Pirates Of New Horizons puts a unique twist on the pirates theme and lets players experience the sweet trade like no other game has done before: we took elements from two different worlds (colonial times and science-fiction) to create an original universe that players can explore through the eyes of the pirate girl "Annha". Equipped with a unique inventory of gadgets and acrobatic skills players need to face dangerous aliens, giant robots and tricky puzzles that guard the treasures of New Horizons.

We develop Pirates of New Horizons using  Unity3D. The game's prototype received the "Rising Star" award during the Unite '10 conference. The target platforms for the game are PC and Mac. We are evaluating opportunities to release the game for consoles as well.

Who are “we”? We are  “Exit Strategy Entertainment” – an indie game development studio made up of four guys with a passion for games. We quit our jobs, rented a place in Hamburg and now live and work together to bring you fresh, fun pieces of interactive entertainment. Read more about the company and team on our studio website.

Support the development and purchase our puzzle game Planet Buster - a challenging and addictive game set in the Pirates of New Horizons universe!

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Gadget Selection Menu Aiming & Throwing Karma Bombs Ground Stomp
Blog RSS Feed Report abuse Latest News: The (NEW) Gadget Selection Menu

0 comments by Frie on Jan 27th, 2012

Ahoy mateys! I promised to share some new material from behind the scenes, so why don’t we talk about the new gadget selection menu, shall we?

The old menu was very errm…”simple” – nothing wrong with that by itself, but a) it couldn’t display all items and abilities we’d like to have in the full game , b) it was really annoying to use with a mouse and c) it wasn’t particularly pretty to look at. The new menu is more detailed and takes care of these issues, take a look at the snapshot and explanations below:

Gadget Selection Menu
(click the image for a bigger version)

  • The gadgets are still displayed in a circular fashion, but thanks to Michael the arrow is less sensitive now and doesn’t frantically reset to its initial position all the time. Especially players who use the mouse and keyboard will definitely appreciate this. 
  • Next to the gadgets – passive abilities will be displayed (on the right side). For example the Ninja Shoe Soles which allow you to surf on cables and railings or the descend function of the Jetpack. The Booty Magnet is also a passive ability (if you’re snickering now you have a dirty DIRTY mind), since it conveniently pulls coins and gems towards you as you pass by. There are different versions, each with a different radius, so they have their own spot in the menu right now. We might turn them into an upgradable icon and also list it among the passive abilities in the near future. 
  • We will hide collectible items in the levels that you will need to find in order to gain access to special areas. :) Once collected these will also be displayed.

We hope you like what you see! Any comments from your side?

On the topic of the preview build: while we’re still waiting for Unity to wrap up development on their new release, we’re also testing the game with the help of Jack Marshall of “Tofu Testing“. He is helping us catch those last remaining bugs  and he’s a great help. If you’re an indie developer and need professional help on testing your game, he’s someone you should definitely talk to.

I’m going to return with more news next week! Stay tuned, scallywags! :)


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Unite2010 Presentation: "No Code All Gameplay"

Unite2010 Presentation: "No Code All Gameplay"

Nov 13, 2010 Other 3 comments

The slides to Adam Mechtley's and Michael Schmidt's talk at Unite 2010.

ESE Entity Framework

ESE Entity Framework

Nov 12, 2010 Mapping Tool 5 comments

A framework to the Unity game API, that allows designers to create game logic in their levels without writing scripts in text files.

Pirates of New Horizons Prototype (Mac)

Pirates of New Horizons Prototype (Mac)

Oct 5, 2010 Full Version 0 comments

This is the downloadable stand-alone version of the prototype (for Mac)

Pirates of New Horizons Prototype (Windows)

Pirates of New Horizons Prototype (Windows)

Oct 5, 2010 Full Version 10 comments

This is the downloadable stand-alone version of the prototype for Windows

Pirates of New Horizons - Original Soundtrack

Pirates of New Horizons - Original Soundtrack

Sep 15, 2010 Audio 0 comments

Four piratey tunes composed by Harry Mack for the game prototype.

Pirates of New Horizons - Fact Sheet

Pirates of New Horizons - Fact Sheet

Sep 3, 2010 Other 0 comments

Pirates of New Horizons fact sheet(3,03 MB; last updated: September 1st, 2010)

Comments  (0 - 10 of 74)
Dieblein
Dieblein 13hours 20mins ago says:

Hi guys, I like your project so I keep following it. Some comments which I think will improve the game a lot:

a) grappling-hook animations are really not so good.
b) overall fighting animations are not bad, but maybe too long or player should be slowed down, anyhow, at the moment you are sliding all the time
c) I think you have beautiful world design, but you should use something to support it. Why not add fog and or depth blur etc. Fog at least is the most simple and effective way to give depth to a world. I realised that on some screenshots you cannot easily get whats in foreground whats in background, thats because you did not use (little) fog. Same goes for underwater scenario...

Keep up the good work

+1 vote     reply to comment
D0uble0
D0uble0 Jan 27 2012, 6:41pm says:

Wow, from only watching the video, reminds me a lot of an old xbox game i used to play called Jet Set Radio. Awesome game. I'll track this

+1 vote     reply to comment
Frie
Frie Jan 29 2012, 12:36pm replied:

That's definitely one source of inspiration for us/the game. Thanks!

+1 vote     reply to comment
ndee
ndee Oct 6 2011, 1:44pm says:

Hey.. This is a great looking game! Gameplay looks like fun too!
Keep up the good work!

+1 vote     reply to comment
Frie
Frie Oct 7 2011, 3:25am replied:

Thank you! :D

+1 vote     reply to comment
crazyjake56
crazyjake56 Aug 3 2011, 11:36am says:

the game looks nice but could you add sound options and support alt tab.

+1 vote     reply to comment
Frie
Frie Aug 4 2011, 6:08am replied:

Thanks. Sound options will definitely be in the full game. Alt-Tabbing works for me even in the prototype...which OS are you running on?

+1 vote     reply to comment
crazyjake56
crazyjake56 Aug 5 2011, 3:50am replied:

I'm using vista, but when I say I meant that I could still hear the game sounds when I alt tabbed.

+1 vote     reply to comment
OllieE88
OllieE88 Jul 8 2011, 12:47pm says:

looks awesome guys, really nice style and gameplay. How easy did you find it to do this kind of thing in Unity?
Also what was the ratio of designers to programmers in your team if you don't mind me asking?

+1 vote     reply to comment
Frie
Frie Jul 11 2011, 4:19pm replied:

Cheers, man! Compared to other engines: very easy. The designer:programmer ratio was 1:2 (1 designer, 2 programmers)! :)

+2 votes     reply to comment
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Pirates of New Horizons
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