Create your cities from a large set of customizable buildings, manage various production chains, negotiate with neighboring towns to trade, define taxes and policies, and watch as Ostriv’s world reacts to your decisions in a natural way.

detailed economic simulation and human behavior
There's a strong emphasis on interaction with your citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

- trade
You can conduct negotiations with other cities to conclude the most profitable trade agreement. Explore nearby cities by sending messengers to find more import and export possibilities.

transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Wagons, fishing boats and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

– dynamic seasons change

a unique visual style inspired by Ukrainian architecture and way of life

Official website: Ostrivgame.com (don't forget to subscribe for a newsletter)

If you like my game, you can support it by giving it a like on Facebook or follow it on Twitter
You can also subscribe to my subreddit: /r/OstrivGame/

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Okay, let’s get straight to it. This report will be short and mostly technical just so you know how many stuff is happening.

14.04.2017
– improved frustum culling for terrain mesh (got a couple more FPS)
– improved quality of minimap rendering
– creating new families from grown-up citizens
– ability to resize or remove fields

15.04.2017
– every field is now bound to specific farm
– removed grass from steep slopes

16.04.2017
– Citizens now automatically open doors when passing through
– Created a huge list of names and surnames and generated declensions with some JavaScript coding. Will be a hell of a job for localizers.

17.04.2017
– Using those names in game
– Fixed some bugs with water reflection

19.04.2017
– Basic crop rotation

20.04.2017
– Added another boat type for river trading
– Horses are now more dynamic inside stable pasture

21.04.2017
– Improved animation on agents turn
– A bunch of new building models
– Improved bridge construction animation

22.04.2017
– Gathering citizen stats as one of jobs you can assign to town hall employees
– Finally, got normal mapping working:

23.04.2017
– Improved model editor
– Created some normal maps
– Improved fence model
– Pottery building with basic production

25.04.2017
– A solution for wheels on a bridge. Looks dumb but it actually made absolutely any multilayered structures possible.

28.04.2017
– Testing the game. A lot of random bug fixes

02.05.2017
– Another improvement for model editor. This time it’s about defining construction sequences.

05.05.2017
– Basic “demolish building” functionality
– Save/loading for procedural trampled paths
– Black smoke from smeltery’s chimney
– Storing citizen’s experience for every type of work
– A couple of decorative models

06.05.2017
– A cool looking log carrying animation:

07.05.2017
– Rebuilding guard patrolling paths, when city topology changed
– Added normal mapping for terrain

13.05.2017
– Improved save/loading again
– A tool to view any agent’s current path. Priceless for debugging, and I think just nice looking for players who want know everything:

14.05.2017
– Roof tiles and wood shingles are now used as resources for construction
– Basic tooltips functionality
– Showing a clickable list of workers in building properties
– A simple money income/outcome report

17.05.2017
– Migrants are coming to city only if there’s decent amount of food and jobs.
– Snapping fences to predefined building points
– Managers: they can be assigned to some buildings to increase productivity and unlock some more features, like crop rotation on farms
– Added a button to order a plough from the farm. Orders are then taken by local carpenters.

18.05.2017
– Hunting whole day for one bug

19.05.2017
– And finally fixed it in the morning
– Some very productive work on trade deals. I’m finally getting something that looks simple and interesting at once.

20.05.2017
– Another great testing and planning for the rest of May.

It’s not the full list. I only chosen what should make some sense to you:)

The game is now becoming more and more like an actual game and I’m really starting to enjoy it! So I have good feeling that it can reach the state of closed testing in next couple of months (I know, I said that before).

Follow the news on Facebook and Twitter. Share your thoughts in comments below or in official subreddit: /r/OstrivGame/

Ostriv is now on Steam Greenlight!

Ostriv is now on Steam Greenlight!

News 2 comments

Ostriv is now live on Steam Greenlight with the first video trailer! Need your support!

Greenlight rush and progress report

Greenlight rush and progress report

News 1 comment

Talking about latest new additions to Ostriv - a city building game in development

Dynamically changing seasons in Ostriv

Dynamically changing seasons in Ostriv

News 3 comments

A video demo of a unique technology which allows seamless seasons change in city-building game Ostriv.

Advanced farming and customizable buildings in Ostriv

Advanced farming and customizable buildings in Ostriv

News

Talking about some new gameplay decisions and cool new features added to the game in last couple of weeks.

Comments  (0 - 10 of 14)
yorkshireboy
yorkshireboy

I would love to upload videos to my youtube channel. When is a playable version available?

Reply Good karma Bad karma+1 vote
yevheniy8 Creator
yevheniy8

When it's ready, as you might have already guessed

Reply Good karma+2 votes
t4interactive
t4interactive

The game looks really nice :)

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thefreeintrochannel
thefreeintrochannel

Hey, I would like to make a trailer for your game! Please reply if that is ok!

Reply Good karma Bad karma+1 vote
yevheniy8 Creator
yevheniy8

Thanks, but I'm still working on getting the game ready for that

Reply Good karma+1 vote
Broly_Gaming
Broly_Gaming

JUST LOOKS AWESOME

Reply Good karma Bad karma+2 votes
mikulas.florek
mikulas.florek

Looks great, I would love to see it on video.

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SenSei76
SenSei76

Look Great! ;)

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ZionGamerXY
ZionGamerXY

Bro,Your Game Looks Awesome Keep Working On It And When You Go To Release The Game You Will Look The Good Feedback

Reply Good karma Bad karma+3 votes
baspatolivas
baspatolivas

It looks cool, looking forward to play it! It would be cool if you could manage some defense force in your city, like a local police, or a militia, and defend the streets from crime or revolutions in case that your citizens are unhappy for example. Just ideas, but keep working on it because it looks awesome so far!

Reply Good karma Bad karma+2 votes
yevheniy8 Creator
yevheniy8

Thanks! Actually I'm currently designing some crime and justice features.

Reply Good karma+3 votes
baspatolivas
baspatolivas

Hey, if you need any help with an extra programmer, I could help you if you want, this seems very interesting. I'm currently working on my own game "Cubings" but I'd like to help someone else too in my free time. Anyways, keep it up! I'm sure this will do a good hit in IndieDB.

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Ostriv
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Windows, Mac, Linux
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yevheniy8
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Latest tweets from @ostrivgame

Tried to make a nice-looking picture for #screenshotsaturday, but this guy just disobeys the laws of physics.… T.co

Jun 24 2017

Trying out a dual monitor setup. Looks fun but it requires so much eye movement:). Have you played anything this wa… T.co

Jun 23 2017

A sketch of the trading window in Ostriv. Currently only overland routes. #gamedev #indiedev T.co

Jun 21 2017

Guess what's going on here #gamedev #indiedev T.co

Jun 18 2017

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