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Early Access title

Humans are long gone and all that remains are machines, working through the motions set-up by their masters many ages ago. Their sole priority is to ensure everything complies with the obscure standardization protocol, under the supervision of the all-seeing robot leader Quality Assurance System (QuAsSy).

But not all robots are the same. Maybe a result of faulty wiring, there are some willing to stand for themselves, to resist conformity and find their identity.

This bleak lifeless world doesn't cut it. You are Heart and you want MORE.You want to become so unique and dashing that nobody will dare look away from you.


HEART&SLASH; is a fast paced brawler with roguelike elements, inspired in equal parts by Bayonetta, Megaman and ADOM. It is also a throwback to our earlier years as gamers, when playing games was all joy...

Started as a personal part-time project (you can follow the development process here), Heart&Slash; has grown into something bigger than initially intended. From a one-man project, it soon became clear that a bigger team is required to make it the game it deserves to be.

  • Die and try again. Heart&Slash; is not an easy game. But dying shouldn't matter as robots can be easily and indefinitely cloned. Every time you start a new game, the levels you fight through, and the items or weapons you collect, will change.
  • A unique art style that will bring back the memories of game systems long gone.
  • Fight using 75 different weapons and 60 different body parts that will change the way the game plays. Teleport, stop time, fly with a jetpack, wall-jump, discover enemy weaknesses and so on. From the trivial to the game-changing, you can try thousands of different combinations. 
  • The game will have almost no downtime. Levels are short and brutal, and the game, in a successful run, should not be too taxing on your time (whether you will ever be able to make a successful run is another matter). Heart&Slash; aims to offer the player something new and challenging. Ultimately, playing Heart&Slash; is not about mastering one system. Instead, it’s about being able to adapt to what you are given and making the best out of it.

Thomas Komair

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Early Access title Heart&Slash;_Screenshot_6 Heart&Slash;_Screenshot_5
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0 comments by Heart&Slash on Oct 23rd, 2014

Hi there, Heart&Slash; has been on Early Access for now 2 weeks now and a LOT has already happened. Let's do a little re-cap:

Linux Build Available

Kike managed to get the Linux build up and running. We've encountered  some important bugs and managed to fix most of them. Although most of our players are using Windows as an OS. We're happy to be able to say that the game actually runs on all the platforms we planned on releasing it to, especially that early. 

Bug Fixing and Improvements

Improvement on Combat

We've also received plenty of suggestions for improving the combat which for us are extremely valuable due to the number of weapons and items and the spectrum of combinations that those allow. We want to make sure that each of them is as balanced as possible. (Check out this discussion if you want to give us your ideas on how to improve combat. 

New Camera

One of the most important change in this update, is the new camera. There was a nasty bug (basically a system design mistake carried over from the initial prototype) that made the camera update at 30-40 fps, no matter what the real fps of the game was. The issue came from our code updating logic (things that matter) 40 times a second, but updating visuals (things that don't change the behaviour of the game) as fast as we could. But the camera was tied to the logical updates, not the visual ones at it should. 

This is now solved, and the game now runs crazy smooth when high framerates are attained. I think this looks very good indeed! But the change affected many systems that had also to be changed, and it has probably introduced many new bugs. Even though, the camera is now much better and resolves corner cases (cases in which the camera was stuck in an awkward position) in much more elegant way. 

New Level: The Overworld

The first build on Early Access, featured the Factory and the Sewers. Last Friday we've added a brand new level set to Level 2: "The City", aka, The Overworld.

The Overworld is Part 2 of Level 2. After beating Level 1 (The Factory) and depending on what level was generated and which boss was spawned, you'll either exit the Factory through the Sewers or through the main Factory entrance which leads to an outdoor environment.

Factory Exit to Overworld:

Heart&Slash; is set in a future in which Humans are extinct and all that remains are the robots they've created to serve them. In the Overworld, Heart will be exploring a ruined futuristic city which depicts the Robot Uprising and the formation of the C.O.P robot unit in charge of containing it:


As you can see, the Overworld is and outdoor environment which should bring a welcomed change of pace after the almost claustrophobic Factory level. Note that Heart will not be able to go back to the Factory so any weapon that you leave behind will be gone forever unless it spawns again. As I said before, the Overworld is part of Level 2. This means that  it will be connected with the Sewers via special zones or rooms (we use the term room in our procedural level generator). An example of the special rooms is the CRASHED SHIP:

Crashed Ship Exterior:

Crashed Ship Interior:

Crashed Ship/Sewer Connection:

Of course, there are more of such special zones but we will let you guys discover them on your own :)Note: These images are rendered in our modeling tool and the level in-game will look totally different (for the better)!

That's All Folks!

We're really excited to bring this update to you so that you can experience fighting in a more open environment. This will mean new strategies for you to discover and an opportunity to dive deeper into the world of Heart&Slash;. 
Click here to get Heart&Slash; for Steam!

Cheers, Aheartfulofgames

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Post comment Comments
martyra2j Oct 20 2014, 4:29am says:

I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.

+1 vote     reply to comment
Guest Jul 9 2014, 3:32pm says:

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Heart&Slash Sep 30 2014, 7:33am replied:

Hi. There were some problems related to frame rate issues. These builds are a little old now, but we plan on releasing new public builds in the next month. They will be limited to the first level and lack lots of content, but will serve as our demos and technichal benchmarks.

+1 vote     reply to comment
BennLP Jun 8 2014, 5:01am says:

My Let´s Play :D Youtu.be This game is Amazing ^^

+1 vote     reply to comment
Gorlog Mar 1 2014, 11:05am says:

pls make it multiplayer it would be awsome!

+1 vote     reply to comment
specops113 Feb 24 2014, 6:07am says:

hey guys, wen this game comes out in the future how much will the game cost?

+2 votes     reply to comment
Heart&Slash Feb 25 2014, 12:13pm replied:

We think we'll release it for $15. But it's only $10 on Kickstarter now!

+1 vote     reply to comment
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Heart & Slash
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Coming Q1 2015
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Single Player

Latest tweets from @juanraigada, @heartnslash

@ErobuLoL Muchisimas gracias!!

Oct 24 2014, 11:49am by heartnslash

RT @FallodeSistema: El domingo vamos a @therobotmuseum, buscamos a Wall-E y jugamos a #HasselHeart @santaclaragames y @HeartnSlash T

Oct 24 2014, 7:56am by juanraigada

#FF @mispgames for all their hard work promoting indie developers in Spain and making @MadridGamesWeek an awesome experience! Thanks a lot!

Oct 24 2014, 4:36am by heartnslash

RT @Kyuni: Hoy en @indieorama contamos con @santaclaragames @DrKucho @HeartnSlash @OddlyShapedPxls y @RLH_Studios T.co

Oct 22 2014, 3:18pm by heartnslash

Check out @BeatbuddyGame, play to the beat of electro-swing music! I've had the game for a while, but now it's out for iOS! Get It!GO GO GO!

Oct 22 2014, 10:45am by heartnslash

RT @indieorama: Nuestro @kyuni vuelve de la @MadridGamesWeek, meditabundo como siempre. T.co

Oct 22 2014, 5:04am by heartnslash

Want to know more about the development of Heart&Slash? Read our most recent update on Steam T.co

Oct 21 2014, 5:03am by heartnslash

With us busy @MadridGamesWeek over the weekend, we forgot to say that the new build featuring the City is available T.co

Oct 20 2014, 6:34pm by heartnslash

RT @MartyrA2J: I feel the robot love and kick some butt in todays IndieView - Let's Play @HeartnSlash T.co

Oct 20 2014, 4:39am by heartnslash

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Heart & Slash
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