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OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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Playtest 20210131

News 1 comment

Following a great run of testing over the holiday period, we are today releasing a new playtest build to fix reported issues and add some last-minute features.

Notable changes in playtest-20210131 include:

  • A new Handicap option to adjust the difficulty for individual players in Skirmish and Multiplayer
  • A new “Pause Menu Background” option in the display settings
  • One more mission (“Shock Therapy” from the Aftermath) for Red Alert
  • A new “Oil Spill” minigame map for Red Alert
  • Additional community balance refinements for Tiberian Dawn
  • A collection of audio and explosion changes to match the original games
  • Fixes for downstream Linux packaging
  • Fixes for bugs and crashes reported in playtest-20201213
  • A new Mod SDK Release for community mods

For more information, see the full changelog.

We expect this will be our final test before a full release in February, so we encourage everybody to play some games and let us know if you find any issues in the comments below, on our forum, Community Discord, or GitHub issues.

Release 20210321

Release 20210321

OpenHV 6 comments

This marks the first stable release for the OpenHV project - an Open Source 90s Pixelart Science-Fiction Real Time Strategy game.

A new release - 20210321

A new release - 20210321

OpenSA 1 comment

A new version of OpenSA has been released. It's full of new features!

Advance Wars in Cameo

Advance Wars in Cameo

Cameo 13 comments

As an introduction, the mod will include Advance Wars in the next Github Update, do not forget to follow the discord to have news more often.

Combined Arms 0.72 Release

Combined Arms 0.72 Release

Command & Conquer - Combined Arms 5 comments

Welcome back, Commander! The first update of 2021 for Combined Arms is now available. Packed with new units, structures & upgrades & running on the lastest...

Add file RSS Related Files
OpenSA Version 20210327

OpenSA Version 20210327

OpenSA Full Version

This is a quick hotfix to solve some glitches and balance issues. Moreover, this version adds two new custom missions.

OpenSA Version 20210321 [OUTDATED]

OpenSA Version 20210321 [OUTDATED]

OpenSA Full Version

A new version of OpenSA which has 100 missions and a lot of new cool features.

CSV <-> STR converter and STR merger

CSV <-> STR converter and STR merger

Over Powered Mod SDK 2 comments

Out of date! Please visit github.com/forcecore/CsfStuff for the latest release If your C&C mods contain non-ASCII text to display, you'd need this tool...

Combined Arms 0.72

Combined Arms 0.72

Command & Conquer - Combined Arms Full Version 2 comments

GDI forces expand in Combined Arms! Awesome new units such as the Railgun Titan & Hover Mammoth make an appearance. As well as tons of new additions ...

OpenSA Version 20201107 [OUTDATED]

OpenSA Version 20201107 [OUTDATED]

OpenSA Full Version 11 comments

Another version of OpenSA. It adds 31 more missions, does again balance changes and fixes some important issues.

Combined Arms 0.71

Combined Arms 0.71

Command & Conquer - Combined Arms Full Version 3 comments

Additional bug fixes & balance changes to the 0.70 version +Serveral Units rebalanced +EMP Grenade upgrade (GDI) +Reworked GPS Scrambler +Several Bug...

Comments  (0 - 10 of 512)
.Mac.
.Mac.

Hi everyone,
I was hoping to share some ideas that may be worthwhile looking into for a future update. 😊

Concerning the Map Editor, for all games, is it possible to implement the ability to adjust the width and height of a map after it has been created? I’m sure many of us have created a map, spent hours on it, and later wished we could make it some cells smaller or larger 😉 So if it is possible, I do believe this would be very useful to have, just as the recent Undo and Redo feature has been.

These next ideas are for RA specifically (but could possibly apply for TD also?) which hopefully aim to add a little extra polish and consistency concerning passable/impassable terrain:
• Ground units can currently move over the rocks in Debris “225” but cannot move over Debris “217”; they’re practically the same in terms of rock formation/type, except one is just 1x2 and the other is 1x1. Since these particular rocks are very small and scattered, I think it’d be good to have them both be passable for ground units.
• Then there are the larger but rounded rocks in the Beach “28” tile which is currently passable for ground units, so then perhaps the rocks for Road “182” should be made passable too? Whichever one is, the other should be also.
• The rocks in Debris “107” is currently passable for ground units, but the rocks are somewhat big and clumped together and so maybe it should be made impassable? Personally, I can go either way, but felt it was at least worth mentioning.
• For both Cliff “142” and Water Cliff “66”, I think it would look and feel right to have the top-right cell be made passable to land vehicles. As it is now, it looks odd that a unit couldn’t cut through that particular cell.
• And last but not least, it would be great if the bottom-middle cell of Debris “109” were made passable. So the impassable area would be a horseshoe or “n” shaped. This way, it can make for some interesting gameplay if units (especially infantry) may seek some cover inside the pocket there.

Well, that’s it for this time and, as always, thanks for reading! 😊

And though it’s old news at this point, while I’m here, I just want to add how awesome it is to hear about the collaboration between the OpenRA team and Jim and others in charge with C&C Remastered Collection; I am very happy both can co-exist, too. That is indeed the kind of behavior towards fans that other companies should follow.

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Guest
Guest

Late response but you can resize a map with the OpenRA command-line utility. It will cut/extend the bottom and right sides so you will have to use the copy-paste tool to recenter the map.

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EXU_SKULLY
EXU_SKULLY

awesome job on the last update, will you guys provide support for the Remastered cutscenes and campaingns?

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g-darius
g-darius

¿Exist cheats or console edits for this OPENRA?.

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Milanium Creator
Milanium

Enable developer mode in the lobby and type /help in the in-game chat or use the cheats menu.

Reply Good karma+2 votes
g-darius
g-darius

Thanks!.

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Megaauthor
Megaauthor

Hey OpenRA team.

I can't seemed to be able to download the latest version of OpenRA.

Help?

It reads Failed - Forbidden

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sungjem_jamir
sungjem_jamir

Is there a way to make the Red Alert infantries small as the C&C? Because the infantries look so big

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Milanium Creator
Milanium

It is being discussed at Github.com

Reply Good karma+1 vote
azzameen1990
azzameen1990

Does anyone think about adding the game "EMPEROR Battle for Dune" because its the updated version of DUNE 2000? I'm thinking this because it doesn't run on any of the newer systems mac, apple, and windows 10. Please keep this as an idea. Thank you from an major C&C and EA fan.

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Milanium Creator
Milanium

Maybe ask at Opensage.github.io if they also want to add support for the W3D engine.

Reply Good karma+1 vote
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The first OpenRA release of 2021 has arrived! News post: Openra.net Download: Openra.net T.co

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First playtest of the year! Includes several bug fixes and improvements. News post: Openra.net Downloa… T.co

Jan 31 2021

Right in time for the holidays, we can present a new Playtest version of OpenRA! Newspost: Openra.netT.co

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