Embark on a wild cruise through the galaxy with the space pirate Annha in this swashbucklin' 3D Jump'n Run Action Adventure! Use your spaced out inventory of gadgets & acrobatic skills to loot the precious treasures of "New Horizons" and solve the mysteries of a universe that has come apart at the seams...

Report article RSS Feed The (NEW) Gadget Selection Menu

Let's take a look at the new "Gadget Selection Menu" shall we?

Posted by Frie on Jan 27th, 2012

Ahoy mateys! I promised to share some new material from behind the scenes, so why don’t we talk about the new gadget selection menu, shall we?

The old menu was very errm…”simple” – nothing wrong with that by itself, but a) it couldn’t display all items and abilities we’d like to have in the full game , b) it was really annoying to use with a mouse and c) it wasn’t particularly pretty to look at. The new menu is more detailed and takes care of these issues, take a look at the snapshot and explanations below:

Gadget Selection Menu
(click the image for a bigger version)

  • The gadgets are still displayed in a circular fashion, but thanks to Michael the arrow is less sensitive now and doesn’t frantically reset to its initial position all the time. Especially players who use the mouse and keyboard will definitely appreciate this. 
  • Next to the gadgets – passive abilities will be displayed (on the right side). For example the Ninja Shoe Soles which allow you to surf on cables and railings or the descend function of the Jetpack. The Booty Magnet is also a passive ability (if you’re snickering now you have a dirty DIRTY mind), since it conveniently pulls coins and gems towards you as you pass by. There are different versions, each with a different radius, so they have their own spot in the menu right now. We might turn them into an upgradable icon and also list it among the passive abilities in the near future. 
  • We will hide collectible items in the levels that you will need to find in order to gain access to special areas. :) Once collected these will also be displayed.

We hope you like what you see! Any comments from your side?

On the topic of the preview build: while we’re still waiting for Unity to wrap up development on their new release, we’re also testing the game with the help of Jack Marshall of “Tofu Testing“. He is helping us catch those last remaining bugs  and he’s a great help. If you’re an indie developer and need professional help on testing your game, he’s someone you should definitely talk to.

I’m going to return with more news next week! Stay tuned, scallywags! :)


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Pirates of New Horizons
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Unity
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