturdayT.co

Sep 24 2016 by ham_rav

Weren't he 2.5m tall, you could call him a dwarf, but the Brute wouldn't like it anyway. #screenshotsaturdayT.co

Sep 24 2016 by eir_td

RT @DokHgn: Oh yes, yet another #indiedev #gamedev morning, asking dad for the truth, no news yet :P #programming T.co

Sep 23 2016 by ham_rav

RT @EiR_TD: Deeply into balancing the beta map for some serious testing, #indiedev #gamedev #bloody #towerdefense #madewithunity T.co

Sep 22 2016 by eir_td

RT @EiR_TD: Deeply into balancing the beta map for some serious testing, #indiedev #gamedev #bloody #towerdefense #madewithunity T.co

Sep 22 2016 by ham_rav

RT @ThomasG_art: Wip of my new project. #gamedev #indiedev T.co

Sep 22 2016 by ham_rav

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