Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.
This week I talk about pubs, which will be a base for teams, and a place to kill time.
In this blogpost, I let you hear two new tracks: the main town theme, and the town hall theme. Furthermore, I talk about the new gun tutorial by YukiaEpin...
This week, I talk about YukiaEpin's new crafting guide, how a bug fix led to a new font, and about adding paves to the road.
In this blogpost, I show the road system I'm working on, and let you hear the tune you'll hear when starting a new town.
In this blogpost, I describe my progress on the next update, which adds towns to the game.
In this post, I describe two more things I plan to add to the next update.
This blogpost, I talk about how complicated it is to implement towns as an entity (at least in Olvand).
In this blogpost, I announce a quite extreme shift in Olvand's graphics: we're going to the pre-GameBoy Color era!
In this blogpost, I talk about a new feature I'm implementing: land ownership.
In this update, I talk about this update (and one bug in particular) and the next one.
In this blogpost, I talk about the latest thing I added for the next update.
In this blogpost, I describe the preparations I've implemented for the upcoming cities feature.
Every game will have parts the players don't understand immediately. In this blogpost I continue my story about previous and future attempts to remove...
Every game will have parts the players don't understand immediately. In the blogpost of this week and next week, I talk about previous and future attempts...
Over the last two weeks, I released a new update, asked for hosters, and asked for 'hardcore' playtesters. In this blogpost you can read the results of...
In this blogpost, I ask for people who want to help test the game a bit more thoroughly.
Another blogpost about my progress for the sandbox multiplayer RPG Olvand.
At the moment, the Olvand public servers are run by two volunteers. With this post I want to see if I can find a few more.
After the frustrating events of last week, I've found many ways to turn them into something good. Read about it in this post.
A new blogpost about the problems the new update caused, an some final things added to it.
This blogpost, I talk about things I'm adding next update (and also about that I updated the website).
In this blogpost, I explain my decision to change the achievement system completely.
In blogpost I describe what's in the latest update of the multiplayer game Olvand.
This blogpost describes what has happened during playtesting this week, and what I plan to add in the next update.
Finally, the new update is out, and the new playtesters are invited. And this blogpost I describe how playtesting is going.
In this post I write about how the next update is almost done, and about what I plan to do once it's ready
In this blog post, I showcase the new duel music, and describe some ideas I originally wanted to put in the next update. These ideas will be added later.
This week, I tell about my progress on the multiplayer minigame racing and the (so far) singleplayer minigame fishing.
In this blog, I tell about three things I've doing: implementing racing, solving the inventory bug, and composing background music for the racing minigame...
In this blogpost, you can listen to some new music for the fishing minigame, among other news.