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Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

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Pubs in Olvand: their use and their music

Pubs in Olvand: their use and their music

May 18, 2013 3 comments

This week I talk about pubs, which will be a base for teams, and a place to kill time.

Olvand town music and another tutorial!

Olvand town music and another tutorial!

May 9, 2013 4 comments

In this blogpost, I let you hear two new tracks: the main town theme, and the town hall theme. Furthermore, I talk about the new gun tutorial by YukiaEpin...

A new tutorial, a new font and improvements to roads

A new tutorial, a new font and improvements to roads

May 2, 2013 9 comments

This week, I talk about YukiaEpin's new crafting guide, how a bug fix led to a new font, and about adding paves to the road.

Roads and the 'found town' tune

Roads and the 'found town' tune

Apr 25, 2013 2 comments

In this blogpost, I show the road system I'm working on, and let you hear the tune you'll hear when starting a new town.

 Finishing the next update

Finishing the next update

Apr 18, 2013 0 comments

In this blogpost, I describe my progress on the next update, which adds towns to the game.

Two more things for the next update

Two more things for the next update

Apr 11, 2013 7 comments

In this post, I describe two more things I plan to add to the next update.

Trouble in town

Trouble in town

Apr 4, 2013 5 comments

This blogpost, I talk about how complicated it is to implement towns as an entity (at least in Olvand).

Improved visual style for Olvand

Improved visual style for Olvand

Apr 1, 2013 7 comments

In this blogpost, I announce a quite extreme shift in Olvand's graphics: we're going to the pre-GameBoy Color era!

Land ownership in Olvand

Land ownership in Olvand

Mar 28, 2013 3 comments

In this blogpost, I talk about a new feature I'm implementing: land ownership.

A new update and a bug's life

A new update and a bug's life

Mar 21, 2013 6 comments

In this update, I talk about this update (and one bug in particular) and the next one.

Another update almost done

Another update almost done

Mar 14, 2013 2 comments

In this blogpost, I talk about the latest thing I added for the next update.

Olvand cities are coming!

Olvand cities are coming!

Mar 7, 2013 5 comments

In this blogpost, I describe the preparations I've implemented for the upcoming cities feature.

Causes of confusion in Olvand part II

Causes of confusion in Olvand part II

Feb 28, 2013 2 comments

Every game will have parts the players don't understand immediately. In this blogpost I continue my story about previous and future attempts to remove...

Causes of confusion in Olvand part I

Causes of confusion in Olvand part I

Feb 22, 2013 1 comment

Every game will have parts the players don't understand immediately. In the blogpost of this week and next week, I talk about previous and future attempts...

An update about an update

An update about an update

Feb 14, 2013 3 comments

Over the last two weeks, I released a new update, asked for hosters, and asked for 'hardcore' playtesters. In this blogpost you can read the results of...

Looking for Olvand 'hardcore' playtesters

Looking for Olvand 'hardcore' playtesters

Feb 7, 2013 4 comments

In this blogpost, I ask for people who want to help test the game a bit more thoroughly.

Resetting your progress, custom ports and more

Resetting your progress, custom ports and more

Jan 31, 2013 2 comments

Another blogpost about my progress for the sandbox multiplayer RPG Olvand.

Looking for more people who want to host an Olvand server

Looking for more people who want to host an Olvand server

Jan 29, 2013 3 comments

At the moment, the Olvand public servers are run by two volunteers. With this post I want to see if I can find a few more.

Little victories for Olvand

Little victories for Olvand

Jan 24, 2013 7 comments

After the frustrating events of last week, I've found many ways to turn them into something good. Read about it in this post.

Hotfixes and other things about the new update

Hotfixes and other things about the new update

Jan 17, 2013 0 comments

A new blogpost about the problems the new update caused, an some final things added to it.

Stuff for the next update

Stuff for the next update

Jan 10, 2013 7 comments

This blogpost, I talk about things I'm adding next update (and also about that I updated the website).

Game design dilemma: achievements

Game design dilemma: achievements

Jan 3, 2013 4 comments

In this blogpost, I explain my decision to change the achievement system completely.

Another update available, another test group invited!

Another update available, another test group invited!

Dec 26, 2012 3 comments

In blogpost I describe what's in the latest update of the multiplayer game Olvand.

About playtesting and the next update

About playtesting and the next update

Dec 20, 2012 6 comments

This blogpost describes what has happened during playtesting this week, and what I plan to add in the next update.

Having fun with the new update

Having fun with the new update

Dec 13, 2012 6 comments

Finally, the new update is out, and the new playtesters are invited. And this blogpost I describe how playtesting is going.

The new update is getting closer and closer...

The new update is getting closer and closer...

Dec 7, 2012 3 comments

In this post I write about how the next update is almost done, and about what I plan to do once it's ready

Duel music and some postponed ideas

Duel music and some postponed ideas

Nov 30, 2012 3 comments

In this blog post, I showcase the new duel music, and describe some ideas I originally wanted to put in the next update. These ideas will be added later.

(Even) more about racing and fishing

(Even) more about racing and fishing

Nov 22, 2012 2 comments

This week, I tell about my progress on the multiplayer minigame racing and the (so far) singleplayer minigame fishing.

Racing, racing music, and inventory problems

Racing, racing music, and inventory problems

Nov 15, 2012 2 comments

In this blog, I tell about three things I've doing: implementing racing, solving the inventory bug, and composing background music for the racing minigame...

Olvand fishing music and other things

Olvand fishing music and other things

Nov 8, 2012 0 comments

In this blogpost, you can listen to some new music for the fishing minigame, among other news.