Unite2010 Presentation: "No Code All Gameplay"
Nov 13, 2010 Other 3 commentsThe slides to Adam Mechtley's and Michael Schmidt's talk at Unite 2010.
Pirates Of New Horizons puts a unique twist on the pirates theme and lets players experience the sweet trade like no other game has done before: we took elements from two different worlds (colonial times and science-fiction) to create an original universe that players can explore through the eyes of the pirate girl "Annha". Equipped with a unique inventory of gadgets and acrobatic skills players need to face dangerous aliens, giant robots and tricky puzzles that guard the treasures of New Horizons.
We develop Pirates of New Horizons using Unity3D. The game's prototype received the "Rising Star" award during the Unite '10 conference. The target platforms for the game are PC and Mac. We are evaluating opportunities to release the game for consoles as well.
Who are “we”? We are “Exit Strategy Entertainment” – an indie game development studio made up of four guys with a passion for games. We quit our jobs, rented a place in Hamburg and now live and work together to bring you fresh, fun pieces of interactive entertainment. Read more about the company and team on our studio website.
Support the development and purchase our puzzle game Planet Buster - a challenging and addictive game set in the Pirates of New Horizons universe!
0 comments by Frie on Jan 27th, 2012
Ahoy mateys! I promised to share some new material from behind the scenes, so why don’t we talk about the new gadget selection menu, shall we?
The old menu was very errm…”simple” – nothing wrong with that by itself, but a) it couldn’t display all items and abilities we’d like to have in the full game , b) it was really annoying to use with a mouse and c) it wasn’t particularly pretty to look at. The new menu is more detailed and takes care of these issues, take a look at the snapshot and explanations below:
We hope you like what you see! Any comments from your side?
On the topic of the preview build: while we’re still waiting for Unity to wrap up development on their new release, we’re also testing the game with the help of Jack Marshall of “Tofu Testing“. He is helping us catch those last remaining bugs and he’s a great help. If you’re an indie developer and need professional help on testing your game, he’s someone you should definitely talk to.
I’m going to return with more news next week! Stay tuned, scallywags! :)
The slides to Adam Mechtley's and Michael Schmidt's talk at Unite 2010.
A framework to the Unity game API, that allows designers to create game logic in their levels without writing scripts in text files.
This is the downloadable stand-alone version of the prototype (for Mac)
This is the downloadable stand-alone version of the prototype for Windows
Four piratey tunes composed by Harry Mack for the game prototype.
Pirates of New Horizons fact sheet(3,03 MB; last updated: September 1st, 2010)
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Hi guys, I like your project so I keep following it. Some comments which I think will improve the game a lot:
a) grappling-hook animations are really not so good.
b) overall fighting animations are not bad, but maybe too long or player should be slowed down, anyhow, at the moment you are sliding all the time
c) I think you have beautiful world design, but you should use something to support it. Why not add fog and or depth blur etc. Fog at least is the most simple and effective way to give depth to a world. I realised that on some screenshots you cannot easily get whats in foreground whats in background, thats because you did not use (little) fog. Same goes for underwater scenario...
Keep up the good work
Wow, from only watching the video, reminds me a lot of an old xbox game i used to play called Jet Set Radio. Awesome game. I'll track this
That's definitely one source of inspiration for us/the game. Thanks!
Hey.. This is a great looking game! Gameplay looks like fun too!
Keep up the good work!
Thank you! :D
the game looks nice but could you add sound options and support alt tab.
Thanks. Sound options will definitely be in the full game. Alt-Tabbing works for me even in the prototype...which OS are you running on?
I'm using vista, but when I say I meant that I could still hear the game sounds when I alt tabbed.
looks awesome guys, really nice style and gameplay. How easy did you find it to do this kind of thing in Unity?
Also what was the ratio of designers to programmers in your team if you don't mind me asking?
Cheers, man! Compared to other engines: very easy. The designer:programmer ratio was 1:2 (1 designer, 2 programmers)! :)