Pirates Of New Horizons puts a unique twist on the pirates theme and lets players experience the sweet trade like no other game has done before: we took elements from two different worlds (colonial times and science-fiction) to create an original universe that players can explore through the eyes of the pirate girl "Annha". Equipped with a unique inventory of gadgets and acrobatic skills players need to face dangerous aliens, giant robots and tricky puzzles that guard the treasures of New Horizons.
Let's take a look at the new "Gadget Selection Menu" shall we?
Looking for a fun game to play on a long way home for X-mas (or while waiting for us to release the preview build ZING!)? Gift a friend through the App...
Thanks to you we are on the Indie of The Year Top 100 list! Let's close the deal and board that ship mateys! Also check out two new screenshots of the...
Bad News: Preview Version/Pre-Orders delayed :( Good news: Google showed our game to journalists in Mountain View :)
What is Annha doing in the middle of an asteroid field? Where do all these debris come? You will find out next week when you're playing the 'Preview Version...
I recorded a video of fresh character animations which kicks right off with the reveal of a new enemy-type! Look inside but please, no feeding of the...
Our secret puzzle game has been revealed and is available NOW! All proceedings from 'Planet Buster' will go right into the development of 'Pirates of...
Pay what you want for this PC & Mac title, bust planets and support the development of our space pirates game "Pirates of New Horizons"!
Epic long blog post including a brand new wallpaper, responses to user feedback and a small tribute to a great visionary and industry icon.
Just a quick and dirty status update on what each one of us is currently working on :)
If you use Unity3D - here are a bunch of tools that will save you time and nerves.
Arrrr, avast me hearties! T’morrow be “Talk Like A Pirate Day” (Sept 19th)! So polish that hook, put on yer best eyepatch and let yer inner pirate out...
It was a cloudy and rainy morning afternoon. The doorbell rang. The mailman had a parcel for us. “Oh great! That must be my new games delivery” said Soenke...
In this video Friedrich runs away from aliens and pretends to be a lawn-mower. Don’t be fooled, the fact that this demonstrates methods to use the transition...
Here is some bite-sized eye candy for you landlubbers: a vertex displacement shader, which we also lovingly call “wobble shader”.
The new development video update takes a little longer. To bridge the waiting time, here is a quick update on a question that concerns every designer...
This episode includes beers, guitars, robot parrots and a special guest who joins the Exit Strategy gang to check out the latest character Soenke has...
Soenke demonstrates how our 'transition shader' helps him to add more detail to textures on objects in the game, Michael spills the coins on the readability...
Were you getting afraid that Annha’s adventures in New Horizons might already be over? That there would be no more ancient Alien sanctuaries for her to...
What city are we showing? What does that have to do with Exit Strategy Entertainment? When will we get something new to play? Who stole my bottle of rum?...
Have you seen a cat with a science degree before? No? Well then let me formally introduce you to Annha's new friend: "Henceworth"
We’ve been slacking with the updates around these parts lately eh? Yep! Have we neglected Annha and her swashbucklin’ space adventures, too? Nope! Quite...
Are you having a hard time figuring out how to use our entity framework in Unity? Or would you like to see the framework in action first before you get...
Our coder Skjalg is working on a full blown visual logic editor for Unity and makes me eat my own words!
“Tired of snow storms, frozen ship engines and a slippery deck? See you in New Horizons – one of the sunniest sectors in the void!”
It's about time for an update mateys! I'll try to recap what's been going on the past 14 days.
We won a "Rising Star" award at the Unite 2010 conference and would like to help other Unity developers on their mission to create amazing games. This...
Our very own Danish programmer “Michael R. Schmidt” is scheduled to hold a speech at this year’s UNITE conference in the country of hockey and maple syrup...
Last night the count of completed questionnaires has passed the 1000 mark which is right on time for an interim analysis of the results (we released the...