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Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8

Post news Report RSS Some new screens from the latest build

Finally deciced on an App icon, with some help from the slideDB community. And some new shots showing the near final interfaces.

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Finally an app icon for the mobile version:
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New Build 0.5
Some new screens of the latest build, most of the interfaces are now quite final. you can see the harvest and buff choice buttons above a relic, the evil eye icon when a unit is insecure, the stats and special ability buttons and some of the subtitles, (voices are coming along, will be quite epic BTW, will post soon).

Also some of the Special Ability cues are visible, spikes when a bodger is beseking, and for instance the glowing lance when first strike is activated,

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Cheers
tomas

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