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Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8

Post news Report RSS The Dungeons of Oberon's Court

So I've decided to add mini-dungeons to the game maps.. Allowing you to enter the different ruins and keeps on the main map.. Here's whats up with that..

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So I've decided to add mini-dungeons to the game maps.. Allowing you to enter the different ruins and keeps on the main map...

These dungeons can unlock extra resources, or enemies. Additionally some dungeons will allow the user to perform various rituals, such as chaining unformed shadows to your army, ascending existing units, or permanently buffing units...

Also you will meet some elder shadows that inhabit this underworld, such as cleaners, mechanics, or glutons... Cleaners being insane elder shadows that devour any other shadow they come across, the mechanics are hive mind, shadows that control the walking lands, and the glutons are shadows that have feasted to much and expanded to amorphous blobs.

Here's some samples of a few dungeon themes.


With the addition of these dungeon's I'm able to have all the unit management meta game also take place in the world. Making exploring that bit more satisfying and usefull.

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~cHendler~
~cHendler~ - - 776 comments

Sweet. Nice update. Like it.

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