How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
Build 0.982 has just been approved on Desura, so if you were waiting for an update from 0.980, today is your day!
Both the beta and demo include the following changes:
The biggest news here is probably the endless turns bug fix. I think I've found and fixed all of the causes of this issue (and its sibling, the frozen combat screen). There are also several play-balancing changes, including a reduction in creature spawn rates, increase in healing time, and fixes to the AI looting hexes and running off with impunity.
There should also be some significant performance improvements, as creature optimzations and framerate adjustments reduce memory footprint and CPU load, respectively. Plus, combat enhancements should make it easier to gauge how severe wounds are in the message log.
In addition to the above, the Beta (a.k.a. "Early Access" on Steam) has the following updates:
The moon casts its pale illumination on a new location...
First of all, 4 new music tracks! Josh has outdone even himself in this new batch, and they will further paint an aural soundscape that haunts your desperate days in-game.
The DMC also has a new location to explore, with plot clues and cultural cues to discover. Plus, there were a significant batch of fixes and patches to existing encounters.
Overall, players should find a mix of new things to discover, fixes to performance and stability, and general improvements in the balance and fairness in-game. As always, let me know if you have any issues or feedback on the new build!
Highest Rated (7 agree) 10/10
An exciting mix of turn-based role-playing and survival gameplay. I'd say it's quite a bit more than a roguelike. Not since Robinson's Requiem have I seen such detail put into the player character's frailty. It leads to a lot of careful planning and tense moments. You never quite know what will happen once you step out of the Cryo Facility.
Oct 9 2012, 1:08pm by Eegah
@bernielomax I had to look up word counts, too, because hell if I knew how to compare that to anything else :)
Sep 29 2014, 7:49pm by dcfedor
@CuriousExped Do! I think metrics like that can be really cool, and motivating!
Sep 29 2014, 7:49pm by dcfedor
Still though, if one had asked me if I planned on having a novel's-worth in this game 3 years ago...
Sep 29 2014, 7:31pm by dcfedor
Of course, a lot of that is mutually exclusive stuff. One couldn't see it all in a single playthrough.
Sep 29 2014, 7:30pm by dcfedor
Sep 25 2014, 2:10pm by dcfedor
Finally watched "Network" last night. As someone who writes, that was humbling. Awesome, but humbling.
Sep 25 2014, 12:41pm by dcfedor
@gausswerks Hey Jack, no problem! I saw those vehicle sprites and I just had to learn more. Brigador's looking sweet!
Sep 25 2014, 9:55am by dcfedor
@Pip_Slitherine “people don't know what they want until you show it to them.” — Steve Jobs
Sep 24 2014, 8:46pm by dcfedor