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OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact, Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tile sets, even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original, but has improved and rebalanced gameplay. The UI is modernized for higher resolutions and better usability. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also, new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with its spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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RSS Articles

Playtest 20210131

News 1 comment

Following a great run of testing over the holiday period, we are today releasing a new playtest build to fix reported issues and add some last-minute features.

Notable changes in playtest-20210131 include:

  • A new Handicap option to adjust the difficulty for individual players in Skirmish and Multiplayer
  • A new “Pause Menu Background” option in the display settings
  • One more mission (“Shock Therapy” from the Aftermath) for Red Alert
  • A new “Oil Spill” minigame map for Red Alert
  • Additional community balance refinements for Tiberian Dawn
  • A collection of audio and explosion changes to match the original games
  • Fixes for downstream Linux packaging
  • Fixes for bugs and crashes reported in playtest-20201213
  • A new Mod SDK Release for community mods

For more information, see the full changelog.

We expect this will be our final test before a full release in February, so we encourage everybody to play some games and let us know if you find any issues in the comments below, on our forum, Community Discord, or GitHub issues.

Release-20220124 is out!

Release-20220124 is out!

Romanov's Vengeance

New release-20200805 of Romanov's Vengeance is out!

Lore with Logue: The Earth Federation

Lore with Logue: The Earth Federation

Fractured Realms

Since some of you showed interest in Fractured Realms' Background and Story. So I wrote an article about the Lore behind the game. This one both works...

Fractured Realms Release v0.9 (20211219) available

Fractured Realms Release v0.9 (20211219) available

Fractured Realms

We're not dead! And a new release has arrived! We’ve been busy working on the mod and pretty much everything has been modified since April 2021.

Pre-release 20211208

Pre-release 20211208

OpenHV 3 comments

is a pretty large content update including new pixelart, AI improvements and lots of polishing.

RSS Related Files
Combined Arms 0.82

Combined Arms 0.82

Command & Conquer - Combined Arms Full Version 3 comments

Another small but significant update! Addresses some balance issues in preparation for our first tournament!

Combined Arms 0.81

Combined Arms 0.81

Command & Conquer - Combined Arms Full Version 2 comments

A small but significant balance & bugfix update! Includes new maps.

Fractured Realms v0.95 release 20220222

Fractured Realms v0.95 release 20220222

Fractured Realms Full Version 2 comments

After the various feedback you have given us, here is finally the new version with various corrections and new features

Tiberian Renovators 0.9

Tiberian Renovators 0.9

Tiberian Renovators Demo

Version 0.9 of Tiberian Renovators, this is a demo.

Combined Arms 0.80

Combined Arms 0.80

Command & Conquer - Combined Arms Full Version 7 comments

0.80 is the latest instalment of Combined Arms! Packed with new units any Command & Conquer fan will recognise! The update also features five brand new...

Version 1.03 hotfix and balance Combined Arms+ MrBaddass edit

Version 1.03 hotfix and balance Combined Arms+ MrBaddass edit

MrBaddass Edit of Combined Arms OpenRA mod Full Version 1 comment

Just an update to repair errors and update features. I would also like to inform you guys that I am working on single player special operations for each...

Comments  (0 - 10 of 527)
Evilhog
Evilhog

Any major updates planned for this year?

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Jedininja28
Jedininja28

I couldn't help but notice that the amazing trailer is not on this page in any sort of obvious way!

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Milanium Creator
Milanium

Added the latest one to the videos as well.

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coreDFDR99
coreDFDR99

HI, Milanium, I'm on Windows 7. I've been trying to reach out to someone on Moddb.com about OpenRA and netframework 4.6.2. I had trouble installing
both on my computer and had a real hard time with it today. I couldn't install OpenRA or the .Netframework 4.6.2. I did manage to get OpenRA working I ended up getting an old version of OpenRA and it worked and I didn't need the netframework. Now I'm trying to get C and C Shattered Paradise working and it installs but I'm getting the OpenRA.utility has stopped working error notice so I'm not sure how to tie in Shattered Paradise into Open RA. I've done this before but now its like I can't get anything to work. Any Suggestions will be much appreciated.

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Milanium Creator
Milanium

.NET Framework v4.7.2 or later is required to run the current version of OpenRA. The Installer will also tell you that.

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Jedininja28
Jedininja28

i am also having this problem, with the latest update, though it is notable that my current computer is made out of garbage and my internet is, i think, up a *** pile of gestapo ases, which i have come to dub "gestapo @$$net", perhaps a fix or patch is necessary.

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greg0rvpl.pl
greg0rvpl.pl

Dune 2000 some notes to improve the game.
1.Spice refinery the ability to add new positions for harvester and new harvesters.
2. flying Trnasporter for infantry
3. flying transporter for mechanical units.
Emphasizing that the Atredias are better than the others.
4. 2-3 air combat units for each house.
5. Since the Ordos are stealthy, they could have a few special units in the light factory.
6. Atriedes should be allowed to build fremen in the barracks after the palace is built. A minimum of two types of this unit would be useful. The Fremen artwork was brilliant with D2
7. Atriedies should have more specialized infantry eg sniper, medic, anti-tank dedicated infantry.
8. Harkonnen I would remove the light factory in exchange for special infantry units and vehicles in the heavy factory, or instead of the current units in the light factory, I would add heavy (6/8/10 wheels).
A general change for the three Houses is proposing that Harkonnen have global armor bonus, Ordosi for speed and Atreides for damage dealt.
9. The Harkonen should have a siege tank as in the classic Dune2 and a rocket gun with unguided or poorly guided long range.
10. Atriedias the rocket launcher should fire a series of rockets of two / three
11. In the upgrade menu, can I add an upgrade tab for units?
12. star port or can it work as D2 where several units are ordered and waiting for the order. And then the ordered number of units arrives. And not as now it is a copy of the factory with a slight delay in its arrival on the battlefield.
12A. Units should be available in the star port, not for the factions with their bonuses or without them, but standard units from the market from the house of Riches. An interesting fact would be to add a tab with experimental units from IX.
13. Family bonuses.
Atriedia gain experience faster for units and / or the ability to gain 4th experience level.
Harkonnen ???
Ordosi regeneration for mechanical units (living metal). Fast units, much faster than other factions, light armor, high firepower and the ability to regenerate.

14. I forgot that it would nice as if the prices of the units and their availability were changing in a space port.

I hope you will apply at least some of the changes I have proposed. Greetings and thanks for the great work of restoring us, the player, nostlgic titles from Westwood.

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greg0rvpl.pl
greg0rvpl.pl

Dune 2000:
it would be useful to add a command for the scraper to fly for the damaged mechanical unit and take it to the repair shop. Or the damaged unit was going to the nearest repair shop. It can also be set automatically that the scraper takes each damaged unit of at least or lower 25% of the energy to the repair shop, as in the classic Dune2.

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doitall
doitall

OpenRA is an absolute game changer! C&C 1, Red Alert, and Dune 2000 FOR FREE right out of the box. Higher resolutions, no patching, just pure gameplay! And with the huge list of active mods, there's tons to try out!

Some gameplay from OpenRA, feel free to use the footage for whatever!

And if you are looking for a mod to try out, check out my OpenRA Mods Playlist!

Youtube.com

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chenfan7810
chenfan7810

Mr. milanium, what is the current progress of mod of TS and ra2? What parts are not finished yet? Can you roughly predict the release date? Thank you very much.

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Milanium Creator
Milanium

I can't predict any release dates as this relies on very few developers filling in the gaps in their spare time. Github.com (select label Tiberian Sun) and Github.com give you a live update on the development progress.

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Aug 29 2021

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Aug 3 2021

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Jul 4 2021