About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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RSS Articles

Playtest 20170304

News 11 comments

OpenRA had a very successful 2016: including two feature-packed releases, a map design contest that produced many great maps, and two seasons of the RA Global League which separated the wheat from the chaff across a grueling 544 battles. Our online player numbers have nearly doubled since this time last year, and it's now common to see more than 100 commanders on the battlefield at peak times each day.

We aim to continue this trend through 2017, starting with a new playtest available today. The playtest includes a collection of balance and map changes for our official mods that have been (often vigourously!) discussed and debated on our community forums and GitHub issue tracker, plus several notable new features:

  • HiDPI font rendering for players with high resolution displays.
  • Fixes for several multiplayer bugs that could stall or crash games when a player disconnects.
  • The Red Alert "shell map" background is now muted.
  • New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk.
  • Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs.

The Dune 2000 mod in particular has many changes to make it better match the gameplay and graphical polish of the original game, plus 7 new campaign missions.

Check out the full changelog for more details, and head over to the download page to try it for yourself! Your feedback on these playtests is important, because they are the last chance to catch any serious bugs or undo any controversial balance changes before they are included in an official release.

Red Alert Gap Generators now actively reduce enemy unit sight.

Red Alert Gap Generators now actively reduce enemy unit sight.


Players with high resolution laptop or 4k displays will appreciate crisper font rendering.

Players with high resolution laptop or 4k displays will appreciate crisper font rendering.



The biggest changes in this playtest are behind the scenes; technical improvements that are not visible to players, but important for our development and modding community:

  • A new trait conditions system provides much better control over trait interactions.
  • Actor vision has been overhauled, adding support for features like the RA active gap generators, D2K actors revealing themselves when attacking, and cliffs blocking vision in heightmap-enabled mods.
  • Simplified weapon definitions using inherited yaml templates.
  • Some initial steps towards removing code patterns that are not compatible with save game support.

OpenRA grew out of the C&C modding community, and one of our major goals is to provide a flexible game engine that the community can use for their own projects. Unfortunately, this goal has been hurt by OpenRA's single-engine approach, meaning that every new release would unavoidably break community mods.

After many discussions, we have developed a new mod support strategy that we will implement over the next two OpenRA releases. This playtest (and the subsequent final release) starts by adding support for parallel OpenRA installs, and we have started developing a mod template that includes instructions and scripts to simplify mod development and packaging. Mods built using this template will be self contained games that function independently from our official mod installs.

The in-game multiplayer server list will now list games for all the mods that a player has installed (even across multiple installations), and will allow players to directly switch to another mod when joining one. This applies across versions as well as mods, meaning that future OpenRA releases will be able to coexist, and switching between release and playtest servers will be just as easy as switching between RA and TD servers today.

The multiplayer server list is now smarter about multiple OpenRA installations.

The multiplayer server list is now smarter about multiple OpenRA installations.


The release after next (aiming for mid/late 2017) will complete the mod-support transition by removing the in-game mod chooser and support for manually installed mod packages: all mods (both official and community) will be listed individually with their own names and icons in your Start Menu / Dock / Launcher. This overlaps with our previously announced plan for a new project logo, and so we are delaying that change to this future release.


The Tiberian Sun mod has made exciting progress over the last four months, with support being merged for bridges, tunnels, subterranean units, jumpjets, and bouncy grenades. Improvements to our terrain heightmap logic means that cliffs are finally able to block unit sight and projectiles.

Progress continues on the Tiberian Sun mod.

Progress continues on the Tiberian Sun mod.


The end of our "core feature TODO" list for Tiberian Sun is now in sight, but there's still a fair amount of work to do before we can consider a public release. We expect to have more updates on this progress later in 2017.

Release 20161015

Release 20161015

News 3 comments

Today we are happy to announce the latest stable release of OpenRA!

Mod introduction

Mod introduction

Nomad Galaxy 16 comments

First announcement for this mod, where I describe what it is about. WARNING: GIF EXTENSIVE.

Playtest 20161001

Playtest 20161001

News 1 comment

We are pleased to release the second playtest of this development cycle!

"Korean War" update

"Korean War" update

OpenRA- Red Alert: World at War

General Announcement for significant changes made to OpenRA: Red Alert-World At War. Features: two new countries (North and South Korea).

RSS Related Files
Fast Dune v1.4.8

Fast Dune v1.4.8

Fast Dune Full Version

Program Files (x86)\OpenRA\mods\ Gameplay balance, effects, other. Important! this mod runs on OpenRA the playtest-20170304.

MustaphaTR's D2K Mod v1.0.9

MustaphaTR's D2K Mod v1.0.9

MustaphaTR's D2K Mod Full Version

Version 1.0.9 of MustaphaTR's D2K Mod for OpenRA.

MustaphaTR's D2K Mod v1.0.8

MustaphaTR's D2K Mod v1.0.8

MustaphaTR's D2K Mod Full Version

Version 1.0.8 of MustaphaTR's D2K Mod for OpenRA.

MustaphaTR's D2K Mod v1.0.7

MustaphaTR's D2K Mod v1.0.7

MustaphaTR's D2K Mod Full Version

Version 1.0.7 of MustaphaTR's D2K Mod for OpenRA.

MustaphaTR's D2K Mod v1.0.6

MustaphaTR's D2K Mod v1.0.6

MustaphaTR's D2K Mod Full Version

Version 1.0.6 of MustaphaTR's D2K Mod for OpenRA.

MustaphaTR's D2K Mod v1.0.5

MustaphaTR's D2K Mod v1.0.5

MustaphaTR's D2K Mod Full Version

Version 1.0.5 of MustaphaTR's D2K Mod for OpenRA.

Comments  (0 - 10 of 471)
ApornasPlanet
ApornasPlanet

I want to back one or more issues of the Tiberian Sun build:
Github.com

Which issues are most crucial to get the mod done?

Reply Good karma Bad karma+1 vote
boolbada
boolbada

Auto deploy attacks, I think. Well, to attack, it needs to deploy, that's quite obvious. However, the timing of undeploy is not very simple.

Reply Good karma Bad karma+2 votes
nuclearsnake
nuclearsnake

excuse could you help me with Tiberian Dawn Xtended and how to fully install the mod?
I seem to be have a problem with it?

Reply Good karma Bad karma+1 vote
JachAnen
JachAnen

In case you haven't found it or others are wondering, the file from the mod needs to be placed in the 'mods' folder in the directory OpenRA is installed, like every other mod, but then you need to double-click the file for this mod for it to be added to the selection, which you need to do each time you want to play it.

Reply Good karma Bad karma+1 vote
JachAnen
JachAnen

Ignore what I wrote, it won't launch that way. The install instructions are here: Moddb.com

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

Ask at Ppmforums.com for help instead.

Reply Good karma+1 vote
celice
celice

Sir, this is a player from China. I would like to do a translation for OpenRA, could I get some help about game text and text fonts from you? Thank you, sir!

Reply Good karma Bad karma+2 votes
Milanium Creator
Milanium

OpenRA uses True Type Fonts (TTF) from the GNU FreeFont project Gnu.org at the moment. However support for translations is still at it's infancy. See Github.com

Reply Good karma+1 vote
Fulger100
Fulger100

Hello,can someone say to me how to get back the OpenRA 20140405?

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

It is still available for download via Github.com

Reply Good karma+1 vote
Fulger100
Fulger100

thank you

Reply Good karma Bad karma+1 vote
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Jan 18 2012 by Torpedo1986

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Youtube.com Soviet lategame battle with mass mammooths, shockies and MiGs? Sign... Fb.me

Mar 28 2017

SoScared's stream continuing its coverage of the official OpenRA Playtest, together with some new fresh community... Fb.me

Mar 27 2017

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Mar 24 2017

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Mar 17 2017

SoScared continuing his quest through the official playtest, this time with a closer look into OpenRA's Dune 2000... Fb.me

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Moddb.com Announcing a 3rd party space mod by Nolt! Fb.me

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Youtube.com Who needs an army when you can have half a dozen MCVs? Fb.me

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