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Humans are long gone and all that remains are machines, working through the motions set-up by their masters many ages ago. Their sole priority is to ensure everything complies with the obscure standardization protocol, under the supervision of the all-seeing robot leader Quality Assurance System (QuAsSy).

But not all robots are the same. Maybe a result of faulty wiring, there are some willing to stand for themselves, to resist conformity and find their identity.

This bleak lifeless world doesn't cut it. You are Heart and you want MORE.You want to become so unique and dashing that nobody will dare look away from you.


HEART&SLASH is a fast paced brawler with roguelike elements, inspired in equal parts by Bayonetta, Megaman and ADOM. It is also a throwback to our earlier years as gamers, when playing games was all joy...

Started as a personal part-time project (you can follow the development process here), Heart&Slash has grown into something bigger than initially intended. From a one-man project, it soon became clear that a bigger team is required to make it the game it deserves to be.

  • Die and try again. Heart&Slash is not an easy game. But dying shouldn't matter as robots can be easily and indefinitely cloned. Every time you start a new game, the levels you fight through, and the items or weapons you collect, will change.
  • A unique art style that will bring back the memories of game systems long gone.
  • Fight using 75 different weapons and 60 different body parts that will change the way the game plays. Teleport, stop time, fly with a jetpack, wall-jump, discover enemy weaknesses and so on. From the trivial to the game-changing, you can try thousands of different combinations. 
  • The game will have almost no downtime. Levels are short and brutal, and the game, in a successful run, should not be too taxing on your time (whether you will ever be able to make a successful run is another matter). Heart&Slash aims to offer the player something new and challenging. Ultimately, playing Heart&Slash is not about mastering one system. Instead, it’s about being able to adapt to what you are given and making the best out of it.


Thomas Komair

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Blog RSS Feed Report abuse Latest News: Heart&Slash alpha released

9 comments by Heart&Slash on Feb 24th, 2014


It's been some time coming, but we are finally ready to release Heart&Slash first alpha to the public. We are trying to gather feedback, once that most systems are in, so we can decide which direction to take the game and where it's weak spots are.

Heart&Slash - Announcement - Indie DB

You can download the alpha here: 

WINDOWS64:             Heart&Slash Alpha - Windows64
WINDOWS:                Heart&Slash Alpha - Windows

MAC OSX64:              Heart&Slash - Alpha version - OSX 64

MAC OSX UNIVERSAL:  Heart&Slash - First Alpha release - OSX UNIVERSAL

And remember, if you like this consider backing us on Kickstarter!

Media RSS Feed Latest Video
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Heart&Slash Alpha - Windows64

Heart&Slash Alpha - Windows64

Feb 24, 2014 Demo 0 comments

Heart&Slash First Alpha release. Windows 64bit version. Please, read the included README

Heart&Slash Alpha - Windows

Heart&Slash Alpha - Windows

Feb 24, 2014 Demo 0 comments

Heart&Slash First Alpha release. Windows 32bit version. Please, read the included README

Heart&Slash - First Alpha release - OSX UNIVERSAL

Heart&Slash - First Alpha release - OSX UNIVERSAL

Feb 24, 2014 Demo 0 comments

Alpha release for Heart&Slash. On Mac OSX, there is an issue where certain gamepads are not detected by the game.

Heart&Slash - Alpha version - OSX 64

Heart&Slash - Alpha version - OSX 64

Feb 24, 2014 Demo 0 comments

First alpha release of Heart&Slash. In OSX some controllers don't register with the game. CHECK OUT THE INCLUDED README

Post comment Comments
Guest Jul 9 2014, 3:32pm says:

This comment is currently awaiting admin approval, join now to view.

Heart&Slash Sep 30 2014, 7:33am replied:

Hi. There were some problems related to frame rate issues. These builds are a little old now, but we plan on releasing new public builds in the next month. They will be limited to the first level and lack lots of content, but will serve as our demos and technichal benchmarks.

+1 vote     reply to comment
BennLP Jun 8 2014, 5:01am says:

My Let´s Play :D Youtu.be This game is Amazing ^^

+1 vote     reply to comment
Gorlog Mar 1 2014, 11:05am says:

pls make it multiplayer it would be awsome!

+1 vote     reply to comment
specops113 Feb 24 2014, 6:07am says:

hey guys, wen this game comes out in the future how much will the game cost?

+2 votes     reply to comment
Heart&Slash Feb 25 2014, 12:13pm replied:

We think we'll release it for $15. But it's only $10 on Kickstarter now!

+1 vote     reply to comment
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Heart & Slash
Windows, Mac, Linux
Developer & Publisher
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Official Page
Release Date
Coming Q1 2015
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Single Player

Latest tweets from @juanraigada, @heartnslash

RT @TheGameKitchen: Genial entrevista en @DeVuego sobre @kickstarter T.co @TekuStudios @HeartnSlash @Fictiorama @YanimStu

5hours 32mins ago by heartnslash

@ImaSoulGamer Thanks! Goes straight to our Heart!! ;)

Sep 30 2014, 7:26am by heartnslash

RT @ImaSoulGamer: @HeartnSlash It looks really badass, makes me think of a transformer too. A cigar smoking cop robot transformer. Awesome.

Sep 30 2014, 7:25am by heartnslash

@ImaSoulGamer This is the Big Grunt with C.O.P variation. What do you think? T.co

Sep 30 2014, 7:01am by heartnslash

@FERALxPANDA We have planned the updates already, but we'll give priority to player feedback.

Sep 30 2014, 6:58am by heartnslash

@FERALxPANDA Content-wise, we're looking at 3 levels + 6 bosses + extra game mode. Updates are planned on a 2 week basis (more or less).

Sep 30 2014, 6:57am by heartnslash

@ImaSoulGamer We wanted to give a radical change of pace by introducing outdoor environments. As for Robocop variant... You nailed it ;)

Sep 30 2014, 5:23am by heartnslash

@FERALxPANDA Totally agree. For us, Early Access will serve as a delivery/feedback channel for our backers (the pricetag will reflect that)

Sep 30 2014, 5:22am by heartnslash

@FERALxPANDA Thanks! That would be awesome! It's still Early Access so the game is still missing loads of stuff (*cough* TUTORIAL *cough*)

Sep 30 2014, 4:18am by heartnslash

@FERALxPANDA Hopefully, you won't have to wait too long. We're planning an early access release for Friday and regular updates thereafter

Sep 30 2014, 4:12am by heartnslash

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Heart & Slash
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