Create your cities from a large set of customizable buildings, manage various production chains, negotiate with neighboring towns to trade, define taxes and policies, and watch as Ostriv’s world reacts to your decisions in a natural way.
– detailed economic simulation and human behavior
There's a strong emphasis on interaction with your citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.
You can conduct negotiations with other cities to conclude the most profitable trade agreement. Explore nearby cities by sending messengers to find more import and export possibilities.
For more effective resource transportation inside the town or for outer trade you will need vehicles. Wagons, fishing boats and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.
– unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.
– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.
– dynamic seasons change
– a unique visual style inspired by Ukrainian architecture and way of life
Official website: Ostrivgame.com (don't forget to subscribe for a newsletter)
As the release of first public alpha is approaching, you can now pre-order Ostriv to support the development and make sure you don't waste money on anything else before the release:)
Currently I’m preparing the game for the first public alpha (after several months of closed testing). My current estimate for Alpha 1 is late September or October. This build will have first 26 types of buildings implemented and several core mechanics.
Thereafter, I will release updates, adding all the planned features (roadmap is coming soon) and making corrections based on your feedback. Closed testing by more than 500 volunteers have proven this iterational approach successful, and seems to be the only way to make sure this game becomes a real masterpiece.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.