About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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Release 20171014

News 5 comments

The first big change will be visible as soon as you go to launch your favourite mod. The in game mod chooser has been removed, and mods are now launched directly from your operating system. This is part of a much larger set of changes to the game engine to support multiple OpenRA installations and the new Mod SDK.

New launchers

The mod chooser screen has been replaced by separate launchers for each mod.

The next big change is the new command bar at the bottom of the screen. This new UI improves discoverability for several advanced unit commands and served as a focus for several gameplay changes related to unit stances and the Attack Move command – read through the in game button tooltips to find out more!

Unit command bar

A new bottom command bar is now available for issuing common orders and changing unit stances.

New civilian tech buildings

Hold Ctrl when issuing an Attack Move order to activate Assault Move.

The final group of big changes is less obvious, but just as important: the way that buildings are targeted and take damage has been reworked (taking inspiration from the original Dune 2000) to account for the size of the building footprint. This has a range of balance implications, for example Tanya and Commandos no longer need to run to the center of buildings to demolish them.

Other great new features in this release include:

  • Automatic discovery of LAN games in the Multiplayer browser.
  • Nine more campaign missions for D2K, which is now half way complete!
  • New search and filtering options in the Map editor.
  • Installing missing maps from the Replay browser.
  • Improvements to the Global Chat UI.
  • Significant performance and memory improvements relating to music playback.
  • Community-driven balance improvements to Red Alert and Tiberian Dawn.

See the full changelog for more details, or go directly to our download page to try them out for yourself.

Building hit boxes

New building physics improves the way that structures are targeted and take damage.

Map editor filtering

It is now possible to search and filter actors and tiles in the map editor.

Supporting the C&C modding community has always been an important goal for OpenRA, and this release takes a big, but disruptive, step forward in this area. Back in April we announced the planned mod chooser removal, and in July we released the first version of the OpenRA Mod SDK that replaces it. From now on, all mods should be built using the SDK, which makes it easy for you to build your own stand-alone installers that do not rely on a base OpenRA installation. See the SDK getting started wiki page for more details!

Other improvements for modders include further adoption of trait conditions, improved error checks and logging, and a collection of new and improved game logic for energy walls, tunnels, and subterranean units.

It has been a long road to this release, and we hope you enjoy it!

New Gameplay Videos

New Gameplay Videos

Tiberian Dawn Apolyton

I have uploaded new videos to show you my mod in game.

Playtest 20170930

Playtest 20170930

News

Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes.

Playtest 20170923 now available for testing

Playtest 20170923 now available for testing

News 2 comments

With two months and two playtests behind us, we are now almost ready to push the next OpenRA release!

New playtest 20170902 ready!

New playtest 20170902 ready!

News 1 comment

A month after the previous playtest, we’re pleased to announce the new release candidate, playtest-20170902, featuring many balance tweaks and bugfixes...

Add file RSS Related Files
Apolyton pack v0.50

Apolyton pack v0.50

Tiberian Dawn Apolyton Full Version

To install you need The latest stable release-20171014 of openra from here (www.openra.net/download/) And 7zip to uncompress the file from here (www.7-zip.org...

Over Powered Mod r019 (for Release-20171014)

Over Powered Mod r019 (for Release-20171014)

Over Powered Mod Full Version 1 comment

New Highwayman for Allies. Engine updated for Release-20171014

Medieval Warfare Setup 17102101

Medieval Warfare Setup 17102101

Medieval Warfare Full Version 3 comments

Installer for the Alpha of Medieval Warfare 17102101

Apolyton pack

Apolyton pack

Tiberian Dawn Apolyton Full Version 3 comments

Apolyton pack Version: TDA-043 This version should work on release-20171014. (not fully tested)

D2k Advanced Complete MapPack

D2k Advanced Complete MapPack

SirCakealots Dune2k Advanced mod/maps Full Version 3 comments

This includes all mod maps I made for Dune 2k Advanced plus two desktop backgrounds. 5 Multiplayer mission maps. 5 Skirmish maps with AI support. All...

REALWAR v0.96

REALWAR v0.96

Red Alert X Full Version 4 comments

This version upgrades ai performance, aswell as making some additional balancing. For example sam sie has now huge range, but fires medium speed rockets...

Comments  (0 - 10 of 489)
ApornasPlanet
ApornasPlanet

get patreon and charge one dollar for each release!

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

There is Salt.bountysource.com if you want to help cover the fees for hosting the servers.

Reply Good karma+1 vote
flames09
flames09

Edit: I found the Github page haha, whoops. Might be handy if you just had a tutorial article here on ModDB that links straight too it :P

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium Reply Good karma+1 vote
Battleship0003
Battleship0003

I like the launcher better.

Reply Good karma Bad karma+1 vote
naryanrobinson
naryanrobinson

So just to clarify,
is Red Alert 2 ever coming to OpenRA?

Reply Good karma Bad karma+1 vote
boolbada
boolbada

Probably yes, they have RA2 repository in the OpenRA git.

Reply Good karma Bad karma+2 votes
naryanrobinson
naryanrobinson

Is it much of an upgrade technologically speaking from Tiberian Sun?

Reply Good karma Bad karma+2 votes
boolbada
boolbada

Not too much, but it needs a few more modules to support RA2's funky stuff. TS is still under rapid development and we need to wait: Github.com

Reply Good karma Bad karma+2 votes
Purifier752
Purifier752

I never properly praised you for this game. I spent lots days playing it for years, and it's really nice to see some enthusiast creating a game this good. Keep up with the good work!

By the way, I just have some tips/questions:
1 You should reintroduce the Power-Off button for Tiberian Dawn
2 The construction range for Red Alert should be extended, currently it is only one cell, forcing me to positionate buildings to close and base defenses uncomfortably
3 Are you going to add Volkov as the Soviet Commando in skirmish mode?
4 AIs on Dune 2k never build concrete slabs. It makes indeed the work easier for me in skirmsh mode, but I don't really like unfair advantages :)
5 I personally see Snipers and Hijackers more as Allied Units for Red Alert, since they fit more with guerilla combat and sneaky strategies.

Reply Good karma Bad karma+3 votes
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OpenRA
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Jan 18 2012 by Torpedo1986

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