About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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UPDATE 2018/03/08: We are today pushing a new bugfix release that addresses a collection of issues that were missed during the playtesting phase of release-20180218.

The changes in release-20180307 are:

  • Fixed an issue that could cause excessive debug log file sizes.
  • Fixed a compatibility issue with mono 5.10 and newer.
  • Increased the minimum required mono version to 4.2 (fixing the "Failed to query server list" issue).
  • Fixed Windows build scripts to account for GitHub API changes.

Head on over to our download page to grab the new release, and spread the word!

The original announcement for release-20180218 is included below:


The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. Thanks to our contributors, and to everybody who tested the playtest and reported bugs! Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.

The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:

  • The server browser shows the name/faction/team of connected players
  • The server browser is now also available as a tab in the server lobby
  • The main menu and server browser will notify you if a new release is available
  • The Global Chat has been removed from the server browser and lobby
  • A chat dialog has been added to the in-game menu

Server player list

The new server player list is one of several improvements to the multiplayer UI.

Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:

  • The full Harkonnen campaign in D2K
  • Refinements and improvements to several campaign missions in Red Alert and Tiberian Dawn
  • A fix for the AI cheating when it uses superweapons and support powers
  • Several other changes that should improve the AI behaviour and performance

AI Airstrike

Improvements to the AI support power targeting mean that this will be a rarer sight.

Other notable changes include:

  • New lobby options to disable bounty, build radius, and re-packing Construction Yards
  • Units will no longer target enemies revealed by the Red Alert GPS Satellite
  • A collection of community-driven balance changes for Red Alert and Tiberian Dawn
  • Fixes for many graphical glitches and polish issues
  • Fixes for several platform integration issues on Windows and macOS
  • Further improvements to memory usage and performance

Expanded game options

The Map Options tab includes several new settings, and can be customized by scripted maps.

Windows and macOS improvements

Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.

As always, we suggest you read the full changelog if you’d like more information on the full list of changes.

Now download and head to the battlefield!

Dev Blog #3

Dev Blog #3

Shattered Paradise 3 comments

A summary of what has happened since the last dev blog.

What has happend the past months?

What has happend the past months?

C&C Tiberian Sun Crystallized Doom 8 comments

A report from my side on what exactly happend the last months.

Playtest 20180102 now available

Playtest 20180102 now available

News 6 comments

We are excited to welcome the new year with a new OpenRA playtest! More than 700 commits from 42 contributors were merged over the last five months, with...

Release 20171014

Release 20171014

News 8 comments

After three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes...

Add file RSS Related Files
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Apolyton Pack 154 Manual Install

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Tiberian Origins 0.87d installer

Tiberian Origins 0.87d installer

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Tiberian Origins 0.87d .rar archive

Tiberian Origins 0.87d .rar archive

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This release contains 3 single player missions from the NOD campaign, graphics changes involving projectiles, added tiberium to more of the red alert...

Apolyton pack 153

Apolyton pack 153

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This is a setup! file, the installer is automated to find your OpenRa directory. Delete any other version of Tiberian Dawn Apolyton you have. You will...

Tiberian Origins 0.85b for OpenRA 2018

Tiberian Origins 0.85b for OpenRA 2018

Command & Conquer - Tiberian Origins Full Version 12 comments

Added Tiberium, unique notification voices for each side, added Tiberian Dawn music and various balance tweaks. This realease is very close in functionality...

Comments  (0 - 10 of 492)
BishopPL
BishopPL

This should be on steam :O

Reply Good karma Bad karma+1 vote
MachoMan89
MachoMan89

Is there a nice guide showing how to get mods working out? It was simple, now it is a bit complicated

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Milanium Creator
Milanium Reply Good karma+1 vote
ApornasPlanet
ApornasPlanet

get patreon and charge one dollar for each release!

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

There is Salt.bountysource.com if you want to help cover the fees for hosting the servers.

Reply Good karma+2 votes
flames09
flames09

Edit: I found the Github page haha, whoops. Might be handy if you just had a tutorial article here on ModDB that links straight too it :P

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Milanium Creator
Milanium Reply Good karma+2 votes
Battleship0003
Battleship0003

I like the launcher better.

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naryanrobinson
naryanrobinson

So just to clarify,
is Red Alert 2 ever coming to OpenRA?

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boolbada
boolbada

Probably yes, they have RA2 repository in the OpenRA git.

Reply Good karma Bad karma+3 votes
naryanrobinson
naryanrobinson

Is it much of an upgrade technologically speaking from Tiberian Sun?

Reply Good karma Bad karma+2 votes
boolbada
boolbada

Not too much, but it needs a few more modules to support RA2's funky stuff. TS is still under rapid development and we need to wait: Github.com

Reply Good karma Bad karma+2 votes
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OpenRA
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Jan 18 2012 by Torpedo1986

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