Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player’s creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.
You can get current alpha directly from the official website: Ostrivgame.com
The current alpha contains 28 basic buildings, 3 maps, advanced farming with crop rotation and ploughing, organic dirt roads modeling, dynamically changing seasons, basic trading by land and some other things you would expect from a city-building game.
A lot of things are yet to be done. Check out the current roadmap to see what’s planned to be added before Ostriv becomes a finished game.
* – confirmed in upcoming Alpha 2
You can get current alpha on the official website: Ostrivgame.com
So, the first public Alpha 1 is now available to purchase on Ostrivgame.com and I finally managed to find some time to write a changelog.
So, what’s new:
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