About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Get it ⬇ Download for Linux/Mac/Windows

Follow us
GitHub IRC Twitter Facebook ModDB Desura Steam GameReplays.org iconDiscord application icon


Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

A month after the previous playtest, we’re pleased to announce the new release candidate, playtest-20170902.

In addition to all the new features and improvements the previous playtest brought along, in this new playtest we fixed over 40 issues that were identified through feedback from players and modders. Among the more noticable ones were the movement ‘stuttering’ that ground units were showing, air units sporadically returning to base as well as some issues with the new command bar and some other UI hiccups.

Furthermore, the Red Alert mod in particular received a larger balance overhaul, along with a new map (Agenda). ‘Agenda’ and the updated ‘Great Sahara 2’ now serve as examples of more prominent use of civilian ‘tech’ structures that provide various benefits when captured.The new civilian tech structures in action, displayed on the new map 'Agenda'

Tiberian Dawn’s balance received some further polishing as well, making bridges more robust (in particular to light weapons and flames) as well as making Orcas and rocket infantry less effective versus infantry in general.

A new version of the Mod SDK is also now available with a few improvements and bug fixes. The big new feature is the ability to automatically create installers for your mod “in the cloud”. We encourage everyone who is working on mods for the last release to try out the Mod SDK and report back any issues you find or suggestions that you may have, so that we can iron out any remaining issues before the legacy oramod infrastructure is removed.

The new playtest can be downloaded here.

Just like with the last playtest, we ask you to give this a try and report any bugs or balance issues you might come across, as this will likely be the last playtest before the next release. The changelog for this playtest (as well as the previous one) can be found here: changelog

The Skirmish

The Skirmish

C&C - Fanwars 6 comments

As a soldier, what would it be like to face the Red Alliance on the battlefield?

The Red Alliance

The Red Alliance

C&C - Fanwars 2 comments

An overview of the Red Alliance, one of the mod's main playable faction, created by Antoku and MartinMb.

New update to MW

New update to MW

Medieval Warfare 2 comments

A new update formed around giving the players the ability face the undead and play as the Sultan faction.

Playtest 20170722 out now!

Playtest 20170722 out now!

News 7 comments

We’re pleased to finally announce playtest-20170722, the first release candidate for what will be the biggest OpenRA release in many years. Core development...

RSS Related Files
Over Powered Mod r018+1 (for Playtest-20170902)

Over Powered Mod r018+1 (for Playtest-20170902)

Over Powered Mod Full Version 3 comments

New Magnetroll for Allies. New Pest Control for Allies. GI (RA2) for Allies replace Rifleman. Radar Dome high power mode graphical polish

Over Powered Mod r017 (for Playtest-20170722)

Over Powered Mod r017 (for Playtest-20170722)

Over Powered Mod Full Version 1 comment

Doge Lord added. Conscript (squad) added. Carrier spawns MiG AND Yaks.

Combined Arms Alpha 0.40 for OpenRA 20170527

Combined Arms Alpha 0.40 for OpenRA 20170527

Command & Conquer - Combined Arms Full Version

New Jungle & Winter terrain, Allied Grand Cannon unit, Enchanced/Classic modes, Bug fixes, Faction Balancing, New artwork. I need feedback on bugs & faction...

Combined Arms Alpha 0.31 for OpenRA 20170527

Combined Arms Alpha 0.31 for OpenRA 20170527

Command & Conquer - Combined Arms Full Version

Hotfix for 0.30 - Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works...

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Command & Conquer - Combined Arms Full Version

Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170527...

Over Powered Mod r016+1 (for Playtest-20170722)

Over Powered Mod r016+1 (for Playtest-20170722)

Over Powered Mod Full Version 6 comments

New ant superweapon to kill enemy structures, slowly but surely.

Comments  (0 - 10 of 483)
naryanrobinson
naryanrobinson

So just to clarify,
is Red Alert 2 ever coming to OpenRA?

Reply Good karma Bad karma+1 vote
boolbada
boolbada

Probably yes, they have RA2 repository in the OpenRA git.

Reply Good karma Bad karma+1 vote
naryanrobinson
naryanrobinson

Is it much of an upgrade technologically speaking from Tiberian Sun?

Reply Good karma Bad karma+1 vote
boolbada
boolbada

Not too much, but it needs a few more modules to support RA2's funky stuff. TS is still under rapid development and we need to wait: Github.com

Reply Good karma Bad karma+1 vote
Purifier752
Purifier752

I never properly praised you for this game. I spent lots days playing it for years, and it's really nice to see some enthusiast creating a game this good. Keep up with the good work!

By the way, I just have some tips/questions:
1 You should reintroduce the Power-Off button for Tiberian Dawn
2 The construction range for Red Alert should be extended, currently it is only one cell, forcing me to positionate buildings to close and base defenses uncomfortably
3 Are you going to add Volkov as the Soviet Commando in skirmish mode?
4 AIs on Dune 2k never build concrete slabs. It makes indeed the work easier for me in skirmsh mode, but I don't really like unfair advantages :)
5 I personally see Snipers and Hijackers more as Allied Units for Red Alert, since they fit more with guerilla combat and sneaky strategies.

Reply Good karma Bad karma+3 votes
SenSei76
SenSei76

Great! ;)

Reply Good karma Bad karma+1 vote
-Svarog-
-Svarog-

Wanted to ask if it's in a draft Russian text, or audio?

Reply Good karma Bad karma+2 votes
DRazier97
DRazier97

Any possibility you guys might make Generals Zero Hour with OpenRA's pixel graphics?

Reply Good karma Bad karma+4 votes
MustaphaTR
MustaphaTR

I'm working on a Generals mod with RA/TD Graphics for OpenRA. Just Generals tho, not Zero Hour. Here are some videos: Youtube.com

Reply Good karma Bad karma+1 vote
Silverstei
Silverstei

There is actually a WIP open source Generals Zero Hour

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom
Contact
Send Message
Homepage
Openra.net
Release date
Game watch
Follow
Share
Community Rating

Average

9.3

243 votes submitted.

You Say

-

Ratings closed.

Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012 by Torpedo1986

Style
Theme
War
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @openra

Youtube.com Ranger Danger! Fb.me

Sep 14 2017

Youtube.com You want your tanks to punch that extra punch? Go install Tiberian... Fb.me

Sep 12 2017

Youtube.com Unleash the Wasps Of War! Fb.me

Sep 11 2017

M.youtube.com Down To The Last Minigunner! Fb.me

Aug 24 2017

Gaming.youtube.com FiveAces will be going online with a 1v1 livestream right now! Fb.me

Aug 22 2017

Youtube.com Mass Mammooths, MiGs and Micro... the holy trifecta of Soviet mirrors. This game has it all!

Aug 18 2017

MCV Mayhem! Youtube.com Fb.me

Aug 13 2017

Youtube.com This match is going down in OpenRA history! Fb.me

Aug 7 2017

Youtube.com The conclusion to a fantastic Best Of 5 Series! Fb.me

Aug 3 2017

SoScared's stream continue to delve into the latest OpenRA playtest. This time starting out with a closer look... Fb.me

Jul 30 2017

Embed Buttons
Link to OpenRA by selecting a button and using the embed code provided more...
OpenRA
Statistics
Last Update
Watchers
1,353 members
Mods
25
Files
89
Articles
110
Reviews
68
You may also like
Aryavrat ( Ruse of Heroes )
Aryavrat ( Ruse of Heroes ) Real Time Strategy
Achtung Panzer: Operation Star
Achtung Panzer: Operation Star Real Time Strategy
Interceptor Shield
Interceptor Shield Real Time Strategy
Total Tank Simulator
Total Tank Simulator Real Time Strategy
Oil Rush
Oil Rush Real Time Strategy
Tropical Stormfront
Tropical Stormfront Real Time Strategy