OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.
The RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).
The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.
The D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!
A month after the previous playtest, we’re pleased to announce the new release candidate, playtest-20170902.
In addition to all the new features and improvements the previous playtest brought along, in this new playtest we fixed over 40 issues that were identified through feedback from players and modders. Among the more noticable ones were the movement ‘stuttering’ that ground units were showing, air units sporadically returning to base as well as some issues with the new command bar and some other UI hiccups.
Furthermore, the Red Alert mod in particular received a larger balance overhaul, along with a new map (Agenda). ‘Agenda’ and the updated ‘Great Sahara 2’ now serve as examples of more prominent use of civilian ‘tech’ structures that provide various benefits when captured.
Tiberian Dawn’s balance received some further polishing as well, making bridges more robust (in particular to light weapons and flames) as well as making Orcas and rocket infantry less effective versus infantry in general.
A new version of the Mod SDK is also now available with a few improvements and bug fixes. The big new feature is the ability to automatically create installers for your mod “in the cloud”. We encourage everyone who is working on mods for the last release to try out the Mod SDK and report back any issues you find or suggestions that you may have, so that we can iron out any remaining issues before the legacy oramod infrastructure is removed.
The new playtest can be downloaded here.
Just like with the last playtest, we ask you to give this a try and report any bugs or balance issues you might come across, as this will likely be the last playtest before the next release. The changelog for this playtest (as well as the previous one) can be found here: changelog
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Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170527...
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