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Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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Report RSS In-Game Map Editor (view original)
In-Game Map Editor
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ApornasPlanet
ApornasPlanet - - 4,117 comments

This is really good!

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SeriousToni
SeriousToni - - 626 comments

What?? Ingame??? This is really cool! Need to check this out asap! Great work, this will boost map creation for sure! :)

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Templarfreak
Templarfreak - - 6,721 comments

this really goes to show how important posting images like this every now again is, its definitely already been there at least a year in terms of releases, probably more but i dont know exactly

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Description

This complete redesign of the old map editor is built using the engine rendering maps as seen in-game including effects and animations. It features undo/redo, bucket fill, copy & paste as well as enabling grids, zooming and editing actor properties.