My Time At Portia is a simulation RPG that takes place in a post-apocalypse setting. Humans are few and relics from the past are everywhere. You're trying to start a new life in a town on the edge of civilization called Portia. You will start a workshop and build things with relics from the past, but you can also choose to fight in dungeons, get friendly with town folks, kick some trees, or just explore the surroundings.

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A lot of players have asked about farming in the last couple of weeks. Are we going to have it or not? Some have even suggested that if the player marries Emily, he/she will inherit the entire farm next door. While that's wishful thinking, we can tell some players are very passionate about this subject. So, we'll talk about it today. First these shots:

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Yes, the above shots are from the game. Yes, we actually had most of the farming code done. Yes, it actually worked! But then we took it out. Before you start throwing things at the monitor, let me explain why. Over the past year, we've been tweaking the gameplay constantly. Sometimes we added in too much story and it felt like being dragged around by the nose, then we let loose too much and the player became directionless. We also saw a conflict between workshop gameplay and farming gameplay. On one hand, players had to spend a fair amount of time and energy to attend to their crops every morning, on the other hand, we were encouraging players to go outside and explore new things by having a very rich map. The balance and the rhythm just wasn't there, and it was causing the game to be not fun.

We had a bunch of meetings this spring in which we decided to have a workshop over a farm, the main reason was by that time the world and backstory that we were setting up with the Abandoned and Hazardous Ruins and all the various areas was a better fit for a workshop, you just didn't need all the area and all the resources if you're just making a farm. We put farming on the back-burner and concentrated on the core of the game.

Which brings us back to now. We know we'll need to bring back farming, there's just way too much demand, but we need to figure out a better way to implement it in our game. We're going to try something different with farming this time, unlike most of the farming games where you have to take care of your crops everyday, consuming lots of time and energy, we'll try to make the farming more industrialized, more modern, such as using a planting box or semi-automatic irrigation systems. We want to keep the essential part of farming, such as planting your own crops and watching it grow, while taking out much of the daily routine associated with it. We're aiming to have this function in game in the next few builds. So, what do you think? Are we going in the right direction, at least on paper?

Moving Ahead

Moving Ahead

News

Now that the My Time At Portia alpha 1.0 is out, we're moving on to the next build due out later this month.

My Time At Portia Alpha 1.0 Live!

My Time At Portia Alpha 1.0 Live!

News

After over a year of development from its earliest stages, My Time at Portia is now ready to be tested out by you, the players.

My Time At Portia

My Time At Portia

News

Announcing a new RPG game from the makers of Planet Explorers.

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Portia Alpha 1.0

Portia Alpha 1.0

Demo 5 comments

This is the first public build of or new game My Time At Portia.

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will there be same sex marriage options?

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zede05 Creator
zede05

Yes.

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Guest
Guest

Will be there only Portia as a Town or will be it posible to visit the other towns in the aliance?
Alsow will you include a body slider tho edit the mayn charakter?

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zede05 Creator
zede05

The main story will only be Portia. We might do some other close towns like Sandrock through DLCs.

We'll try to add the body slider later.

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Guest
Guest

I wait the Xbox version ;)

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zede05 Creator
zede05

The Xbox version will probably come, but after we're done with the PC version.

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Guest
Guest

Quando uscirà per PS4? E si potra comprare nei negozi?

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zede05 Creator
zede05

Yes, it will be on the PS4.

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Guest
Guest

i downloaded the game on steam but it keeps lagging any advise i have changed the adjustments on my graphic card and used all of the types of graphics when loading the game but nothing is working i may be wrong but is this because it is in early development? also i has an acer microsoft 8 laptop

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zede05 Creator
zede05

Do you have a graphics card in the laptop? If not, try to have the game run at the smallest resolution possible and see if you get any decent results.

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sophiesmurfen
sophiesmurfen

(I am the same person that wrote the question) thanks for the advice i think the graphics card is in the laptop and ill try the resolution ^.^

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My Time At Portia
Platforms
Windows, Mac, PS4, Switch
Developer & Publisher
Pathea Games
Engine
Unity
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Role Playing
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Single Player
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Latest tweets from @patheagames

Finally, we've sent out all the #Kickstarter rewards of #PlanetExplorers. And then the next is #MyTimeatPortia?

Jul 21 2017

#MyTimeatPortia Farming, to be or not to be.

Jul 14 2017

Alright, #MyTimeatPortia #Steam page approved! You can download the demo from Store.steampowered.com. #indiegamesT.co

Jun 28 2017

And check out #MyTimeAtPortia Alpha Trailer Youtu.be via @YouTube #indiegame #gamedev

Jun 28 2017

#MyTimeatPortia Alpha 1.0 Live! Download the demo from: Bit.ly. And please tell us what you think.… T.co

Jun 28 2017

Here are some NPC character designs. We'll have lots of NPCs in this game. Looking forward to it! #MTAPortiaT.co

Jun 19 2017

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