Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8
It's time, for feedback and criticisms. You can now download a single level playable build of the game for PC
playable single level alpha preview , available now
For those wanting to know a bit more about the story, backdrop and player motivations, here's a brief synopsis.. ***spoilers ahead**" "All is lost, night...
the narrative thread to the gameplay **spoilers**
In making the game as universal as possible I've integrated different quality settings, this posts shows some of the choices and results of this approach...
on quality and platform settings
Yey, finally an official (ahum) Trailer for Oberon's Court.
the official trailer is here!
Meanwhile... behind the scenes... Things are not going well.
meanwhile... behind the scenes...
Finally deciced on an App icon, with some help from the slideDB community. And some new shots showing the near final interfaces.
some new screens from the latest build
Oberon's Court development back on track. It's been a while but development is up and rolling again.
an update long time coming
So the first tile set is done, here's a preview of them without any resource or landscape coloring.
first tileset finished
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