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Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several minigames the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects. You can sign up to be a tester on olvand.com.

Some pictures of what I want to add in the future:

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Building a little town together A fishing contest Mining for materials
Blog RSS Feed Report abuse Latest News: Olvand and a leveling system?

2 comments by Woseseltops on Apr 19th, 2014

The quest for addictiveness
Hi all, if you've been following this blog for some time, you know that one of the biggest challenges for the game so far has been that it is not really addictive. I don't have exact data on this, but I get the impression most players play 2 - 3 times, and then forget about it. The outcome of my recent email survey was that the reason for this is that players don't really know what to do after they have accomplished the first basic things. Last update, I tried to fix this by adding an in-game guide for crafting recipies (the Big Book About Crafting), and a quick start guide with the controls for new players.

What worked for me?
This update, however, I'm trying to approach the system from another angle. I asked myself: which games have I played for a longer periods of time, and why? This turned out to be games like RuneScape, World of Warcraft, League of Legends, etc. What do all these games have in common? Yes, a leveling system! Now that I think of it, if I have to choose which game to play, a game with a leveling system is always been more attractive to me somehow, simply because a leveling system gives me the feeling I'm using my time more efficiently: I'm not only playing a game which is fun, I'm also working towards something visible (a higher level). When the playing session is over, I can not only look back at a fun hour or two, but I can also look at all the extra experience points I gained, visualized before my eyes.

So should I build a leveling system into Olvand? If you would have asked me this a year ago, I would have shouted at you, angrily: NO! This is because, although I realize that they work, I also hate leveling systems: they make players do in-game actions because the players want the result (XP), not because they want to do the action itself. I mean, why would you want to kill the same rat five times over? For me, leveling systems have been tied to endless grinding, making players do things they don't really enjoy, which make a game feel much more like work than like entertainment (although, I should add, I really enjoy my work, but you get the point ;) ).

Another take on leveling
Recently, however, this opinion has begun to change, mainly because I didn't really hate the leveling system in League of Legends. Instead of for rewarding you for doing something boring like killing five rats, League of Legends rewards you for simply playing the full game. Doing it this way, we have the best of both worlds: players are encouraged to play the game more, but within the game can do anything they want.

And what's even better, in Olvand we already have a system that encourages players to explore as many parts of the game as possible: achievements! What if I turn that into some kind of leveling system? In the next update, I'm going to start trying to achieve this, by making players much more aware of how many achievements they have:



And that last picture probably is the most important one for my new strategy: the number of achievements you completed will be displayed next to your name, for everyone to see. This is because I believe leveling systems work so well in many games not only because the visible progress and goals are satisfying, but also because you know OTHERS can see your progress. With your numbers of completed achievements easily visible for everyone, I hope players will not only be motived to get more achievements because they simply want them for themselves, but also because they want to impress others: imagine you have 8 achievements, but your friend has 9...

To take this idea of tempting players to impress others even further, I've also included this functionality:


It appears when you interact with another player, and takes you to an online public profile. Here you can actually see which achievements exactly your friend completed, and compare them with yours.

Too long; didn't read
So, to sum up: in various places in the game, I'm going to display how many of the achievements players completed, hoping that this will encourage players to get more achievements and thus explore more parts of the game. On top of this, I will show the number of completed achievements of a player to other players, hoping that this will encourage players to impress eachother. Will this actually work (or will players hate it)? We'll never fully know, but I'll try to analyze the data, and will report the results back here. To be continued...

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

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Post comment Comments  (0 - 10 of 378)
gamer110199
gamer110199 19hours 28mins ago says:

Can someone help me?
When i try to run the game it is loading and then not responding
What can i do?

+1 vote     reply to comment
gamer110199
gamer110199 12hours 17mins ago replied:

I can not fix it what ever i try.
My video card is up to date and the cmd version to launch it did not work as well plz help
I really want to play the game.

+1 vote     reply to comment
ZeroInFo56
ZeroInFo56 Apr 16 2014, 9:22am says:

I want an inviiiiiiite xP
Seriously can't wait to try this game out.

+3 votes     reply to comment
szastak
szastak Feb 22 2014, 8:20pm says:

Wow , its looks awesome i can wait for the gift code :D

+2 votes     reply to comment
indoge
indoge Jan 31 2014, 6:24pm says:

looks amazing been waiting for something to take my social life away lol

+3 votes     reply to comment
Wildhells
Wildhells Jan 25 2014, 3:56pm says:

Nice trailer ;)

+3 votes     reply to comment
CatBerry
CatBerry Jan 4 2014, 11:23am says:

I have a question :)
Just in case i would be able to get a beta key, would i be allowed to stream while playing? Or is only making screen and blogposts allowed? ô.o

+3 votes     reply to comment
Woseseltops
Woseseltops Jan 5 2014, 6:34am replied:

It is not only allowed, it is encouraged! In fact, you get your key a lot faster when you can prove you are willing to make a video.

+3 votes     reply to comment
CatBerry
CatBerry Jan 5 2014, 6:31pm replied:

Well, actualy i am looking for a good reason to start streaming again. I did neglegt my stream because i had some bad depressions.... (who wouldnt when losing theire father and then havbing the first birthday without him... don't feel bad now im just very open about this stuff)
Anways if you want to check out my stream channel: De.twitch.tv
its nothing super fancy though ^^
oh and i applied for beta already i think o.o wish me luck xD

+1 vote     reply to comment
iamaplayer
iamaplayer Dec 24 2013, 9:15pm says:

How to apply for the BETA? I would like to try the game.

EDIT: neverming, had to go there: Olvand.com

+4 votes     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
Contact
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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Community Rating

Average

9.3

67 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

Looks really interesting and really needs a good playerbase!

Oct 8 2012, 8:30am by fastfire10

Style
Genre
Role Playing
Theme
Fantasy
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @olvandgame

I was locked out of my testing server, so I had to give it up and start a new one. Sorry people who built whole towns on the old one :(.

1hour 46mins ago

T.co Olvand and a leveling system.

19hours 32mins ago

Olvand at night: T.co

Apr 12 2014, 1:06pm

T.co

Apr 11 2014, 5:07pm

Having even more fun with my new graphics engine: T.co

Apr 5 2014, 2:24pm

Gaming_pepper is giving away Olvand invites! T.co

Apr 1 2014, 8:50am

An Olvand subreddit, and how I solved the most worrying bug so far: T.co

Mar 29 2014, 4:17pm

@tatertot18 If you send an email to @gmail.com">olvandgame@gmail.com, I'll see what I can do ;).

Mar 23 2014, 2:02pm

@tatertot18 What would you mean by 'misplaced'? And which email address are we talking about?

Mar 23 2014, 11:15am

(like last time :/)

Mar 23 2014, 3:40am

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