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A Turn based strategy/Tower defense/Empire management hybrid, with a black humor infused plot, set in a grim, disillusioned world.




Empire In Ruins
presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead Sgt. Hans Heimer in his own personal vendetta against everybody and everything.

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.

What sets Empires in Ruins' gameplay apart from other games is the fusing of the Turn based strategy & Empire Management components (Main Map & Research) along with Tower Defense enriched mechanics (Combat maps)


giphy 4 1 giphy 7


Combat Maps Features

  • Erect your buildings in real time and avoid having your workers killed if they walk the wrong path
  • More than 20 towers with unique special abilities and feats
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, productive and special buildings
  • Deploy heroes to command and enhance your towers
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.



Empires in Ruins
main map is based on turn based strategy and empire management gameplay.
The whole plot-driven campaign will be managed through here. From the main map you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access regions to improve or study their assets.

TownBokeh


Strategic features

  • Expand, fortify and expand further taking advantage of the conquered regions reach and infrastructures
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop
  • Assign trusted men to govern the regions. Beware of betrayals.
  • Manage research - More than 100 technologies to research and implement in your war
  • Each decision you take will influence the course of the story
LevelUp

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Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies.

Each owned region of the main map, according to its assets (libraries, blacksmiths, etc),produces every turn a certain amount of research points that are used to unlock the technology you'll need.

We’re working hard on making the system as easy to understand as possible, with the automated queuing of the requirement needed to reach the technology you want, tooltips and visual feedback to never run the risk of confusion.



Mirroring modern day society, Empires in Ruins settings dwell in corruption, betrayals and vices of the seeming noble societies. Under the gilded plating, the only truth that remains, are the Ruins.

What begins as a simple uproar in the western peripheral regions of the Principality of Koth, might in truth hide far more dangerous realities. Who's really behind the rebellion of the poor sods of the Western Marches? Who in their right mind would choose an unruly soul like Sgt. Heimer for this campaign?


Dialogue


If you like what you saw so far, you can reach for us, and take a look at the past, present and future progress of Empires in Ruins on the following places:
H&R Official Website : Hammerandravens.com
H&R Twitter Page (@Ham_Rav) : Twitter.com
Empires in Ruins Twitter Page (@EiR_TD) : Twitter.com
Empires in Ruins FB Page : Facebook.com

Thanks for reading till here, we really appreciate it. Empires in Ruins is also live on Steam Greenlight. If you think it that what we are doing is worth the effort we are putting into it, please give us a yes vote to help us moving on further!



Cheers, H&R

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When we first introduced empires in ruins game mechanics, some puristsic gamers complained about our use of Tower Defense mechanics. The fact of having a map on which to expand using a defensive gameplay style sounded unnatural to some people, so we had to clarify the game settings. It is probably now time to set the explaination in stone with a blog entry.

1
H
eimer and Turg modeling for the Main Menu


Sgt.Hans Heimer (aka the player) is in charge of a little shabby military force of the Principality of Koth, being sent to quell the rebellion in the Western Marches, the farthest region from the capital, on the border with the Kingdom of Krovan. Although in the last decade no real conflict arose with the not so friendly neighbors, grudges between Koth and Krovan are ancient and deeply rooted. Therefore nobody in the nobility or the army wants to expose himself to the risks of such a campaign, and a perfect solution for everyone is to send Heimer in a punishment assignment. Everybody washing his hands of it.

3
S
ome deep toughts from Heimer


Heimer therefore arrives in the last semi-stable outpost of the Crown in the Marches, the village of Kalameheir, and right upon arriving and verifying that the brandy his attendant bought is of really bad quality, is faced with a first riot in the "stable" village itself. The few men he has been assigned are all coming straight away from the royal prisons, lazy and alcoholic brutes, undisciplined and untrained, basically like Heimer himself.

4


Preliminary scouting of an hostile province Upon suggestion of his attendant, Corporal Frederick Turg, Heimer faces the reality that no matter how chaotic the rebels are, he can't face them in open field, and has therefore to rely on scouting and ambushes and on baiting them into attacking. If there is one thing Heimer is really good at, is getting people pissed off and angry at him, so time to put this skill to use.

60
M
uch planning then blindly trying to take over a province


With the riots inflaming the Marches, Heimer starts sneaking his few soldiers into abandoned buildings and turning them into military assets, taking advantage of the grave diggers and workers he is forcefully recruiting around to oppose wood and stone constructions to the rebels chaotic "army". And of course, sometimes you also just need to burn down some of your own people houses, the good old (hey, don' try this at home, this is a game only!) punish one to educate many.

6
B
attle time


7
S
ome people just like to watch the world burn


The conquest of the Western Marches, and the progress in the campaign, is therefore not seeing as "Attacking province A from province B" in order to take over province A, but instead as "Sneaking into province A from province B while A is facing the riot, and bait the enemies into a trap build in place". At least that is so for the standard missions. Other missions use the TD-mechanics concept for example in order to protect a Bridge while Heimer's sappers take it down to slow down the enemy, preventing an enemy reinforcement caravan to reach a sensitive area, etc etc. The war fought in the Western Marches is unglorious, dirty and mean. A perfect mirror of Heimer's best personality traits.

2
H
eimer and his team : Eng. Chief Gottfried, Corporal Turg and Scout Sergeant Von Vunsternberg


To the next one!
Emiliano, H&R


Empires in Ruins - Defenders of the path

Empires in Ruins - Defenders of the path

News 2 comments

Even though we stay quite true to the core of our TD-oriented mechanics, we couln't skip having units to deploy on path, it would have made everything...

Empires in Ruins - Towers of the Empires

Empires in Ruins - Towers of the Empires

News

Being the towers the core element of Empires in Ruins, we deemed it right, now that we reached a good development point, to offer an overview on the towers...

Empires in Ruins - Bring the artillery!

Empires in Ruins - Bring the artillery!

News 3 comments

Catapults were in Empires in Ruins since the far away days of our first official demo, that means almost two years ago. But at that time, they were static...

Enemies - Empires in Ruins

Enemies - Empires in Ruins

News 6 comments

Trying not to spoiler some of the surprises awaiting for you in the bloody battlefields of Empires in Ruins, it is now time to disclose a bit more of...

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EmpiresInRuins - Combat map alpha - Windows build

EmpiresInRuins - Combat map alpha - Windows build

Demo 11 comments

Empires in Ruins Tower Defence combat map alpha. Windows 7 build. (other builds can be made available on request). Survive the waves of sneaky enemies...

H&R 1920x1080 Wallpaper - Burn

H&R 1920x1080 Wallpaper - Burn

Wallpapers 1 comment

1920x1080 Burning High Res Hammer&Ravens; Wallpaper

H&R 1920x1080 Wallpaper

H&R 1920x1080 Wallpaper

Wallpapers

Hammer&Ravens; Studio 1920x1080 free high res wallpaper

Empires in Ruins - First Wallpaper

Empires in Ruins - First Wallpaper

Wallpapers

1600x1200 and 1920x1080 resolution wallpapers featuring the Bandit

Comments
SenSei76
SenSei76

Look great! ;)

Reply Good karma Bad karma+1 vote
drunkonnectar
drunkonnectar

I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+3 votes
Romexus
Romexus

Really nice how you were able to add so many customizable components to the towers.

Reply Good karma Bad karma+5 votes
StellarAngel
StellarAngel

Damn, looks really cool :D

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

Thanks Angel!!

Reply Good karma+3 votes
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Empires in Ruins
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Windows, Mac, Linux, Web
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Hammer&Ravens;
Engine
Unity
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RT @DokHgn: When the game build and the computer freezes, what can I do other than coding? #indiedev #pixelart #illustration pr… T.co

Dec 1 2016 by eir_td

RT @DokHgn: When the game build and the computer freezes, what can I do other than coding? #indiedev #pixelart #illustration pr… T.co

Dec 1 2016 by ham_rav

RT @EiR_TD: Some serious butt kicking happening at "Between rock and a hard place" difficulty... #indiedev #gamedevT.co

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RT @indie_vova: #Playing_card The Ace of Spades for @Pixel_Dailies #Motorhead #pixel_dailies #pixelart T.co

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RT @EiR_TD: Some serious butt kicking happening at "Between rock and a hard place" difficulty... #indiedev #gamedevT.co

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RT @8BitApe_: Top down 2D view of my procedural maps look pretty cool. Adding minimap to next sprint #gamedev #indiedevT.co

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RT @Axios2006: #factorio satisfaction moments: built the first, semi automated, train served, oil drilling outpost. T.co

Dec 1 2016 by ham_rav

Some serious butt kicking happening at "Between rock and a hard place" difficulty... #indiedev #gamedevT.co

Dec 1 2016 by eir_td

RT @EiR_TD: Woods outpost getting some love from the enemies, Lumberjacks&Rangers #indiedev #gamedev #TowerDefense T.co

Nov 29 2016 by ham_rav

RT @EiR_TD: Woods outpost getting some love from the enemies, Lumberjacks&Rangers #indiedev #gamedev #TowerDefense T.co

Nov 29 2016 by eir_td

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